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  3. Big List of Updates

Big List of Updates

Hi All, Its been an interesting and frantic year, during which I have continued to add stuff to starfighter and not get round to posting about it. I will make it my new years resolution to improve in this department - my apologies for lack of communication.

I have been chatting/communicating about it on discord. So if you want to join me and a community of starfighter players. Then please come and join us here: https://discordapp.com/invite/DCnp3Vp . I also have a more general Ben Olding Games discord: https://discord.com/invite/mQTws3m5FU if interested in that. The feedback from discord has been invaluable, so thanks to those there for continuing to help improve the game

Still calling the game early access, although I would say now its more of a "Beta", with most of the content and gameplay there, just with a few bugs. Generally, the game is continuing to expand, but hopefully is nearly on the home stretch. In the works is another race and star system + a new secret star system, as well as "Megabosses" that are some big overpowered ships, or objects that will show up as an occasional event in game, that you will have to locate and destroy, and might require a team effort. Here is a quick preview:



Thank you to all who have supported the game - Login to the game now to get the christmas special weapon: Snowball Cannon

General game stats


Playable Ships: 99
Total Ships: 186
Weapons: 1654
Equipment Items: 2203
Star Systems: 28
.. with sectors: 5229
Planets: 136
Non Playable Races: 31

So onto the changes made over the last year....

[h3]Most notable changes[/h3]

New Star systems: Caldwell (Freedom Intiative Capital), Sol (Human Capital), Ara (Aralien Capital), Alpha Centauri (a pirate zone including some fun unique pirate stuff). Capitals are safe for allied players, but a challenge for enemies
Storbital Swap Shop - swap your rare gear for other rare gear
Courier missions added - become a space trucker
Improvements to PvP combat
Lots more weapons and equipment

[h3]Beta 0.36.7 Changes:[/h3]
  • New Weapon: Plasma Cannon Rapid
  • New Nuclear damage visual effect
  • New sound added to heat disc explosion effect (and other weapons that use it)
  • Magnetic disruption now also disables active augmentations
  • When you start the game, if were in a hidden star system then it will display (rather than just showing empty space)
  • Bug fix: typing in chat box wont activate sector change
  • PvP match scores will now be also be hidden if you hide the HUD
  • Hacking range booster fixed
  • Dartian augmentations wont consume nickel if they cant be used
  • More codex text added
  • Some other small fixes
  • New Race and megabosses progressed

[h3]Beta 0.36.6 Changes:[/h3]
  • New Weapon Range: Irradiated Plasma Cannon
  • New Weapon Range: Barrier Portal (Relisk)
  • Chat notifications of random events will now group together if theres more than 1 player in the sector
  • Items will now display insufficient skills as well as 'not in station' if both apply
  • Quark stars will now show as green on the galaxy map
  • Fixed the bug with the end of tutorial popup appearing in stations when you werent doing the tutorial
  • 'The Engine' sector is now a neutral zone
  • Hopefully fixed the problem with singularity cannons disabling weapons when pulling you
  • Fragmentation bomb now splits into more minibombs
  • Microgates should no longer work on opponents in duels
  • Some stat changes: Rodion Projectile Cannon, Corrosive Spit, Misted Impact Sphere, Andromedan Hoop, Anti-Stealth Rocket, Ascendant Kubotan Torpedo, Auto Aim Javelin Torpedo, Auto Sniper, Devimon Hellfire Mine, Devimon Hellfire Sphere, Ghostly Javelin Torpedo, Hammerhead Rocket, Hornet Rocket, Javelin Torpedo, Murk Rocket, Oscillating Bolt, Resonite Ballista, Sheenite Returner, Shiv Torpedo, Solarion Rebound, Spliced Rocket, Spliced Wrecker, Stealth Javelin Torpedo, Stiletto Rocket, Stingray Torpedo, Tyraan Invader, Afterburn
  • Codex text changes
  • New Race and megabosses progressed

