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Starfighter: Infinity News

New Star System, new race, new blueprints + more....

[h3]Beta 0.37.0 Changes:[/h3]
  • New star system, including a new race (The Abyss), blueprints etc: Zeta Puppis - skin to come later
  • When using a a stealth system: there is now a handy triangle to help know where your ship is pointing
  • Hopefully can no longer be challenged to a duel when in a duel
  • Mass changes to Admiral Class warship and Elite Destroyer
  • Filter and sorting options when buying/trading ships - including filter by race
  • LR Photon bombs now have a shorter lifespan so that they can't go much beyond their locking range
  • New Events: Fly Frenzy, Forkworm/Prongworm Infestation
  • Couple new pirate items: Microbomb Droid, Heavy Bolt Droid
  • Sheenite: Chevon Droid, Returner Droid added
  • Field Hop Mines damage reduced
  • Changed Shield/energy balancer to delay shield recharging
  • Thunderbomb/Thunderbolt weapons should respect their arming time
  • Ascendent shield will reduce effects added by NPR weapons
  • cockpit view look left and right keys now go in the correct direction
  • A couple of new surprises
  • Some other small fixes

Version 0.36.8

Happy new year

[h2]Changes[/h2]

  • Escape Pods: Their protective effect (blocking locking etc) will now be disabled for 10 seconds if weapons are fired - to stop them being abused in combat
  • AI Hunters will try and kill you fewer times depending on level (you level divided by 15 rounded, minimum one e.g. level 35/15 = 2.333 rounded = 2 times)
  • Mission Editor is fixed
  • Valentines day weapon in the game, ready for the day
  • Concussion now also reduces locking angle to 50%
  • Fusion bombs now flicker less and move slowly forward
  • Double. triple etc orbital weapons will now space out appropriately e.g. double starts each weapon at opposite sides
  • Kamikaze drones now self destruct properly
  • New star system very nearly ready, but not quite
  • Stat changes to corrosive spit and AT torpedo
  • Some other small fixes


[h2]General Stats[/h2]

Playable Ships: 99
Total Ships: 186
Weapons: 1669
Equipment Items: 2218
Star Systems: 28
.. with sectors: 5229
Planets: 140
Non Playable Races: 31

Big List of Updates

Hi All, Its been an interesting and frantic year, during which I have continued to add stuff to starfighter and not get round to posting about it. I will make it my new years resolution to improve in this department - my apologies for lack of communication.

I have been chatting/communicating about it on discord. So if you want to join me and a community of starfighter players. Then please come and join us here: https://discordapp.com/invite/DCnp3Vp . I also have a more general Ben Olding Games discord: https://discord.com/invite/mQTws3m5FU if interested in that. The feedback from discord has been invaluable, so thanks to those there for continuing to help improve the game

Still calling the game early access, although I would say now its more of a "Beta", with most of the content and gameplay there, just with a few bugs. Generally, the game is continuing to expand, but hopefully is nearly on the home stretch. In the works is another race and star system + a new secret star system, as well as "Megabosses" that are some big overpowered ships, or objects that will show up as an occasional event in game, that you will have to locate and destroy, and might require a team effort. Here is a quick preview:



Thank you to all who have supported the game - Login to the game now to get the christmas special weapon: Snowball Cannon

General game stats


Playable Ships: 99
Total Ships: 186
Weapons: 1654
Equipment Items: 2203
Star Systems: 28
.. with sectors: 5229
Planets: 136
Non Playable Races: 31

So onto the changes made over the last year....

[h3]Most notable changes[/h3]

New Star systems: Caldwell (Freedom Intiative Capital), Sol (Human Capital), Ara (Aralien Capital), Alpha Centauri (a pirate zone including some fun unique pirate stuff). Capitals are safe for allied players, but a challenge for enemies
Storbital Swap Shop - swap your rare gear for other rare gear
Courier missions added - become a space trucker
Improvements to PvP combat
Lots more weapons and equipment

[h3]Beta 0.36.7 Changes:[/h3]
  • New Weapon: Plasma Cannon Rapid
  • New Nuclear damage visual effect
  • New sound added to heat disc explosion effect (and other weapons that use it)
  • Magnetic disruption now also disables active augmentations
  • When you start the game, if were in a hidden star system then it will display (rather than just showing empty space)
  • Bug fix: typing in chat box wont activate sector change
  • PvP match scores will now be also be hidden if you hide the HUD
  • Hacking range booster fixed
  • Dartian augmentations wont consume nickel if they cant be used
  • More codex text added
  • Some other small fixes
  • New Race and megabosses progressed

