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  3. Up to version 0.25.0

Up to version 0.25.0

[h2]Sagittarius A and the Devimons[/h2]

New star system ready for those level 100 and above, I won't spoil it all, but has a few cool things to find including the new race: The Devimons (sponsored by lancelot) - a demonic themed race with some interesting and harsh weapons. Also some more stations with some new blueprints including the "Ultra Vortex Bomb", a very destructive large weapon...



[h2]Reminder - Starfighter: Disputed Galaxy included[/h2]

I still get asked about this often. For fans of this older starfighter game, it is included in the extras menu (windows only for now) single player and local saving only

[h2]General news[/h2]

I got round to updating the steam game description. When I released the game in early access, there was 550 equippable items, now we are up to 1447! thats loads, and some interesting ones in there, many have been suggested by players, so thank you for your continued ideas and feedback.

I am still working on the new mission system, but its a bit of a slog, hopefully nearly there and after than I am hoping to put in a better system for playing co-op. I was thinking of basing it around what thye do in "Dying light" (great game btw) where you have a host and other players support them and do their missions

[h3]Beta 0.25.0 Changes:[/h3]
  • New Star System: Sagittarius A - get there via benaris
  • New Race: Devimons (complete with a bunch of loot, relics etc)
  • New Relisk Portal weapons (4 new types)
  • New Weapon: Electro orb barrage
  • Hopefully fixed the issue with sometimes losing 2 lives on death
  • Bunch of weapon stat changes + a new system to make adjusting weapons quicker & easier
  • Lots of small fixes

[h3]Beta 0.24.5 Changes:[/h3]
  • Fixed the problem with "sliding" changing direction
  • Now will be offered more missions at higher level stations
  • New Arcade game
  • Flappy Nymph fixed (hiscores cleared)
  • Forkworms + others can now detect you in a nebula
  • VR: Angled HUD now much better - think I might make it the default
  • Vendetta fail timer now works
  • Loads of small fixes

[h3]Beta 0.24.4 Changes:[/h3]
  • Storbital Storage hopefully now functional - maybe try it with unessential items first...
  • Ammo cost refunded when you move a weapon to cargo/storage
  • Thermal/Anti nuclear shields now reduce the duration of the effect rather than the damage
  • Propulsion enhancer bar (its subtle) to go with a new engine stat: propulsion enhancer cooldown
  • Some mission weapon mounts now added
  • Race text now showing up on codex (some still to do)
  • Can use /me to do a chat action
  • Gravity and projectile attractor should no longer effect hard light barriers
  • Ship name plurals should now be correct in sector info e.g. Irises instead or Iriss
  • Sliding speed now capped to your maximum ship speed will affect drift, holographic disguise, sidestep and others
  • Dephaser stats changed + can no longer fire with it on
  • Sticky mines now have a hlaf second arming time where they will bounce off things
  • Some other small fixes + new star system coming next week

[h3]Beta 0.24.3 Changes:[/h3]
  • Distress signal missions improved - now will give you an item as a reward, and if you decline the message you dont get the mission. Also they shouldnt take forever if a big ship
  • Can now use "The Engine" in the chaos engine system
  • Black Holes error fixed
  • New Shield: Mineclaimer
  • Vocal Commands fixed
  • Fixes to the mission editor + can try other peoples missions - still needs work
  • Nebula bomb fixed
  • Red mist overdose now starts twice as quickly
  • Progress to new Star System - nearly ready
  • Few other small fixes

[h3]Beta 0.24.2 Changes:[/h3]
  • Easier turrets now in low level systems - might not apply to missions
  • Rustic Skin added to EE
  • Rodion Skin Added
  • More lore added
  • Nebula bomb fixed
  • Reflecting stealth issues hopefully fixed, let me know
  • Craftables added and reshuffled in systems above Benaris
  • Mission targets should now be clearer if they are friendly or hostile
  • New augmentations: Sticky mine launcher (+rear launcher), Quick Mine Armer, Barrage Formations
  • New Red mist large weapon
  • Weapon mounts should now work on the commander class ships
  • no more 0 nickel gather missions
  • Some VR fixes/tweaks
  • Storbital Storage stations added to some systems, but dont do much yet
  • Hopefully stopped spectators causing AI spawns in duels
  • Vortex bombs that you fired shouldnt kill you if youve died/respawned after firing them
  • Minimap should hopefully update when players enter/leave the sector
  • Holographic disguise issues to do with your size hopefully sorted
  • Dark anomalies shouldnt interfere with you going through a jump gate
  • Fix to the paging on the cargo screen
  • Convergence discs buffed + theres a barrage now
  • EI microgate now exists
  • New primary: Electro bolt - probably needs buffing
  • Red mist spawn in CE now
  • Red mist horns fixed
  • Fixes to mission editor - still dodgy
  • Igni and resonite shields now have an extra resistance each
  • Other minor fixes as always
  • Progress to another new race and star system