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Starfighter: Infinity News

Up to Version 0.29.0

As usual ive been working away hard and not telling anybody about what I'm doing (except on discord). I thought now might be a good time as there's some cool new camera effects meaning some more eye catching screenshots.. if you want to keep up to date, then please join us on the discord (see website or steam forum for link).

Thanks for the continued encouragement, very pleased/proud of what weve made here as a community

[h2]Recent Highlights:[/h2]

  • Shiny camera effects, but can turn off in options menu
  • New Missions - opt in only via (beta) options menu and can use mission editor if level 100, these opt in missions are mainly player created so far, but I intend to use it to add much more varied "standard" missions to the game - this has been in the works a long time
  • Coop squads - form a group and do missions together (still some bugs, but let me know if you see any)
  • New Race: Tyraans - specialise in long range weaponry that often splits into other weapons e.g. mines
  • 'Named' legendary enemies - Enemies with specifically chosen equipment and AI to make them harder/different to your average AI enemy. The players came up with these and there's 178 different ones so far, adding yet more unpredictability/variety to the game
  • Windows Mixed Reality - proper support for WMR controllers




[h2]General game stats:[/h2]

Playable Ships: 92
Total Ships: 163
Weapons: 1146
Equipment Items: 1615
Star Systems: 23
.. with sectors: 4581
Planets: 115
Non Playable Races: 27

[h2]Change Log (its a long one)[/h2]

[h3]Beta 0.29.0 Changes:[/h3]
  • New Camera filters now on by default
  • New keybinds for hiding hud and also a cinematic view for getting nice screenshots
  • Spawning adjusted so that some higher level ships will sometimes spawn in early systems - could cause issues for newer players, but hopefully wont be during anything essential like missions
  • New loot system: Loot is determined up from rather than on crate drop + cargo ships more likely to be carrying minerals. Also check out the dimensional rift for a cool loot item
  • Coop squads now work across multiplayer modes, but will not encounter other players while in the squad (only squad mates)
  • Some new null stuff
  • Sticky mines now stopped by barriers + should be affected by gravity fields
  • Sorted out some things that were too bright: neutrino beam, fireballs, electrostatic hits, kfd/repulsor + fixed the issue with radii pulse laser
  • New radii item
  • Fixes to dark anomaly
  • Ship Stat bars scale depending on what you can buy at your level
  • Fixes to the mission editor including stages disappearing + the error with jump gates
  • Random events in missions should no longer announce themselves to other players (but the random ones still will)
  • Progress to new races
  • Couple of other new surprises
  • Weapon stat tweaks (via wurmish)
  • Some other fixes that ive forgotten

[h3]Beta 0.28.2 Changes:[/h3]
  • New Camera Effect - opt in for the time being, switch it on in the options menu Beta > New Camera effects. Needs work, but let me know what you think
  • Collectables added
  • More "explorer" achievements added
  • Reminder: new mission system, opt in via options menu
  • Lighting change, will now be subtly lit according to the colour of the star
  • Mission Editor - can now chain missions together, make your own side quests! Other fixes to the mission editor
  • New splicer beam
  • New solarion thermal shield + solarion barrier (Was shield) now has 3 levels
  • Andromedan droid arrays now a bit less extreme
  • New weapons: Sticky mine barrages
  • Fixes to random events in multiplayer + changes with how often they occur (let me know if theres loads of them)
  • New halloweenish event just for october (well occasionally in other months)
  • More blue xandelevium in null space
  • Enemy AI adjustments
  • Glare filter now has extra benefits
  • More named legendaries
  • Progress to new races & mission system
  • Harvesters (ammo/shield/hyperpsace) now have a display to show their progress.
  • Lots of minor bug fixes
  • Stat adjustments to: Null Bolter, Cold Fusion Bomb, Disruptor Device [x], Fusion Bomb, Sheenite Locking Booster, MCB, Disruptor device + probably some others

[h3]Beta 0.28.1 Changes:[/h3]
  • New item prices - higher up levelled weapons cost more
  • More mission editor features - add more than 6 events, choose whether to share or not
  • Sector events should now work in custom missions
  • NPR ships should give more rewards in missions as should sector events
  • Acceleration now in Su/s/s
  • Fixed the bug with occasional invulnerable enemies - been an elusive one
  • Microgates have varied prices
  • Repair beam buffed
  • A bunch of error and bug fixes