[h3]Beta 0.36.6 Changes:[/h3]
  • New Weapon Range: Irradiated Plasma Cannon
  • New Weapon Range: Barrier Portal (Relisk)
  • Chat notifications of random events will now group together if theres more than 1 player in the sector
  • Items will now display insufficient skills as well as 'not in station' if both apply
  • Quark stars will now show as green on the galaxy map
  • Fixed the bug with the end of tutorial popup appearing in stations when you werent doing the tutorial
  • 'The Engine' sector is now a neutral zone
  • Hopefully fixed the problem with singularity cannons disabling weapons when pulling you
  • Fragmentation bomb now splits into more minibombs
  • Microgates should no longer work on opponents in duels
  • Some stat changes: Rodion Projectile Cannon, Corrosive Spit, Misted Impact Sphere, Andromedan Hoop, Anti-Stealth Rocket, Ascendant Kubotan Torpedo, Auto Aim Javelin Torpedo, Auto Sniper, Devimon Hellfire Mine, Devimon Hellfire Sphere, Ghostly Javelin Torpedo, Hammerhead Rocket, Hornet Rocket, Javelin Torpedo, Murk Rocket, Oscillating Bolt, Resonite Ballista, Sheenite Returner, Shiv Torpedo, Solarion Rebound, Spliced Rocket, Spliced Wrecker, Stealth Javelin Torpedo, Stiletto Rocket, Stingray Torpedo, Tyraan Invader, Afterburn
  • Codex text changes
  • New Race and megabosses progressed

[h3]Beta 0.36.5 Changes:[/h3]
  • New Weapon: Magnetic Blast
  • New Weapon: Fragmentation Bomb
  • New random event added
  • Droids will no longer be destroyed by KFD
  • Fixed a problem with the basic decoy not working
  • Electrostatic blast now does more damage
  • Microgates no longer work in duels (but do in PvP matches still)
  • Manowars can no longer leave a sector
  • Fixeds: Droids saving up their shots and firing them all out at once
  • Glaives now pass through dephased ships
  • Progress made on new Race and Megabosses
  • Some other stuff that ive forgotten
  • New weapons stats, legendary loadouts and lore text changes

[h3]Beta 0.36.4 Changes:[/h3]


  • New Weapon: Farseer - reveals map sectors and nearby stealthed ships
  • New Weapon: Robosphere disintegration relay
  • New lore added (thanks arthur and rethink)
  • Fixed an issue with drift and destabilize being combined
  • Alchemy beam now only converts nickel to gold
  • Stopped near space telescopes appearing in jump gate sectors
  • Thunderbolts now work as ship effects and therefore stacking them will increase their duration rather than intensity + can use effect dampen etc on them
  • Sheenite attractor now more visible
  • Background added to the reload bar
  • Tornadian whirlers damage fixed
  • Resonite ballistas should go through friendly barriers now
  • Fixed mission rewards being low sometimes due to converted drones being the target
  • Some stat changes: Electrostatic Orbital, Enlightened Heat Mine, Lightning Orb, Lightning Orbital, Potalan Prong, Potalan Winder, Singularity Cannon, Solarion Heat Mine, Tyraan Laser Mine Cluster Torpedo
  • Some other small fixes

[h3]Beta 0.36.3 Changes:[/h3]
  • Map Fragment loot crates added. Reveal a random sector when collecting
  • New Shields: Static Recharge and Kinetic Recharge - shields affects by how fast you are going
  • Changed how light bending and absorbing stealth systems work
  • Progress made to forthcoming "Megaboss" events

[h3]Beta 0.36.2 Changes:[/h3]
  • Error messages are now an option, off by default, so switch of to help with locating problems
  • PvP Matches - I have adjusted how they refresh, so hopefully it will help with 90% of problems with matches not clearing
  • New option in gameplay: Fire on Weapon Switch. This will allow you to quickly activate and fire a weapon when you use the number keys. Useful for things like shield bubbles, but has options: Disabled, All Weapons, All Except Larges, Utilities only
  • Hopefully fixed the occasional invulnerable enemy bug
  • Hopefully fixed problems with hunters plotting a course to where they already are
  • Fixed invisible splicer salvage and andromedan proton beam
  • Joypad can use thumbstick up/down when choosing position to respawn
  • Now can remain dead for 10 minutes before being kicked to menu (was 2 minutes)
  • Gravity suppressor no longer labelled "hyperspace jammer"
  • Some progress made on megaboss events (feature in progress)
  • Other minor fixes

