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Happy new Year

Thanks for the continued support, bug reports and feedback and welcome to new players

New Ship: The Diomedes




just felt like a good thing to start the year off with. You have to be level 150 to use it and it has 6 large weapons. So if you wanted to deploy a wall of summoned turrets using the turret beacon, you could do that with this. Or recently the forkworm "big egg" was added for forkworms to hatch out of that help you. But you could also drop 6 photon compression bombs if you really wanted to make sure everyone in the sector was dead....

I'll do an Aralien equivalent before too long

General game stats....

Playable Ships: 93
Total Ships: 166
Weapons: 1247
Equipment Items: 1718
Star Systems: 23
.. with sectors: 4581
Planets: 118
Non Playable Races: 28

[h2]Bunch of new weapons[/h2]

Plasma relay was overhauled + have added a bunch of new weapons, mainly mines, some plasma relay variant. But also the stingray torpedo that you can kind of remote control - quite difficult, but fun!



[h2]Recent Version Notes[h2]

[h3]Beta 0.31.0 Changes:[/h3]
  • New human ship Diomedes at level 150
  • Can now view items stats on the cargo screen
  • "Proximity mines" thunderbolt/tyraan now will do less damage if you have a minesweeper/claimer
  • Organisations can now be created in offline mode
  • New Weapon: Stingray Torpedo
  • Fixed issues with squad invite button when not in Full Multiplayer mode
  • Now can occasionally see a "named legendary" turret
  • Player relay overhauled
  • Devourer beam overhauled
  • New weapon: Cold plasma relay
  • New weapon: Gao blob mines
  • New weapon: Gao splitter mines
  • New weapons: Tornadian cyclone mines (3 types)
  • New ultra rare tornadion storm
  • Splinter torps now hopefully go through shield bubbles
  • Hard light saw no longer does hard light decay
  • Drift duration now correct + drift dodge adjusted to be more useful as a dodge
  • Fixed problems with ghosts becoming visible/shootable
  • Ghost weapons now hit people who are "dephased"
  • Convulsar scannable from greater range to make survey missions a bit easier
  • Radii Slugs, Auto Aim javelins convergence discs now cannot be scrambled if already accelerated + slugs no longer have stealth
  • Crates that werent dropping in certain missions now are
  • Threat ratings now correct after changing team/character
  • Fireworks are now a bit less graphically intensive
  • Seasonal weapons should be in use by AI more when in season
  • Ship turrets with beams rotate a bit quicker
  • Ice storms no longer disable players from firing
  • Forklets/Pronglets now switch their target to your current locked target (like AT torps)
  • Item stat changes, but ive lost the list. Tyraan laser mines were definitely one though...
  • Lots of minor changes/fixes

[h3]Beta 0.30.3 Changes:[/h3]
  • New missions, check out the survey missions at stations. as well as some other new ones. Let me know if too easy/hard
  • New "Shiny Device" sector objects
  • Custom mission rewards fixed/adjusted
  • Sheenite should now use augmentations more
  • Fixes with mines and other things with relisk portals
  • New Weapons: Forkwork/Prongworm Big Eggs
  • Forklings/Pronglings now will sometimes grow into an adult
  • Weapon stat tweaks: AT Torpedo, Dartian Smart, Heat Ray, Smart Seeker, Smart Torpedo, Tobor Beam
  • Other small bugs fixes

[h3]Beta 0.30.2 Changes:[/h3]
  • Tornadian Skin added
  • Can now see nebulae when in adjacent sector + new coprrosive nebula in Benaris
  • Turning is now shown in degrees per second
  • Hopefully fixed the "dim screen" issue, let me know if you see it again
  • New Weapons: New chain lasers, tractor beams. Igni onager
  • Fixed problem with dark vortex
  • Some fixes to custom missions
  • Tractor beam reworked
  • Hacking stealth barriers should now work
  • Fixed the issue with pages on the cargo screen
  • Fixed: Highest level filter to include items you have in cargo
  • "Drift" now you can accelerate, but still drift, kind of liek the controls in the classic game: asteroids
  • Reflecting shields/barriers now take ownership of the thing that bounces off (so you will get the kill credit)
  • Put some things in to stop whirlers stacking
  • Picking up minerals, will now add to a partially filled slot if can fit
  • Can now only use augmentation once after power failure
  • Fixed issues with KFD, and radii proximity weapons
  • Fixed issue with Healing droid laser sometimes having a long range
  • New named legendaries
  • Progress to 3 new races + forthcoming scheduled megaboss events
  • Other small fixes and a few stat tweaks

[h3]Beta 0.30.1 Changes:[/h3]
  • New "Incoming message" Missions (switch on New Missions in options > beta) to get them + make your own in mission editor
  • Some more mission editor changes/features
  • Non playable races
  • New things sometimes happen when scanning some objects/relics - filling up the codex now a bit more dangerous
  • Turrets now have 50% rate
  • (finally) Fixed the issue with switching targets while using a beam
  • Solved the problem with mining asteroids saying your cargo is full, when there is room for more mining
  • Tornadians added to CE
  • 3 New non playable races started
  • Fixed to the bug with collect and delivers not collecting crates properly
  • Hide HUD now works in spectate mode
  • Other small fixed