[h3]Beta 0.28.0 Changes:[/h3]
  • New opt in mission system. Use the beta menu in options to enable it, talk to me on discord/email for more info
  • Fixed issue with laser sight
  • Bug fixed with some music not playing, listen out for new tracks
  • Bug fixed with hacking vendetta targets
  • Primary friendly AI tweaked a bit in missions
  • Stealth weapons now unaffected by scrambler, return to sender etc
  • Map button added to missions screen
  • Railgun windup time quicker as the levels go up
  • Sheenland background toned down a bit after many complaints
  • New andromedan large weapons (arrays) added
  • Lots of tweaks to weapons including: Gravity Field, HI Photon Bomb, Inverse Gravity Field, Misted Syringe, Oscillating Bolt, Photon Bomb, Sabre Laser, Splicer Glaive, Tobor Beam, Tyraan Jammer Mine Cluster Torpedo, Tyraan Laser Mine Cluster Torpedo, Red Mist Slammer
  • More achievements added
  • New legendaries added
  • Other small fixes

[h3]Beta 0.27.4 Changes:[/h3]
  • Targetting Enhancer sector objects added to a few star systems - quite a cool thing i think
  • Ambushes revamped - now there are different types and sometimes you will get reinforcements
  • Revamp of random events in general - now theres a chance more than one will happen at the same time
  • Some adjustments to spectator mode camera + can zoom in and out
  • Named legendaries added+ specificed AI profiles should work
  • Tweaked "Territories" so hopefully shouldnt get enemy ships "guarding" a friendly jammer etc
  • "Device" utilities e.g. healer will now follow the firer
  • Devimon Area effect weapons now have varied ranges
  • Finally fixed that bug where you get credit for NPC kills when they use a beam weapon
  • Some weapon stat tweaks: Ammo Harvester, Energy Harvester, Hyperspace Harvester, Shield Harvester, Tyraan Laser Mine, Magnet torpedo + maybe some others
  • Life cost bar now scaled around the life cost of normal ships i.e. not the Admiral class warship etc
  • Bunch of other small fixes + a start to 2 new races
  • Some more exploration achievements added

[h3]Beta 0.27.3 Changes:[/h3]
  • AI interacting with stealth adjusted, should hopefully respond in a more humanlike manner - but let me know. Might make hacking stations really easy
  • Stealth now also hides exhaust except with using propulsion enhancer
  • Escape pods now come kitted out according to your skills and nearest station
  • Commander class escape pod & Elite survival pod added
  • Corkscrewing adjusted a bit in smaller ships
  • 4 New very high level ships added
  • New Augmentation: Crate attractor
  • New Red mist weapon
  • Fixed some issues with hacking vendetta target and also can no longer hack an allied vendetta target
  • Mining drone decision making tweaked
  • Some fixes to forkworm eggs in chaos engine
  • Some fixes/adjustments with named legendaries + some new ones
  • Some other small fixes

[h3]Beta 0.27.2 Changes:[/h3]
  • Red mist overdose adjusted to be flat rate
  • Weapon Attract/Repel now flat rate
  • Bug fixed with friendlies attacking in IB meteor burger sector
  • Hyperspace malfunctions now wont happen randomly only as a result of certain effects - should tell you which
  • Misted Syringe does more effect
  • Electrostatic scatter cannon now works properly
  • Exit in IB added
  • Some errors fixed todo with random encounters + some multiplayer fixes
  • Can no longer use augmentations when hyperpspace engaged
  • Fixed some org colour issues on the demeter
  • Auto restocking ammo shouldnt take you into negative money anymore
  • Field hop now has a minium distance of 10su

[h3]Beta 0.27.1 Changes:[/h3]
  • Named Legendary Enemies with some fixed loadouts
  • New Hidden Area
  • Fixed issue with disappearing status effects
  • Adjusted red mist overdose, let me know how harsh it is
  • New Large Weapon: Mining Droid
  • New Large Weapon: Repair Droid
  • Fixed issues with droids lasting forever
  • A bunch of other small fixes