[h3]Beta 0.36.1 Changes:[/h3]
  • Fixed a problem with killstreaks (bounty)
  • Adjusted station siege mission rewards, but might affect others also
  • Ejecting crates should now work in offline mode
  • Loot drops in sectors will now be remembered for a while, so you can leave the sector, come back and the loot will still be there
  • Corrected a tutorial message in effect jammer sectors (was showing about locking jammer)
  • You will no longer get AI hunters until you reach level 3
  • fixed laser sight II not changing colour at long range
  • Flappy nymph highscores should now work
  • Fixed ships being knocked out of the sector appearing at the wrong side of the sector they were knocked into
  • Fixed some issues with stations recharging hyperspace
  • Might occasionally encounter Meteor burger transport ships
  • Hunters and bosses can no longer leave the sector
  • Some fixes to ultrawide monitor mode

[h3]Beta 0.36.0 Changes:[/h3]


  • New Star System: Caldwell, the Freedom Initiative capital with a new race, craftables and other things
  • Fixed joypad rebindsin causing issues with triggers
  • Fixed: Scaler beam sometimes firing quickly twice when it shouldnt
  • Sheenite Pulsar cannon nerfed a bit
  • Fixed: Stealth jammer pulse blinding instead of jamming
  • Shouldnt have pirate ambushes at neutral areas any more
  • Adjustments to tutorial
  • Fixed: getting spamed with teleport jammed messages sometimes when in stations
  • + Usual small fixes

[h3]Beta 0.35.5 Changes:[/h3]
  • Storbital Swap Shop added - in your local Storbital Storage there is now a terminal where you can swap 2 of a Non playable race weapon for 1 of a different one
  • Ship Turret AI altered to swap them constantly switching target
  • Barrage formation augmentations now work as intended
  • Courier mission rewards adjusted
  • New Weapon: Corrosive Vomit
  • New Shield: Protective Coating
  • Stay system maps now centered in window
  • Fixed the bug with ejected cargo not showing up in multiplayer
  • Other small things
  • New star system & race pretty much ready, final testing

[h3]Beta 0.35.4 Changes:[/h3]
  • Courier mission added
  • Character profiles showing enemy locations when in neutral zones
  • Stopped some items that shouldn't be allowed for player use being available for organisation drones to equip
  • Fixed: high amount of kills and k/d ratio not showing up on characters profiles
  • Fixed: missions screen telling you missions are available at another station when you already have accepted it
  • Corrected where it said secondary weapons(s)
  • Fixed some issues with scan distances
  • Fixed: Lurker torpedos acting odd with decoys
  • Mega bosses and new star system race progressed

[h3]Beta 0.35.3 Changes:[/h3]
  • PvP Matches - Some fixes to scoring
  • Fixed the strange glowing orb/circle that was appearing sometimes
  • Benaris now has a new minefield mine: Micro Compression Mine
  • Solar boost engine will now work when there is no star (but will be pretty slow)
  • Changed the position of the PvP match scores
  • Hunters should no longer interupt PvP matches
  • Hunters can now always track you if you have the vendetta
  • Fixed Econo Inflation Cloud error
  • Map legend now has tooltips explaining what sectors are, and you can press on them to plot a course to the nearest
  • New star system and race nearly done

[h3]Beta 0.35.2 Changes:[/h3]
  • Resonite Ballista behavior changed
  • New Weapon: Spliced Wrecker
  • New Weapon: Solarion Rebound
  • New Weapon: Tyraan Invader
  • Ship graveyard added to IoL
  • Fixed bug with teleporting javelins hitting things they were teleporting over
  • Duel sectors should now always be empty of enemies when you go there
  • Gravity fields should hopefully no longer be massive
  • Shooting your hunter shouldnt relay your location to it
  • Turrets can no longer turn while frozen
  • Sag A gravity no longer applies while you are changing sectors
  • Dartian cube will no longer spawn friendly mines on scan
  • Hopefully stopped the crate magnet keeping crates you can collect stuck to you
  • Interceptor should now target decoys
  • New Star system and new race nearly ready (but not quite yet)
  • Some codex text adjustments (thanks arthur)
  • Some weapon/item stat changes (thanks wurmish): Black Light bombard, EMP blast, lurker, Twista engine
  • Probably some other fixes

