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Big List of Updates

Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp

I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those.

I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot.

Longer term I would like to also have some special star systems where player can build their own stations and battle for territory.

Aside from that I would like to add more mission types.

[h2]Highlights since January[/h2]
  • Ara - Aralien capital system. Safe haven for those friendly to the Aralien Empire, Harsh challenge for enemies
  • Church of Megmos - Religious group that reside in Ara that have weapons more designed to heal each other and pacify enemies rather than destroy. Giving you a few more "support" options
  • AI hunters - occasionally if you destroy a high level ship in enemy territory, a hunter will be despatched to come and hunt you down - these hunters are always custom designed legendary ships
  • some ultra rare AI only weapons to spice things up usually a more different version of an existing weapon
  • Lots of new weapons and items. Now up to: 1432 weapons, 1945 items total
  • Annihilator - big Aralien ship, now 96 playable ships, 172 total
  • New in station humanoid/aralienoid characters - look better, have new animations and actions e.g. salute, dance, wave
  • New planets, structures, skins, anomalies, random sector events, random encounters. Wandering black hole is a recent addition. Lots of rare things to stumble across sometimes
  • Loads of balancing changes/tweaks all thanks to the excellent game community


Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki



[h3]Beta 0.33.7 Changes:[/h3]
  • 2 New sector events
  • Fixes to offline Mode
  • New Weapon: Piranha Rocket
  • Fixes to survey mission rewards
  • New Red Mist Augmentations: Accelerator, Strafer and Reloader
  • Stealth should now hide all parts of ship when there are multiple parts e.g turrets and forkworms
  • Old news should get deleted properly now
  • AI NPR ships should no longer equip 2 deathtraps and other aug restrictions
  • Fixed problem with retargetter
  • Fixed some mission editor issues
  • Asteroids will now bounce off barrier walls, (but not reliably)
  • New Race progressed
  • Some minor fixes




[h3]Beta 0.33.6 Changes:[/h3]
  • More storage
  • New Utility: Mining Charge
  • Fixed issue with bounty in offline mode
  • Fixed a way to switch to high mass ship in low mass system using cargo screen
  • Tank shield now reduces a few points of projectile damage per projectile - making it useful against vulcan & scatter cannon
  • Fixed an error with the mission editor
  • Fixed a problem with missions reloading as low level missions
  • Fixed an issue with the ammo harvester & large weapons
  • Fixed issue with hunter facing the wrong way when entering your sector
  • More planet text thanks to ReThink
  • Minefield generator should now give you xp/credit for your kills with it
  • Ai ships should hopefully no longer have multiple deathtraps equipped
  • Fixed an issue with broadside/radial weapons
  • Mining lasers should have range affected by nebula sectors again
  • Fixed an issue with the tractor beam sometimes being too strong
  • News race & capital star systems progressed as well as the megabosses
  • Some typo fixes
  • Stat changes to dephase, fast charging shield, tank shield
  • Some other small fixes




[h3]Beta 0.33.5 Changes:[/h3]
  • New leaderboard for bounty + monthly leaderboard for a few things
  • New leaderboard terminal in stations
  • Mission should now all save progress over sessions
  • You can now view stats etc of weapons not in station before locating
  • Replaced Cluster Mine Bomb with Minefield Generator
  • New weapon: Interceptor Torpedo
  • New Augmentation: Turret Overdrive
  • New Weapon: Roid Wrecker
  • +100 more to storage cap
  • Fixed error with tyraan decoy
  • Fixed some issues with vendetta + crossing sectors
  • Fixed some issues with Volleys
  • Some new planet lore, thanks to Rethink
  • Fixed issues with signal booster
  • New Races + Capital Systems progressed
  • Retargetter and solarion barrier stats changed
  • Other fixes

[h3]Beta 0.33.4 Changes:[/h3]
  • New station humanoid actions, try primary fire, secondary fire, augmentation when in stations. + some new dances
  • New Devimon Relic
  • New Planet
  • New achievements based around level/rank
  • Storage cap increased
  • Fixed issue with weapon exhausts on torpedos mounted on ships
  • Fixed issue with shield indicator on ship pointers
  • Fixed a booming sound issue when in coop squads
  • Fixed issue with heavy bolt volley firing invisible projectile and stopping firing on hit
  • Fixed some other loot issues
  • Fixed rear black light bombard
  • Fixed neck seam issue on station humanoids
  • Stopped it telling you you lost your bounty when in fact you claimed it
  • Mega bosses progressed
  • Capital star systems progressed
  • New race progressed
  • Other small fixes