[h3]Beta 0.36.5 Changes:[/h3]
  • New Weapon: Magnetic Blast
  • New Weapon: Fragmentation Bomb
  • New random event added
  • Droids will no longer be destroyed by KFD
  • Fixed a problem with the basic decoy not working
  • Electrostatic blast now does more damage
  • Microgates no longer work in duels (but do in PvP matches still)
  • Manowars can no longer leave a sector
  • Fixeds: Droids saving up their shots and firing them all out at once
  • Glaives now pass through dephased ships
  • Progress made on new Race and Megabosses
  • Some other stuff that ive forgotten
  • New weapons stats, legendary loadouts and lore text changes

[h3]Beta 0.36.4 Changes:[/h3]


  • New Weapon: Farseer - reveals map sectors and nearby stealthed ships
  • New Weapon: Robosphere disintegration relay
  • New lore added (thanks arthur and rethink)
  • Fixed an issue with drift and destabilize being combined
  • Alchemy beam now only converts nickel to gold
  • Stopped near space telescopes appearing in jump gate sectors
  • Thunderbolts now work as ship effects and therefore stacking them will increase their duration rather than intensity + can use effect dampen etc on them
  • Sheenite attractor now more visible
  • Background added to the reload bar
  • Tornadian whirlers damage fixed
  • Resonite ballistas should go through friendly barriers now
  • Fixed mission rewards being low sometimes due to converted drones being the target
  • Some stat changes: Electrostatic Orbital, Enlightened Heat Mine, Lightning Orb, Lightning Orbital, Potalan Prong, Potalan Winder, Singularity Cannon, Solarion Heat Mine, Tyraan Laser Mine Cluster Torpedo
  • Some other small fixes

[h3]Beta 0.36.3 Changes:[/h3]
  • Map Fragment loot crates added. Reveal a random sector when collecting
  • New Shields: Static Recharge and Kinetic Recharge - shields affects by how fast you are going
  • Changed how light bending and absorbing stealth systems work
  • Progress made to forthcoming "Megaboss" events

[h3]Beta 0.36.2 Changes:[/h3]
  • Error messages are now an option, off by default, so switch of to help with locating problems
  • PvP Matches - I have adjusted how they refresh, so hopefully it will help with 90% of problems with matches not clearing
  • New option in gameplay: Fire on Weapon Switch. This will allow you to quickly activate and fire a weapon when you use the number keys. Useful for things like shield bubbles, but has options: Disabled, All Weapons, All Except Larges, Utilities only
  • Hopefully fixed the occasional invulnerable enemy bug
  • Hopefully fixed problems with hunters plotting a course to where they already are
  • Fixed invisible splicer salvage and andromedan proton beam
  • Joypad can use thumbstick up/down when choosing position to respawn
  • Now can remain dead for 10 minutes before being kicked to menu (was 2 minutes)
  • Gravity suppressor no longer labelled "hyperspace jammer"
  • Some progress made on megaboss events (feature in progress)
  • Other minor fixes

[h3]Beta 0.36.1 Changes:[/h3]
  • Fixed a problem with killstreaks (bounty)
  • Adjusted station siege mission rewards, but might affect others also
  • Ejecting crates should now work in offline mode
  • Loot drops in sectors will now be remembered for a while, so you can leave the sector, come back and the loot will still be there
  • Corrected a tutorial message in effect jammer sectors (was showing about locking jammer)
  • You will no longer get AI hunters until you reach level 3
  • fixed laser sight II not changing colour at long range
  • Flappy nymph highscores should now work
  • Fixed ships being knocked out of the sector appearing at the wrong side of the sector they were knocked into
  • Fixed some issues with stations recharging hyperspace
  • Might occasionally encounter Meteor burger transport ships
  • Hunters and bosses can no longer leave the sector
  • Some fixes to ultrawide monitor mode

[h3]Beta 0.36.0 Changes:[/h3]