[h3]Beta 0.35.1 Changes:[/h3]
  • Changes to Vendetta: can no longer switch it off while you have it - well you can but you will still have the vendetta until you lose it the normal way
  • Some of the pirate items available as loot now
  • Vendetta bonus no longer gives extra speed, gives extra locking range instead
  • New pirate based random sector event
  • There is now a limit to how much stations will refill your hyperspace, will only fully refill every 4 minutes, and will partially refill
  • Fixed the bug with the mission complete screen hanging the game if you already had a mission complete before creating a squad
  • New Weapon: Resonite Ballista
  • Fixed handbrake level 1 and other levels now more powerful
  • Sector object scan events should now sync across multiplayer properly
  • Some VR fixes/ui changes
  • Triple/double HI photon bomb removed
  • Gravity weapons no longer affected by other weapons gravity
  • Proximity Devastator windup halved
  • New legendaries (maybe 20+)
  • Weapon stats changed: Fusion Bombs, EMP blast, energy extraction beam, minefield generator, proximity devastator, shield extraction beam, thunderbomb
  • More lore written for the Codex (thanks Arthur)
  • New Race + Megabosess progressed
  • Other minor fixes

[h3]Beta 0.35.0 Changes:[/h3]


  • New Star System: Alpha Centauri
  • Advanced decoy now only affects weapons for the duration of their existence
  • Scrambler device now follows
  • Spectral locking now works
  • Lots of error fixes
  • Unexploded bombs no longer delete tornadian storms
  • Fixed issues with AT torpedos/Pronglets
  • Solar farms should always face the right way now
  • Radii Repulsor power reduced
  • Solar Flares fully recharge you when they are finished
  • Thumper torps now add concussion instead of radiation

[h3]Beta 0.34.2 Changes:[/h3]
  • Altered the cold steel skin to have blue rather than orange
  • New Weapon: Lurker Torpedo
  • New Weapon: Relisk Disruption Blast
  • Fixed: Early warning system not telling you when enemies were locked on
  • Tank shield adjustments
  • Fixed: Station assaults from friendly orgs
  • Fixed splicer torpedo spinning incorrectly
  • Fixed some issues with invulnerability not blocking effects
  • Fixed issues with hard light saw radius
  • Fixed: age old bug with beams not switching to new targets when you change who you are locked onto
  • Stopped ships dropping ultra rare items
  • Teleport Dodge with jump back if not steering left/right
  • Star system events/mega bosses progressed
  • Fast shield recharge stacks quicker
  • New star system nearly ready
  • New race progressed
  • Changes to stats on Tyraan mines, homing mines, railgun, smart photon bomb
  • Changes to ascendant gas cloud - now only blocks enemies
  • Fixes to offline mode + some other minor things

[h3]Beta 0.34.1 Changes:[/h3]


  • New Skin: Cold Steel
  • New robosphere weapons: Robosphere Impact Bolt, Electrostatic Orbital, Robosphere LR Orb + variants
  • Changed how lighning orbital works
  • Fixed hard light saws, and now they can stack (get bigger)
  • Deathtraps now have a short arming time + start with a spread to avoid instakills
  • Fixed Red mist strafer
  • No shield bubble will build up hard light decay
  • Should no longer be able to clone yourself at stations by returning to core and undocking at the same time
  • New race started + a few new fun things progressed

[h3]Beta 0.34.0 Changes:[/h3]


  • New star system: Sol the human capital
  • + includes a new non playable race with loot etc, new structures, planets etc
  • New structure in Ara: Drone Factory
  • Gravity Fields now fixed and can stack increasing their radius
  • Shield bubbles now deplete each other, and hard light decay removed from other hard light weapons
  • Fixed Sabre laser firing outside their range

[h3]Beta 0.33.8 Changes:[/h3]


  • Keeper turret added to Ara
  • Solar Farms added
  • Ascendant Shield fixed
  • Effect Dampen/Nourish adjusted and now shows what is being affected by them (might cause some effect related bugs, but hopefully nothing big - keep an eye out)
  • New Weapon: Dawdler Bomb
  • New Weapon: Rodion Rush Bomb
  • New Weapon: Igni Holographic Device
  • New weapons: Burst piranha, piranha cluster torpedo
  • New weapons: Burst stiletto, stiletto barrage
  • Fixed "pure" asteroids not colliding
  • Adjusted holographic disguise impacts - probably should do the same with asteroids
  • New random sector event
  • Sheenite quick turn now quicker
  • Adjustment to slow effect
  • Other small adjustments and fixes
  • Stat changes to some tornadian weapons, Igni Harden, Misted Drills
  • Sol system nearly done + a new race


Thanks again - merry christmas to those who celebrate it, and best wishes to those who dont!

- Ben

Big List of Updates

Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp

I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those.

I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot.

Longer term I would like to also have some special star systems where player can build their own stations and battle for territory.

Aside from that I would like to add more mission types.