[h3]Beta 0.33.3 Changes:[/h3]
  • New motion captured waving animation for station humanoids
  • Triple teleporting stinger removed, teleporting javelin added
  • Fixes to offline mode tutorial
  • Bounty now saved so should remain between sessions
  • Hopefully fixed assassination missions finishing suddenly
  • Fixed a problem with crafting telling you you didnt have enough of a mineral even though you did
  • Jump gates recharging your hyperspace: should now remember that its done this after death
  • Weapon tweaks: Murk, Hammerhead
  • Minor fixes

[h3]Beta 0.33.2 Changes:[/h3]
  • Adjusted how hyperspace/ recharger booster works
  • Fixed: Chain laser not chaining
  • Fixed: Red mist horn error
  • Heavy bolt volley fixed (now fires full volley)
  • AI Hunt error message fixed
  • Triple Teleporting Stinger added
  • Teleport jammer fixed
  • Some other small fixes

[h3]Beta 0.33.1 Changes:[/h3]
  • New Church of Megmos boss ship
  • New church large weapon: Sanctuary Barrier
  • Some other small fixes

[h3]Beta 0.33.0 Changes:[/h3]
  • Aralien Capital Star System: Ara - Safe for Integrationists, Harsh for all others
  • New Bounty System - build up bounty by killing random enemies and cash in by docking.
  • New Non playable faction: Church of Megmos (needs more work)
  • Deathtraps now make a sound
  • Adjusted how Effect Nourish works - now intensifies effects rather than extending duration
  • New Mission types
  • Fixes to hunters
  • Fixes to solarion shield
  • Some new surpises added
  • New planets
  • Stat changes: Null Cannon, Null Bolter, Intensifying Tractor Beam
  • Front Facing shield, Back Facing shield
  • More torpedo exhausts
  • Other minor fixes




[h3]Beta 0.32.7 Changes:[/h3]
  • Higher level ships should now spawn in higher level systems
  • Adjustments fixes to loot/crates dropped during missions and in warzones

[h3]Beta 0.32.6 Changes:[/h3]
  • Can now stack up to 10 items in a (non mineral) storage slot (storage, not cargo)
  • Some more craftable blueprints added to stations including 2 new weapons: HV electrojectile and Plasma Broadside
  • New dances added - can change via options menu, but they dont yet save
  • Fixed some errors with legendary loadouts + should hopefully give a nicer error if they do break
  • New disruption visual effect, pretty cool i think
  • Ammo harvester now works for larges that only allow 1 ammo
  • Dartian sphere fits in scanner window + possibly in background of adjacent sectors
  • New Relic
  • Some mission editor fixes
  • Sticky mines should now go through dephased things
  • Some other small things

[h3]Beta 0.32.5 Changes:[/h3]
  • New Humanoid/Aralienoid models in stations + new animations (try holding secondary fire button)
  • New Weapon: Field Hop mine
  • Hunters now on by default
  • Fixes to ammo harvester, let me know if theres still issues with large weapons
  • Fixed issue with joypad start button toggling hud (hopefully)
  • Fixed issue with getting a free shot if holding down secondary fire while weapon reloads
  • Co-op mission fixes
  • Mission editor fixes (sector events + other minor things)
  • Fixes to Mining droids (thanks darty)
  • Fixes to issues with shooting asteroids to get ore out
  • Andromedan Ram Fixes
  • New Races progressed
  • Megabosses progressed
  • Few weapon stat tweaks that i forgot last time
  • Other small fixes




[h3]Beta 0.32.4 Changes:[/h3]
  • Lots of stat changes to primary weapons to make them faster and more useful
  • Changes to ascendant weapons + shield
  • 2 new ghost weapons
  • New anomaly in GV
  • Fixed error with collecting sensitive cargo when cargo is full
  • Ascendant shield now also affects damage done by ship effects applies by NPR weapons
  • Minor fixes

