1. Starfighter: Infinity
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  3. Version 0.22.0

Version 0.22.0

Thanks for all the continued feedback and ideas! The are invaluable and I hope you are all staying safe and staying at home where appropriate. Tough time for a lot of people and a bit hard to focus on building this game, but on the other hand its nice to get lost in my spaceships for a while... Ive added a planet to Sirius to mark the occasion...

Been a few new versions with a bunch of new changes. The most exciting I think is the new Non playable Race: The Radii a race of cyborgs with futuristic tech, a good challenge for higher level players. Another exciting new race soon to come.,..

I also going back to the Co-op missions, while still trying to work on my mission revamp. The 2 things go hand it hand. I can imaging some co-op multi stage missions being quite fun. However this is a big hurdle to get over, might take me a while. I will try and keep doing smaller fixes in the meantime...

Here are the notes from the recent versions....

[h3]Beta 0.22.0[/h3]
  • AI ship levels: now higher level ships in higher systems
  • New Andromedan skin added to Benaris
  • New look for refinery interiors
  • Space station carpets now owners colour scheme
  • Can now respawn with fire button
  • Multiplayer traffic meter added, let me know if it goes high/extreme at any point
  • New Radii Weapon: Radii Revealer
  • Shields now sometimes have a secondary resistance against a specific effect
  • Can now only equip 1 augmentation of certain types e.g. only 1 ship turret
  • Cockpit windscreens fixed
  • Eyeblast/brainblast improved
  • Fixed the energy balancer constantly telling you energy full
  • Droid weapons all had a buff
  • Repair beam range increased
  • Some other bug fixes


[h3]Beta 0.21.7 [/h3]

  • Fixed the error due to the missing double thunderbolt mine
  • New weapon: Obscurer bomb
  • Players can no longer get the vendetta if in an older version
  • Large weapons: now get 1 ammo when you buy, but 0 when you equip from cargo hold, to avoid free ammo exploit
  • Minor fixes to radii (arming time on photon bomb)
  • Forkwork egg minefields added to chaos engine
  • Forkworm eye blast, and the brain blast should now work better when point blank
  • Adjusted how laser sight works. When holding fine aim on keyboard, but always when not turning fast on joypad/VR
  • New random sector event added - quite a cool one
  • Some other small fixes as usual


[h3]Beta 0.21.6 [/h3]
  • New Race added to IoL complete with loot etc but still more to add
  • Fixed the issue with shield bubbles and other effects sometimes persisting after running out
  • Summoned minions should now work correctly in FFA zones etc (e.g. wont attack you)
  • New levels of thunderbolt torpedos
  • New ship beam turrets: Energy extraction & tractor beam
  • Laser turrets adjusted, now slower turning with less energy than primary weapon turrets
  • VR tweaks + tooltip now works better
  • Can now longer earn money using the life extender & refunds
  • Ships should no longer try and leave via the edge of the star system and shouldnt hyperspace that way and shouldnt enter from that way
  • Added some planets
  • Lots of work on the other (not live) new race
  • Some adjustments to solarion weapons
  • Some other minor tweaks and fixes


[h3]Beta 0.21.5 [/h3]
  • Laser beam ship turrets tweaked+ a few bugs fixed. Nerfed slightly
  • Ship Fighting AI - have tweaked so that they are less inclined to fight round the edges of a sector
  • If you knock an enemy off the edge of a sector, if you follow them now then theres a good chance they will be in that sector, depending on how quickly you do it - this needs more testing & work from me
  • Selective Effect dampener fixed
  • Some errors fixed