[h2]Highlights since January[/h2]
  • Ara - Aralien capital system. Safe haven for those friendly to the Aralien Empire, Harsh challenge for enemies
  • Church of Megmos - Religious group that reside in Ara that have weapons more designed to heal each other and pacify enemies rather than destroy. Giving you a few more "support" options
  • AI hunters - occasionally if you destroy a high level ship in enemy territory, a hunter will be despatched to come and hunt you down - these hunters are always custom designed legendary ships
  • some ultra rare AI only weapons to spice things up usually a more different version of an existing weapon
  • Lots of new weapons and items. Now up to: 1432 weapons, 1945 items total
  • Annihilator - big Aralien ship, now 96 playable ships, 172 total
  • New in station humanoid/aralienoid characters - look better, have new animations and actions e.g. salute, dance, wave
  • New planets, structures, skins, anomalies, random sector events, random encounters. Wandering black hole is a recent addition. Lots of rare things to stumble across sometimes
  • Loads of balancing changes/tweaks all thanks to the excellent game community


Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki



[h3]Beta 0.33.7 Changes:[/h3]
  • 2 New sector events
  • Fixes to offline Mode
  • New Weapon: Piranha Rocket
  • Fixes to survey mission rewards
  • New Red Mist Augmentations: Accelerator, Strafer and Reloader
  • Stealth should now hide all parts of ship when there are multiple parts e.g turrets and forkworms
  • Old news should get deleted properly now
  • AI NPR ships should no longer equip 2 deathtraps and other aug restrictions
  • Fixed problem with retargetter
  • Fixed some mission editor issues
  • Asteroids will now bounce off barrier walls, (but not reliably)
  • New Race progressed
  • Some minor fixes




[h3]Beta 0.33.6 Changes:[/h3]
  • More storage
  • New Utility: Mining Charge
  • Fixed issue with bounty in offline mode
  • Fixed a way to switch to high mass ship in low mass system using cargo screen
  • Tank shield now reduces a few points of projectile damage per projectile - making it useful against vulcan & scatter cannon
  • Fixed an error with the mission editor
  • Fixed a problem with missions reloading as low level missions
  • Fixed an issue with the ammo harvester & large weapons
  • Fixed issue with hunter facing the wrong way when entering your sector
  • More planet text thanks to ReThink
  • Minefield generator should now give you xp/credit for your kills with it
  • Ai ships should hopefully no longer have multiple deathtraps equipped
  • Fixed an issue with broadside/radial weapons
  • Mining lasers should have range affected by nebula sectors again
  • Fixed an issue with the tractor beam sometimes being too strong
  • News race & capital star systems progressed as well as the megabosses
  • Some typo fixes
  • Stat changes to dephase, fast charging shield, tank shield
  • Some other small fixes




[h3]Beta 0.33.5 Changes:[/h3]
  • New leaderboard for bounty + monthly leaderboard for a few things
  • New leaderboard terminal in stations
  • Mission should now all save progress over sessions
  • You can now view stats etc of weapons not in station before locating
  • Replaced Cluster Mine Bomb with Minefield Generator
  • New weapon: Interceptor Torpedo
  • New Augmentation: Turret Overdrive
  • New Weapon: Roid Wrecker
  • +100 more to storage cap
  • Fixed error with tyraan decoy
  • Fixed some issues with vendetta + crossing sectors
  • Fixed some issues with Volleys
  • Some new planet lore, thanks to Rethink
  • Fixed issues with signal booster
  • New Races + Capital Systems progressed
  • Retargetter and solarion barrier stats changed
  • Other fixes

[h3]Beta 0.33.4 Changes:[/h3]
  • New station humanoid actions, try primary fire, secondary fire, augmentation when in stations. + some new dances
  • New Devimon Relic
  • New Planet
  • New achievements based around level/rank
  • Storage cap increased
  • Fixed issue with weapon exhausts on torpedos mounted on ships
  • Fixed issue with shield indicator on ship pointers
  • Fixed a booming sound issue when in coop squads
  • Fixed issue with heavy bolt volley firing invisible projectile and stopping firing on hit
  • Fixed some other loot issues
  • Fixed rear black light bombard
  • Fixed neck seam issue on station humanoids
  • Stopped it telling you you lost your bounty when in fact you claimed it
  • Mega bosses progressed
  • Capital star systems progressed
  • New race progressed
  • Other small fixes




[h3]Beta 0.33.3 Changes:[/h3]
  • New motion captured waving animation for station humanoids
  • Triple teleporting stinger removed, teleporting javelin added
  • Fixes to offline mode tutorial
  • Bounty now saved so should remain between sessions
  • Hopefully fixed assassination missions finishing suddenly
  • Fixed a problem with crafting telling you you didnt have enough of a mineral even though you did
  • Jump gates recharging your hyperspace: should now remember that its done this after death
  • Weapon tweaks: Murk, Hammerhead
  • Minor fixes

