Big List of Updates
Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp
I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those.
I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot.
Longer term I would like to also have some special star systems where player can build their own stations and battle for territory.
Aside from that I would like to add more mission types.
[h2]Highlights since January[/h2]
Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki
[h3]Beta 0.33.7 Changes:[/h3]
[h3]Beta 0.33.6 Changes:[/h3]
[h3]Beta 0.33.5 Changes:[/h3]
[h3]Beta 0.33.4 Changes:[/h3]
[h3]Beta 0.33.3 Changes:[/h3]
[h3]Beta 0.33.2 Changes:[/h3]
[h3]Beta 0.33.1 Changes:[/h3]
[h3]Beta 0.33.0 Changes:[/h3]
[h3]Beta 0.32.7 Changes:[/h3]
[h3]Beta 0.32.6 Changes:[/h3]
[h3]Beta 0.32.5 Changes:[/h3]
[h3]Beta 0.32.4 Changes:[/h3]
[h3]Beta 0.32.3 Changes:[/h3]
[h3]Beta 0.32.2 Changes:[/h3]
[h3]Beta 0.32.1 Changes:[/h3]
[h3]Beta 0.32.0 Changes:[/h3]
[h3]Beta 0.31.4 Changes:[/h3]
[h3]Beta 0.31.3 Changes:[/h3]
[h3]Beta 0.31.2 Changes:[/h3]
[h3]Beta 0.31.1 Changes:[/h3]
I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those.
I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot.
Longer term I would like to also have some special star systems where player can build their own stations and battle for territory.
Aside from that I would like to add more mission types.
[h2]Highlights since January[/h2]
- Ara - Aralien capital system. Safe haven for those friendly to the Aralien Empire, Harsh challenge for enemies
- Church of Megmos - Religious group that reside in Ara that have weapons more designed to heal each other and pacify enemies rather than destroy. Giving you a few more "support" options
- AI hunters - occasionally if you destroy a high level ship in enemy territory, a hunter will be despatched to come and hunt you down - these hunters are always custom designed legendary ships
- some ultra rare AI only weapons to spice things up usually a more different version of an existing weapon
- Lots of new weapons and items. Now up to: 1432 weapons, 1945 items total
- Annihilator - big Aralien ship, now 96 playable ships, 172 total
- New in station humanoid/aralienoid characters - look better, have new animations and actions e.g. salute, dance, wave
- New planets, structures, skins, anomalies, random sector events, random encounters. Wandering black hole is a recent addition. Lots of rare things to stumble across sometimes
- Loads of balancing changes/tweaks all thanks to the excellent game community
Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki
[h3]Beta 0.33.7 Changes:[/h3]
- 2 New sector events
- Fixes to offline Mode
- New Weapon: Piranha Rocket
- Fixes to survey mission rewards
- New Red Mist Augmentations: Accelerator, Strafer and Reloader
- Stealth should now hide all parts of ship when there are multiple parts e.g turrets and forkworms
- Old news should get deleted properly now
- AI NPR ships should no longer equip 2 deathtraps and other aug restrictions
- Fixed problem with retargetter
- Fixed some mission editor issues
- Asteroids will now bounce off barrier walls, (but not reliably)
- New Race progressed
- Some minor fixes
[h3]Beta 0.33.6 Changes:[/h3]
- More storage
- New Utility: Mining Charge
- Fixed issue with bounty in offline mode
- Fixed a way to switch to high mass ship in low mass system using cargo screen
- Tank shield now reduces a few points of projectile damage per projectile - making it useful against vulcan & scatter cannon
- Fixed an error with the mission editor
- Fixed a problem with missions reloading as low level missions
- Fixed an issue with the ammo harvester & large weapons
- Fixed issue with hunter facing the wrong way when entering your sector
- More planet text thanks to ReThink
- Minefield generator should now give you xp/credit for your kills with it
- Ai ships should hopefully no longer have multiple deathtraps equipped
- Fixed an issue with broadside/radial weapons
- Mining lasers should have range affected by nebula sectors again
- Fixed an issue with the tractor beam sometimes being too strong
- News race & capital star systems progressed as well as the megabosses
- Some typo fixes
- Stat changes to dephase, fast charging shield, tank shield
- Some other small fixes
[h3]Beta 0.33.5 Changes:[/h3]
- New leaderboard for bounty + monthly leaderboard for a few things
- New leaderboard terminal in stations
- Mission should now all save progress over sessions
- You can now view stats etc of weapons not in station before locating
- Replaced Cluster Mine Bomb with Minefield Generator
- New weapon: Interceptor Torpedo
- New Augmentation: Turret Overdrive
- New Weapon: Roid Wrecker
- +100 more to storage cap