[h3]Beta 0.32.3 Changes:[/h3]
  • New Gilded skin added
  • Refine/Enrich missions added
  • Fixed the problem with endless waves of ships spawning at stations during coop squad missions
  • Ammo harvester now can restock large weapons + fixed an issue with how long it takes
  • Can now shoot asteroids with primary/dumbfire weapons to get minerals out of them
  • Fixes to errors caused by AI Hunt/Named legendary
  • New levels of burst weapons added
  • Sticky MCB fixed
  • Burst vulcan cannon removed
  • Burst Sheenite Chevron added
  • Sector change cooldown now only applies to vendetta targets
  • Fixed age old problem with hyperspace being jammed messing up autopilot
  • Mining droids adjusted to pick better targets i.e. not ones zooming past or out of sector
  • Fixed some issues with ammo refunding sometimes giving wrong amount
  • Fixed hyperspace harvester
  • Ascendants have a location in the Chaos Engine, but will only be there sometimes
  • Fixed issue with red mist horns being wrong angle on hydra
  • New star systems progressed
  • Lots of minor tweaks and fixes




[h3]Beta 0.32.2 Changes:[/h3]
  • New Refining quantity drop down to make refining/enriching easier
  • Return to Sender, scrambler etc now have a max range
  • New Augmentation: Radar enhancer
  • Portals adjusted (+ sneaky new portal)
  • Proton Beam and Salvager beam now no longer hit an invisible item in the centre of the sector
  • Ingi Onagers no longer collide with each other
  • Strange issue with unexploded bombs going off in next sector fixed
  • Dartian mining droid should now get the more efficient rate that it claims
  • New Ascendant Broadside
  • Ascendant Investigation spawns no longer part of the human alliance
  • Tractor beam stat adjustments
  • Probably some other things, I lost track a bit


[h3]Beta 0.32.1 Changes:[/h3]
  • New Race added
  • New sector event added
  • Some fixes to the AI Hunt system
  • Can now cancel hyperspace if quick enough with the key again
  • Fixes for issues with getting outside spacestations (on foot) sometimes
  • New Turret Beacons: Gao, Tobor, Tyraan
  • New Relic
  • Some New Tobor Adverts thanks to TmickyD
  • Fixes to stuff being in loot that shouldn't be
  • Deep scan and stealth status now dont show at the same time
  • Fixes to oculus quest 2 tutorial (I hope)
  • Other smaller fixes

[h3]Beta 0.32.0 Changes:[/h3]
  • AI Hunters: opt in via options, beta occasionally have an AI ship trying to hunt you down across sectors. Hunts are activated sometimes when destroying high level ships in a high threat rating sector (when not doing a mission)
  • Some new Rare asteroids
  • Bunch of ultra rare AI use only weapons: Flaming Onager, Radicane, Radii Slug Barrage to name a few
  • New devimon weapons: Curse Seeker, Fire Blast
  • New random encounter
  • Bunch of grammar fixes
  • Jammer guard formations should only be at jammers now
  • Lots of other minor fixes

[h3]Beta 0.31.4 Changes:[/h3]
  • Fixed issues with microgates dropping that shouldnt (hopefully) + shouldnt keep getting IB gates if you already have one - let me know
  • Hopefully fixed the issue with spawning on a crate causing issues - let me know
  • PvP matches should now tell you why you cant join when you mouse over the sector
  • Some new surprises
  • New planet
  • Background stars/dust working again
  • Planet: Sanaras visible again
  • Can now hack effect jammers
  • Battles (orange sectors) now removed
  • Lots of error fixes
  • New races progressing

[h3]Beta 0.31.3 Changes:[/h3]
  • AI ships will occasionally launch escape pods on death (as if run out of lives)
  • 4 new random sector events
  • New relic (a fun one)
  • Fixes to coop mode missions
  • Fixes to issues with chronos and other exhausts + them not disappearing during stealth
  • Whirlers nerfed a bit
  • Fixes to some errors coming up
  • Some other small bug fixes

[h3]Beta 0.31.2 Changes:[/h3]
  • New Ship: Annihilator
  • New visual effects for shield repair, energy recharge
  • New mission: Station Defence
  • New mission type: Challenge - this is to be some missions to be done in a particular ship. I will add extra secondary objectives to them later
  • Igni Onager no longer collides with your own onagers
  • Progress to new race
  • Weapons mounts added to imposer and diomedes
  • Guided friendly teleport disc now works properly
  • Fixed issue with burst weapon accuracy
  • Some minor fixes

[h3]Beta 0.31.1 Changes:[/h3]
  • Work done on stealth systems/ai sight - hopefully will resolve some issues - but might cause new ones, fingers crossed
  • Tweaks done to custom missions: will no longer give money reward unless approved. On end events will happen at the end. regardless of the time. Reward values capped.
  • Minion count will be shown next to friendlies
  • Hopefully fixed bug with tornadian storms finish missions early
  • New races progressed
  • Lots new legendaries from iNSaNiTY
  • Red mist booster adjusted