[h3]Beta 0.33.2 Changes:[/h3]
  • Adjusted how hyperspace/ recharger booster works
  • Fixed: Chain laser not chaining
  • Fixed: Red mist horn error
  • Heavy bolt volley fixed (now fires full volley)
  • AI Hunt error message fixed
  • Triple Teleporting Stinger added
  • Teleport jammer fixed
  • Some other small fixes

[h3]Beta 0.33.1 Changes:[/h3]
  • New Church of Megmos boss ship
  • New church large weapon: Sanctuary Barrier
  • Some other small fixes

[h3]Beta 0.33.0 Changes:[/h3]
  • Aralien Capital Star System: Ara - Safe for Integrationists, Harsh for all others
  • New Bounty System - build up bounty by killing random enemies and cash in by docking.
  • New Non playable faction: Church of Megmos (needs more work)
  • Deathtraps now make a sound
  • Adjusted how Effect Nourish works - now intensifies effects rather than extending duration
  • New Mission types
  • Fixes to hunters
  • Fixes to solarion shield
  • Some new surpises added
  • New planets
  • Stat changes: Null Cannon, Null Bolter, Intensifying Tractor Beam
  • Front Facing shield, Back Facing shield
  • More torpedo exhausts
  • Other minor fixes




[h3]Beta 0.32.7 Changes:[/h3]
  • Higher level ships should now spawn in higher level systems
  • Adjustments fixes to loot/crates dropped during missions and in warzones

[h3]Beta 0.32.6 Changes:[/h3]
  • Can now stack up to 10 items in a (non mineral) storage slot (storage, not cargo)
  • Some more craftable blueprints added to stations including 2 new weapons: HV electrojectile and Plasma Broadside
  • New dances added - can change via options menu, but they dont yet save
  • Fixed some errors with legendary loadouts + should hopefully give a nicer error if they do break
  • New disruption visual effect, pretty cool i think
  • Ammo harvester now works for larges that only allow 1 ammo
  • Dartian sphere fits in scanner window + possibly in background of adjacent sectors
  • New Relic
  • Some mission editor fixes
  • Sticky mines should now go through dephased things
  • Some other small things

[h3]Beta 0.32.5 Changes:[/h3]
  • New Humanoid/Aralienoid models in stations + new animations (try holding secondary fire button)
  • New Weapon: Field Hop mine
  • Hunters now on by default
  • Fixes to ammo harvester, let me know if theres still issues with large weapons
  • Fixed issue with joypad start button toggling hud (hopefully)
  • Fixed issue with getting a free shot if holding down secondary fire while weapon reloads
  • Co-op mission fixes
  • Mission editor fixes (sector events + other minor things)
  • Fixes to Mining droids (thanks darty)
  • Fixes to issues with shooting asteroids to get ore out
  • Andromedan Ram Fixes
  • New Races progressed
  • Megabosses progressed
  • Few weapon stat tweaks that i forgot last time
  • Other small fixes




[h3]Beta 0.32.4 Changes:[/h3]
  • Lots of stat changes to primary weapons to make them faster and more useful
  • Changes to ascendant weapons + shield
  • 2 new ghost weapons
  • New anomaly in GV
  • Fixed error with collecting sensitive cargo when cargo is full
  • Ascendant shield now also affects damage done by ship effects applies by NPR weapons
  • Minor fixes

[h3]Beta 0.32.3 Changes:[/h3]
  • New Gilded skin added
  • Refine/Enrich missions added
  • Fixed the problem with endless waves of ships spawning at stations during coop squad missions
  • Ammo harvester now can restock large weapons + fixed an issue with how long it takes
  • Can now shoot asteroids with primary/dumbfire weapons to get minerals out of them
  • Fixes to errors caused by AI Hunt/Named legendary
  • New levels of burst weapons added
  • Sticky MCB fixed
  • Burst vulcan cannon removed
  • Burst Sheenite Chevron added
  • Sector change cooldown now only applies to vendetta targets
  • Fixed age old problem with hyperspace being jammed messing up autopilot
  • Mining droids adjusted to pick better targets i.e. not ones zooming past or out of sector
  • Fixed some issues with ammo refunding sometimes giving wrong amount
  • Fixed hyperspace harvester
  • Ascendants have a location in the Chaos Engine, but will only be there sometimes
  • Fixed issue with red mist horns being wrong angle on hydra
  • New star systems progressed
  • Lots of minor tweaks and fixes