  • New Star System: Caldwell, the Freedom Initiative capital with a new race, craftables and other things
  • Fixed joypad rebindsin causing issues with triggers
  • Fixed: Scaler beam sometimes firing quickly twice when it shouldnt
  • Sheenite Pulsar cannon nerfed a bit
  • Fixed: Stealth jammer pulse blinding instead of jamming
  • Shouldnt have pirate ambushes at neutral areas any more
  • Adjustments to tutorial
  • Fixed: getting spamed with teleport jammed messages sometimes when in stations
  • + Usual small fixes

[h3]Beta 0.35.5 Changes:[/h3]
  • Storbital Swap Shop added - in your local Storbital Storage there is now a terminal where you can swap 2 of a Non playable race weapon for 1 of a different one
  • Ship Turret AI altered to swap them constantly switching target
  • Barrage formation augmentations now work as intended
  • Courier mission rewards adjusted
  • New Weapon: Corrosive Vomit
  • New Shield: Protective Coating
  • Stay system maps now centered in window
  • Fixed the bug with ejected cargo not showing up in multiplayer
  • Other small things
  • New star system & race pretty much ready, final testing

[h3]Beta 0.35.4 Changes:[/h3]
  • Courier mission added
  • Character profiles showing enemy locations when in neutral zones
  • Stopped some items that shouldn't be allowed for player use being available for organisation drones to equip
  • Fixed: high amount of kills and k/d ratio not showing up on characters profiles
  • Fixed: missions screen telling you missions are available at another station when you already have accepted it
  • Corrected where it said secondary weapons(s)
  • Fixed some issues with scan distances
  • Fixed: Lurker torpedos acting odd with decoys
  • Mega bosses and new star system race progressed

[h3]Beta 0.35.3 Changes:[/h3]
  • PvP Matches - Some fixes to scoring
  • Fixed the strange glowing orb/circle that was appearing sometimes
  • Benaris now has a new minefield mine: Micro Compression Mine
  • Solar boost engine will now work when there is no star (but will be pretty slow)
  • Changed the position of the PvP match scores
  • Hunters should no longer interupt PvP matches
  • Hunters can now always track you if you have the vendetta
  • Fixed Econo Inflation Cloud error
  • Map legend now has tooltips explaining what sectors are, and you can press on them to plot a course to the nearest
  • New star system and race nearly done

[h3]Beta 0.35.2 Changes:[/h3]
  • Resonite Ballista behavior changed
  • New Weapon: Spliced Wrecker
  • New Weapon: Solarion Rebound
  • New Weapon: Tyraan Invader
  • Ship graveyard added to IoL
  • Fixed bug with teleporting javelins hitting things they were teleporting over
  • Duel sectors should now always be empty of enemies when you go there
  • Gravity fields should hopefully no longer be massive
  • Shooting your hunter shouldnt relay your location to it
  • Turrets can no longer turn while frozen
  • Sag A gravity no longer applies while you are changing sectors
  • Dartian cube will no longer spawn friendly mines on scan
  • Hopefully stopped the crate magnet keeping crates you can collect stuck to you
  • Interceptor should now target decoys
  • New Star system and new race nearly ready (but not quite yet)
  • Some codex text adjustments (thanks arthur)
  • Some weapon/item stat changes (thanks wurmish): Black Light bombard, EMP blast, lurker, Twista engine
  • Probably some other fixes

[h3]Beta 0.35.1 Changes:[/h3]
  • Changes to Vendetta: can no longer switch it off while you have it - well you can but you will still have the vendetta until you lose it the normal way
  • Some of the pirate items available as loot now
  • Vendetta bonus no longer gives extra speed, gives extra locking range instead
  • New pirate based random sector event
  • There is now a limit to how much stations will refill your hyperspace, will only fully refill every 4 minutes, and will partially refill
  • Fixed the bug with the mission complete screen hanging the game if you already had a mission complete before creating a squad
  • New Weapon: Resonite Ballista
  • Fixed handbrake level 1 and other levels now more powerful
  • Sector object scan events should now sync across multiplayer properly
  • Some VR fixes/ui changes
  • Triple/double HI photon bomb removed
  • Gravity weapons no longer affected by other weapons gravity
  • Proximity Devastator windup halved
  • New legendaries (maybe 20+)
  • Weapon stats changed: Fusion Bombs, EMP blast, energy extraction beam, minefield generator, proximity devastator, shield extraction beam, thunderbomb
  • More lore written for the Codex (thanks Arthur)
  • New Race + Megabosess progressed
  • Other minor fixes

