Version 0.19.6
Hi All, I wanted to get this out before the weekend so may have rushed it a bit, let me know of any issues via [email protected] and I will fix asap....
Ives added some new things to the background: Stars and planet, might add some other things later, except I'm not 100% sure it looks all that good, so i might decide to take it out. Let me know what you think of it...
[h2]Changes[/h2]
Ives added some new things to the background: Stars and planet, might add some other things later, except I'm not 100% sure it looks all that good, so i might decide to take it out. Let me know what you think of it...
[h2]Changes[/h2]
- New Race in Castor: Igni - complete with a boss and loot
- New Star system added, just a bit of fun really: Chaos Engine - requires level 150 or more
- When changing to an enemy organisation now you will keep the blueprints from places youve hacked i.e. new friendly stations
- Some new Ship AI: 3 modes: Default, Attack from Side, Run when shield low - hopefully will make things a bit more varied. More modes and other AI improvements to come
- Can now see stars and planets in background - more work needed on this
- "Hard light decay" added to hard light devices, this is to prevent someone maintaining an infinite shield bubble
- Offline mode: Solar charging now works when crossing between star systems
- Fixed the sector object pointer not working right in certain sectors e.g. jammer sector
- PvP matches should now timeout eventually if left
- Fixed: 0 nickel requirement on DTr micro jump gate
- Some more planets added + a relic
- A small improvement to the VR cockpit
- Hopefully fixed the null skin being absent
- Hopefully fixed one issue that might have been causing some connection issues
- Hard light saw duration fixed
- Big asteroids should no longer be so high that they clip with your ship
- Railgun faster
- Other small tweaks to UI and weapons