[h3]Beta 0.32.2 Changes:[/h3]
  • New Refining quantity drop down to make refining/enriching easier
  • Return to Sender, scrambler etc now have a max range
  • New Augmentation: Radar enhancer
  • Portals adjusted (+ sneaky new portal)
  • Proton Beam and Salvager beam now no longer hit an invisible item in the centre of the sector
  • Ingi Onagers no longer collide with each other
  • Strange issue with unexploded bombs going off in next sector fixed
  • Dartian mining droid should now get the more efficient rate that it claims
  • New Ascendant Broadside
  • Ascendant Investigation spawns no longer part of the human alliance
  • Tractor beam stat adjustments
  • Probably some other things, I lost track a bit


[h3]Beta 0.32.1 Changes:[/h3]
  • New Race added
  • New sector event added
  • Some fixes to the AI Hunt system
  • Can now cancel hyperspace if quick enough with the key again
  • Fixes for issues with getting outside spacestations (on foot) sometimes
  • New Turret Beacons: Gao, Tobor, Tyraan
  • New Relic
  • Some New Tobor Adverts thanks to TmickyD
  • Fixes to stuff being in loot that shouldn't be
  • Deep scan and stealth status now dont show at the same time
  • Fixes to oculus quest 2 tutorial (I hope)
  • Other smaller fixes

[h3]Beta 0.32.0 Changes:[/h3]
  • AI Hunters: opt in via options, beta occasionally have an AI ship trying to hunt you down across sectors. Hunts are activated sometimes when destroying high level ships in a high threat rating sector (when not doing a mission)
  • Some new Rare asteroids
  • Bunch of ultra rare AI use only weapons: Flaming Onager, Radicane, Radii Slug Barrage to name a few
  • New devimon weapons: Curse Seeker, Fire Blast
  • New random encounter
  • Bunch of grammar fixes
  • Jammer guard formations should only be at jammers now
  • Lots of other minor fixes

[h3]Beta 0.31.4 Changes:[/h3]
  • Fixed issues with microgates dropping that shouldnt (hopefully) + shouldnt keep getting IB gates if you already have one - let me know
  • Hopefully fixed the issue with spawning on a crate causing issues - let me know
  • PvP matches should now tell you why you cant join when you mouse over the sector
  • Some new surprises
  • New planet
  • Background stars/dust working again
  • Planet: Sanaras visible again
  • Can now hack effect jammers
  • Battles (orange sectors) now removed
  • Lots of error fixes
  • New races progressing

[h3]Beta 0.31.3 Changes:[/h3]
  • AI ships will occasionally launch escape pods on death (as if run out of lives)
  • 4 new random sector events
  • New relic (a fun one)
  • Fixes to coop mode missions
  • Fixes to issues with chronos and other exhausts + them not disappearing during stealth
  • Whirlers nerfed a bit
  • Fixes to some errors coming up
  • Some other small bug fixes

[h3]Beta 0.31.2 Changes:[/h3]
  • New Ship: Annihilator
  • New visual effects for shield repair, energy recharge
  • New mission: Station Defence
  • New mission type: Challenge - this is to be some missions to be done in a particular ship. I will add extra secondary objectives to them later
  • Igni Onager no longer collides with your own onagers
  • Progress to new race
  • Weapons mounts added to imposer and diomedes
  • Guided friendly teleport disc now works properly
  • Fixed issue with burst weapon accuracy
  • Some minor fixes

[h3]Beta 0.31.1 Changes:[/h3]
  • Work done on stealth systems/ai sight - hopefully will resolve some issues - but might cause new ones, fingers crossed
  • Tweaks done to custom missions: will no longer give money reward unless approved. On end events will happen at the end. regardless of the time. Reward values capped.
  • Minion count will be shown next to friendlies
  • Hopefully fixed bug with tornadian storms finish missions early
  • New races progressed
  • Lots new legendaries from iNSaNiTY
  • Red mist booster adjusted

Happy new Year

Thanks for the continued support, bug reports and feedback and welcome to new players

New Ship: The Diomedes




just felt like a good thing to start the year off with. You have to be level 150 to use it and it has 6 large weapons. So if you wanted to deploy a wall of summoned turrets using the turret beacon, you could do that with this. Or recently the forkworm "big egg" was added for forkworms to hatch out of that help you. But you could also drop 6 photon compression bombs if you really wanted to make sure everyone in the sector was dead....

I'll do an Aralien equivalent before too long

General game stats....