[h3]Beta 0.35.0 Changes:[/h3]


  • New Star System: Alpha Centauri
  • Advanced decoy now only affects weapons for the duration of their existence
  • Scrambler device now follows
  • Spectral locking now works
  • Lots of error fixes
  • Unexploded bombs no longer delete tornadian storms
  • Fixed issues with AT torpedos/Pronglets
  • Solar farms should always face the right way now
  • Radii Repulsor power reduced
  • Solar Flares fully recharge you when they are finished
  • Thumper torps now add concussion instead of radiation

[h3]Beta 0.34.2 Changes:[/h3]
  • Altered the cold steel skin to have blue rather than orange
  • New Weapon: Lurker Torpedo
  • New Weapon: Relisk Disruption Blast
  • Fixed: Early warning system not telling you when enemies were locked on
  • Tank shield adjustments
  • Fixed: Station assaults from friendly orgs
  • Fixed splicer torpedo spinning incorrectly
  • Fixed some issues with invulnerability not blocking effects
  • Fixed issues with hard light saw radius
  • Fixed: age old bug with beams not switching to new targets when you change who you are locked onto
  • Stopped ships dropping ultra rare items
  • Teleport Dodge with jump back if not steering left/right
  • Star system events/mega bosses progressed
  • Fast shield recharge stacks quicker
  • New star system nearly ready
  • New race progressed
  • Changes to stats on Tyraan mines, homing mines, railgun, smart photon bomb
  • Changes to ascendant gas cloud - now only blocks enemies
  • Fixes to offline mode + some other minor things

[h3]Beta 0.34.1 Changes:[/h3]


  • New Skin: Cold Steel
  • New robosphere weapons: Robosphere Impact Bolt, Electrostatic Orbital, Robosphere LR Orb + variants
  • Changed how lighning orbital works
  • Fixed hard light saws, and now they can stack (get bigger)
  • Deathtraps now have a short arming time + start with a spread to avoid instakills
  • Fixed Red mist strafer
  • No shield bubble will build up hard light decay
  • Should no longer be able to clone yourself at stations by returning to core and undocking at the same time
  • New race started + a few new fun things progressed

[h3]Beta 0.34.0 Changes:[/h3]


  • New star system: Sol the human capital
  • + includes a new non playable race with loot etc, new structures, planets etc
  • New structure in Ara: Drone Factory
  • Gravity Fields now fixed and can stack increasing their radius
  • Shield bubbles now deplete each other, and hard light decay removed from other hard light weapons
  • Fixed Sabre laser firing outside their range

[h3]Beta 0.33.8 Changes:[/h3]


  • Keeper turret added to Ara
  • Solar Farms added
  • Ascendant Shield fixed
  • Effect Dampen/Nourish adjusted and now shows what is being affected by them (might cause some effect related bugs, but hopefully nothing big - keep an eye out)
  • New Weapon: Dawdler Bomb
  • New Weapon: Rodion Rush Bomb
  • New Weapon: Igni Holographic Device
  • New weapons: Burst piranha, piranha cluster torpedo
  • New weapons: Burst stiletto, stiletto barrage
  • Fixed "pure" asteroids not colliding
  • Adjusted holographic disguise impacts - probably should do the same with asteroids
  • New random sector event
  • Sheenite quick turn now quicker
  • Adjustment to slow effect
  • Other small adjustments and fixes
  • Stat changes to some tornadian weapons, Igni Harden, Misted Drills
  • Sol system nearly done + a new race


Thanks again - merry christmas to those who celebrate it, and best wishes to those who dont!

- Ben