- Fixed error with tyraan decoy
- Fixed some issues with vendetta + crossing sectors
- Fixed some issues with Volleys
- Some new planet lore, thanks to Rethink
- Fixed issues with signal booster
- New Races + Capital Systems progressed
- Retargetter and solarion barrier stats changed
- Other fixes
[h3]Beta 0.33.4 Changes:[/h3]
- New station humanoid actions, try primary fire, secondary fire, augmentation when in stations. + some new dances
- New Devimon Relic
- New Planet
- New achievements based around level/rank
- Storage cap increased
- Fixed issue with weapon exhausts on torpedos mounted on ships
- Fixed issue with shield indicator on ship pointers
- Fixed a booming sound issue when in coop squads
- Fixed issue with heavy bolt volley firing invisible projectile and stopping firing on hit
- Fixed some other loot issues
- Fixed rear black light bombard
- Fixed neck seam issue on station humanoids
- Stopped it telling you you lost your bounty when in fact you claimed it
- Mega bosses progressed
- Capital star systems progressed
- New race progressed
- Other small fixes
[h3]Beta 0.33.3 Changes:[/h3]
- New motion captured waving animation for station humanoids
- Triple teleporting stinger removed, teleporting javelin added
- Fixes to offline mode tutorial
- Bounty now saved so should remain between sessions
- Hopefully fixed assassination missions finishing suddenly
- Fixed a problem with crafting telling you you didnt have enough of a mineral even though you did
- Jump gates recharging your hyperspace: should now remember that its done this after death
- Weapon tweaks: Murk, Hammerhead
- Minor fixes
[h3]Beta 0.33.2 Changes:[/h3]
- Adjusted how hyperspace/ recharger booster works
- Fixed: Chain laser not chaining
- Fixed: Red mist horn error
- Heavy bolt volley fixed (now fires full volley)
- AI Hunt error message fixed
- Triple Teleporting Stinger added
- Teleport jammer fixed
- Some other small fixes
[h3]Beta 0.33.1 Changes:[/h3]
- New Church of Megmos boss ship
- New church large weapon: Sanctuary Barrier
- Some other small fixes
[h3]Beta 0.33.0 Changes:[/h3]
- Aralien Capital Star System: Ara - Safe for Integrationists, Harsh for all others
- New Bounty System - build up bounty by killing random enemies and cash in by docking.
- New Non playable faction: Church of Megmos (needs more work)
- Deathtraps now make a sound
- Adjusted how Effect Nourish works - now intensifies effects rather than extending duration
- New Mission types
- Fixes to hunters
- Fixes to solarion shield
- Some new surpises added
- New planets
- Stat changes: Null Cannon, Null Bolter, Intensifying Tractor Beam
- Front Facing shield, Back Facing shield
- More torpedo exhausts
- Other minor fixes
[h3]Beta 0.32.7 Changes:[/h3]
- Higher level ships should now spawn in higher level systems
- Adjustments fixes to loot/crates dropped during missions and in warzones
[h3]Beta 0.32.6 Changes:[/h3]
- Can now stack up to 10 items in a (non mineral) storage slot (storage, not cargo)
- Some more craftable blueprints added to stations including 2 new weapons: HV electrojectile and Plasma Broadside
- New dances added - can change via options menu, but they dont yet save
- Fixed some errors with legendary loadouts + should hopefully give a nicer error if they do break
- New disruption visual effect, pretty cool i think
- Ammo harvester now works for larges that only allow 1 ammo
- Dartian sphere fits in scanner window + possibly in background of adjacent sectors
- New Relic
- Some mission editor fixes
- Sticky mines should now go through dephased things
- Some other small things
[h3]Beta 0.32.5 Changes:[/h3]
- New Humanoid/Aralienoid models in stations + new animations (try holding secondary fire button)
- New Weapon: Field Hop mine
- Hunters now on by default
- Fixes to ammo harvester, let me know if theres still issues with large weapons
- Fixed issue with joypad start button toggling hud (hopefully)
- Fixed issue with getting a free shot if holding down secondary fire while weapon reloads
- Co-op mission fixes
- Mission editor fixes (sector events + other minor things)
- Fixes to Mining droids (thanks darty)
- Fixes to issues with shooting asteroids to get ore out
- Andromedan Ram Fixes
- New Races progressed
- Megabosses progressed
- Few weapon stat tweaks that i forgot last time
- Other small fixes
[h3]Beta 0.32.4 Changes:[/h3]
- Lots of stat changes to primary weapons to make them faster and more useful
- Changes to ascendant weapons + shield
- 2 new ghost weapons
- New anomaly in GV
- Fixed error with collecting sensitive cargo when cargo is full
- Ascendant shield now also affects damage done by ship effects applies by NPR weapons
- Minor fixes
[h3]Beta 0.32.3 Changes:[/h3]
- New Gilded skin added