Playable Ships: 93
Total Ships: 166
Weapons: 1247
Equipment Items: 1718
Star Systems: 23
.. with sectors: 4581
Planets: 118
Non Playable Races: 28

[h2]Bunch of new weapons[/h2]

Plasma relay was overhauled + have added a bunch of new weapons, mainly mines, some plasma relay variant. But also the stingray torpedo that you can kind of remote control - quite difficult, but fun!



[h2]Recent Version Notes[h2]

[h3]Beta 0.31.0 Changes:[/h3]
  • New human ship Diomedes at level 150
  • Can now view items stats on the cargo screen
  • "Proximity mines" thunderbolt/tyraan now will do less damage if you have a minesweeper/claimer
  • Organisations can now be created in offline mode
  • New Weapon: Stingray Torpedo
  • Fixed issues with squad invite button when not in Full Multiplayer mode
  • Now can occasionally see a "named legendary" turret
  • Player relay overhauled
  • Devourer beam overhauled
  • New weapon: Cold plasma relay
  • New weapon: Gao blob mines
  • New weapon: Gao splitter mines
  • New weapons: Tornadian cyclone mines (3 types)
  • New ultra rare tornadion storm
  • Splinter torps now hopefully go through shield bubbles
  • Hard light saw no longer does hard light decay
  • Drift duration now correct + drift dodge adjusted to be more useful as a dodge
  • Fixed problems with ghosts becoming visible/shootable
  • Ghost weapons now hit people who are "dephased"
  • Convulsar scannable from greater range to make survey missions a bit easier
  • Radii Slugs, Auto Aim javelins convergence discs now cannot be scrambled if already accelerated + slugs no longer have stealth
  • Crates that werent dropping in certain missions now are
  • Threat ratings now correct after changing team/character
  • Fireworks are now a bit less graphically intensive
  • Seasonal weapons should be in use by AI more when in season
  • Ship turrets with beams rotate a bit quicker
  • Ice storms no longer disable players from firing
  • Forklets/Pronglets now switch their target to your current locked target (like AT torps)
  • Item stat changes, but ive lost the list. Tyraan laser mines were definitely one though...
  • Lots of minor changes/fixes

[h3]Beta 0.30.3 Changes:[/h3]
  • New missions, check out the survey missions at stations. as well as some other new ones. Let me know if too easy/hard
  • New "Shiny Device" sector objects
  • Custom mission rewards fixed/adjusted
  • Sheenite should now use augmentations more
  • Fixes with mines and other things with relisk portals
  • New Weapons: Forkwork/Prongworm Big Eggs
  • Forklings/Pronglings now will sometimes grow into an adult
  • Weapon stat tweaks: AT Torpedo, Dartian Smart, Heat Ray, Smart Seeker, Smart Torpedo, Tobor Beam
  • Other small bugs fixes

[h3]Beta 0.30.2 Changes:[/h3]
  • Tornadian Skin added
  • Can now see nebulae when in adjacent sector + new coprrosive nebula in Benaris
  • Turning is now shown in degrees per second
  • Hopefully fixed the "dim screen" issue, let me know if you see it again
  • New Weapons: New chain lasers, tractor beams. Igni onager
  • Fixed problem with dark vortex
  • Some fixes to custom missions
  • Tractor beam reworked
  • Hacking stealth barriers should now work
  • Fixed the issue with pages on the cargo screen
  • Fixed: Highest level filter to include items you have in cargo
  • "Drift" now you can accelerate, but still drift, kind of liek the controls in the classic game: asteroids
  • Reflecting shields/barriers now take ownership of the thing that bounces off (so you will get the kill credit)
  • Put some things in to stop whirlers stacking
  • Picking up minerals, will now add to a partially filled slot if can fit
  • Can now only use augmentation once after power failure
  • Fixed issues with KFD, and radii proximity weapons
  • Fixed issue with Healing droid laser sometimes having a long range
  • New named legendaries
  • Progress to 3 new races + forthcoming scheduled megaboss events
  • Other small fixes and a few stat tweaks

[h3]Beta 0.30.1 Changes:[/h3]
  • New "Incoming message" Missions (switch on New Missions in options > beta) to get them + make your own in mission editor
  • Some more mission editor changes/features
  • Non playable races
  • New things sometimes happen when scanning some objects/relics - filling up the codex now a bit more dangerous
  • Turrets now have 50% rate
  • (finally) Fixed the issue with switching targets while using a beam
  • Solved the problem with mining asteroids saying your cargo is full, when there is room for more mining
  • Tornadians added to CE
  • 3 New non playable races started
  • Fixed to the bug with collect and delivers not collecting crates properly
  • Hide HUD now works in spectate mode
  • Other small fixed