Version 0.22.0
Thanks for all the continued feedback and ideas! The are invaluable and I hope you are all staying safe and staying at home where appropriate. Tough time for a lot of people and a bit hard to focus on building this game, but on the other hand its nice to get lost in my spaceships for a while... Ive added a planet to Sirius to mark the occasion...
Been a few new versions with a bunch of new changes. The most exciting I think is the new Non playable Race: The Radii a race of cyborgs with futuristic tech, a good challenge for higher level players. Another exciting new race soon to come.,..
I also going back to the Co-op missions, while still trying to work on my mission revamp. The 2 things go hand it hand. I can imaging some co-op multi stage missions being quite fun. However this is a big hurdle to get over, might take me a while. I will try and keep doing smaller fixes in the meantime...
Here are the notes from the recent versions....
[h3]Beta 0.22.0[/h3]
[h3]Beta 0.21.7 [/h3]
[h3]Beta 0.21.6 [/h3]
[h3]Beta 0.21.5 [/h3]
Been a few new versions with a bunch of new changes. The most exciting I think is the new Non playable Race: The Radii a race of cyborgs with futuristic tech, a good challenge for higher level players. Another exciting new race soon to come.,..
I also going back to the Co-op missions, while still trying to work on my mission revamp. The 2 things go hand it hand. I can imaging some co-op multi stage missions being quite fun. However this is a big hurdle to get over, might take me a while. I will try and keep doing smaller fixes in the meantime...
Here are the notes from the recent versions....
[h3]Beta 0.22.0[/h3]
- AI ship levels: now higher level ships in higher systems
- New Andromedan skin added to Benaris
- New look for refinery interiors
- Space station carpets now owners colour scheme
- Can now respawn with fire button
- Multiplayer traffic meter added, let me know if it goes high/extreme at any point
- New Radii Weapon: Radii Revealer
- Shields now sometimes have a secondary resistance against a specific effect
- Can now only equip 1 augmentation of certain types e.g. only 1 ship turret
- Cockpit windscreens fixed
- Eyeblast/brainblast improved
- Fixed the energy balancer constantly telling you energy full
- Droid weapons all had a buff
- Repair beam range increased
- Some other bug fixes
[h3]Beta 0.21.7 [/h3]
-
- Fixed the error due to the missing double thunderbolt mine
- New weapon: Obscurer bomb
- Players can no longer get the vendetta if in an older version
- Large weapons: now get 1 ammo when you buy, but 0 when you equip from cargo hold, to avoid free ammo exploit
- Minor fixes to radii (arming time on photon bomb)
- Forkwork egg minefields added to chaos engine
- Forkworm eye blast, and the brain blast should now work better when point blank
- Adjusted how laser sight works. When holding fine aim on keyboard, but always when not turning fast on joypad/VR
- New random sector event added - quite a cool one
- Some other small fixes as usual
[h3]Beta 0.21.6 [/h3]
- New Race added to IoL complete with loot etc but still more to add
- Fixed the issue with shield bubbles and other effects sometimes persisting after running out
- Summoned minions should now work correctly in FFA zones etc (e.g. wont attack you)
- New levels of thunderbolt torpedos
- New ship beam turrets: Energy extraction & tractor beam
- Laser turrets adjusted, now slower turning with less energy than primary weapon turrets
- VR tweaks + tooltip now works better
- Can now longer earn money using the life extender & refunds
- Ships should no longer try and leave via the edge of the star system and shouldnt hyperspace that way and shouldnt enter from that way
- Added some planets
- Lots of work on the other (not live) new race
- Some adjustments to solarion weapons
- Some other minor tweaks and fixes
[h3]Beta 0.21.5 [/h3]
- Laser beam ship turrets tweaked+ a few bugs fixed. Nerfed slightly
- Ship Fighting AI - have tweaked so that they are less inclined to fight round the edges of a sector
- If you knock an enemy off the edge of a sector, if you follow them now then theres a good chance they will be in that sector, depending on how quickly you do it - this needs more testing & work from me
- Selective Effect dampener fixed
- Some errors fixed