- Refine/Enrich missions added
- Fixed the problem with endless waves of ships spawning at stations during coop squad missions
- Ammo harvester now can restock large weapons + fixed an issue with how long it takes
- Can now shoot asteroids with primary/dumbfire weapons to get minerals out of them
- Fixes to errors caused by AI Hunt/Named legendary
- New levels of burst weapons added
- Sticky MCB fixed
- Burst vulcan cannon removed
- Burst Sheenite Chevron added
- Sector change cooldown now only applies to vendetta targets
- Fixed age old problem with hyperspace being jammed messing up autopilot
- Mining droids adjusted to pick better targets i.e. not ones zooming past or out of sector
- Fixed some issues with ammo refunding sometimes giving wrong amount
- Fixed hyperspace harvester
- Ascendants have a location in the Chaos Engine, but will only be there sometimes
- Fixed issue with red mist horns being wrong angle on hydra
- New star systems progressed
- Lots of minor tweaks and fixes
[h3]Beta 0.32.2 Changes:[/h3]
- New Refining quantity drop down to make refining/enriching easier
- Return to Sender, scrambler etc now have a max range
- New Augmentation: Radar enhancer
- Portals adjusted (+ sneaky new portal)
- Proton Beam and Salvager beam now no longer hit an invisible item in the centre of the sector
- Ingi Onagers no longer collide with each other
- Strange issue with unexploded bombs going off in next sector fixed
- Dartian mining droid should now get the more efficient rate that it claims
- New Ascendant Broadside
- Ascendant Investigation spawns no longer part of the human alliance
- Tractor beam stat adjustments
- Probably some other things, I lost track a bit
[h3]Beta 0.32.1 Changes:[/h3]
- New Race added
- New sector event added
- Some fixes to the AI Hunt system
- Can now cancel hyperspace if quick enough with the key again
- Fixes for issues with getting outside spacestations (on foot) sometimes
- New Turret Beacons: Gao, Tobor, Tyraan
- New Relic
- Some New Tobor Adverts thanks to TmickyD
- Fixes to stuff being in loot that shouldn't be
- Deep scan and stealth status now dont show at the same time
- Fixes to oculus quest 2 tutorial (I hope)
- Other smaller fixes
[h3]Beta 0.32.0 Changes:[/h3]
- AI Hunters: opt in via options, beta occasionally have an AI ship trying to hunt you down across sectors. Hunts are activated sometimes when destroying high level ships in a high threat rating sector (when not doing a mission)
- Some new Rare asteroids
- Bunch of ultra rare AI use only weapons: Flaming Onager, Radicane, Radii Slug Barrage to name a few
- New devimon weapons: Curse Seeker, Fire Blast
- New random encounter
- Bunch of grammar fixes
- Jammer guard formations should only be at jammers now
- Lots of other minor fixes
[h3]Beta 0.31.4 Changes:[/h3]
- Fixed issues with microgates dropping that shouldnt (hopefully) + shouldnt keep getting IB gates if you already have one - let me know
- Hopefully fixed the issue with spawning on a crate causing issues - let me know
- PvP matches should now tell you why you cant join when you mouse over the sector
- Some new surprises
- New planet
- Background stars/dust working again
- Planet: Sanaras visible again
- Can now hack effect jammers
- Battles (orange sectors) now removed
- Lots of error fixes
- New races progressing
[h3]Beta 0.31.3 Changes:[/h3]
- AI ships will occasionally launch escape pods on death (as if run out of lives)
- 4 new random sector events
- New relic (a fun one)
- Fixes to coop mode missions
- Fixes to issues with chronos and other exhausts + them not disappearing during stealth
- Whirlers nerfed a bit
- Fixes to some errors coming up
- Some other small bug fixes
[h3]Beta 0.31.2 Changes:[/h3]
- New Ship: Annihilator
- New visual effects for shield repair, energy recharge
- New mission: Station Defence
- New mission type: Challenge - this is to be some missions to be done in a particular ship. I will add extra secondary objectives to them later
- Igni Onager no longer collides with your own onagers
- Progress to new race
- Weapons mounts added to imposer and diomedes
- Guided friendly teleport disc now works properly
- Fixed issue with burst weapon accuracy
- Some minor fixes
[h3]Beta 0.31.1 Changes:[/h3]
- Work done on stealth systems/ai sight - hopefully will resolve some issues - but might cause new ones, fingers crossed
- Tweaks done to custom missions: will no longer give money reward unless approved. On end events will happen at the end. regardless of the time. Reward values capped.
- Minion count will be shown next to friendlies
- Hopefully fixed bug with tornadian storms finish missions early
- New races progressed
- Lots new legendaries from iNSaNiTY
- Red mist booster adjusted