[h3]Beta 0.27.0 Changes:[/h3]
  • New Race: Tyraans complete with a sector event, loot and structures - skin still to come
  • Mission Editor - Waves should appear at start rather that after a few seconds
  • Barriers should now block misted drills
  • VR Fixes main for WMR: Next/Prev weapons work, instructions should be better
  • Tutorials/Tips added to help screen
  • Cake bomb added just for a week, will be moved to SFI's birthday
  • Spectator mode, cant see who you are watching via the map anymore
  • Some vendetta hacking fixes
  • Some coop mission fixes
  • Hopefully fixed issues with minerals in cargo not grouping when they should
  • Fixed a performance impacting bug todo with local files building up
  • Some weapon adjustments: Auto sniper, gimbal cannon & maybe others
  • Chaos engine should now have more uranium
  • New Planet
  • Other small fixes

[h3]Beta 0.26.2 Changes:[/h3]
  • Fixed issues with other players collecting crates
  • Fixed Array Weapons
  • Igni now also reside in Algol
  • More planets added to Sirius
  • Fixed some issues with organisations being created twice + sometimes slow to check names etc
  • Droid prices now lower
  • Dartian Droid constuctor added
  • Players will no longer drop crates on death for themselves (will still drop for other players)

[h3]Beta 0.26.1 Changes:[/h3]
  • Improvements to co-op squads. Should now all get rewards on mission complete
  • Vendetta targets - if you start hacking and they leave the station, then completing the hack you will count - unless they leave the sector
  • If a vendetta target enters a neutral sector, then it instantly becomes FFA
  • Multiple level Droids
  • Cloud weapons now use the mid range version of their torpedo i.e level 3 instead of level 1
  • Support beam turrets now better, longer ranged
  • Asteroid storms now all come from 1 direction + a couple of new asteroid based sector events
  • Spectator mode no longer shows you where the person you are watching is exactly
  • Turret clearer missions reworked a bit - lower levels have the "light" turrets
  • New Augmentation: Dartian Mining Laser Turret
  • New Large Weapon: Dartian mining laser droid (a pretty cool one)
  • More achievements added
  • New weapon: Rapid Mining Beam
  • Wormholes no longer recharge your hyperspace
  • No longer get the player entered sound if you are the vendetta target
  • Roid avoid fixed
  • Couple of new planets
  • Weapon tweaks including lots to the spread of mines
  • New race progressed, nearly there..
  • Some other small fixes

[h3]Beta 0.26.0 Changes:[/h3]
  • Co-op squads added - do missions and explore together - a bit rough round the edges but will improve soon
  • Some fixes and improvements to VR mode with a joypad
  • Joypad Cursor modes: Snap and Magnetize - let me know about these if you are a joypad user. note: doesnt yet work in VR
  • A new random sector event added that happens near black/white holes
  • Devimon Skin added
  • New Weapon: Gimbal Cannon
  • 2 new devimon augmentations
  • Mining beam ship turret added
  • Player levels XP are now rounder numbers
  • Ship acceleration a bit higher
  • Shield harvester should now be fixed
  • Some new random encounters (pretty fun ones)
  • Tactical/Cinematic autopilot views should now be remembered
  • More progress to new race
  • Some weapon stat tweaks

[h3]Beta 0.25.4 Changes:[/h3]
  • A new relic added (quite a fun one)
  • Now can have 400 storage slots
  • Fixed an error that was coming up for a lot of people
  • Minefields adjusted to show mines from further away
  • EAu minefields changed to a new type of mine
  • Hyperspace crates fixed
  • Level XP amounts are now rounder numbers
  • Some stat changes to some ships: More augmentations for nemesis, imposer, warship, destroyer. Manticore mass increased
  • Couple of weapon tweaks

[h3]Beta 0.25.3 Changes:[/h3]
  • Ship turrets now adjust for shield radius when calculating range
  • Cluster mine torpedos and other torps that split into other weapons, now have a minimum couple of seconds before they do, so shouldnt work point blank range anymore
  • Codex reworked so that the objects being displayed shouldnt ever affect the current sector e.g. no more supermassive black hole effect after viewing it in the codex
  • Gravity weapons should now work again
  • Now says: "player is watching" rather than "player entered the sector" when someone is spectating you
  • A few typos corrected
  • A few tweaks to the not yet live new race

[h3]Beta 0.25.2 Changes:[/h3]
  • Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
  • Some crates added that will recharge part of your hyperspace
  • Fixed a thing with non playable race spawns, should now already find some in a sector when you join
  • Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
  • Fixed reflecting stealth
  • New Achievement added
  • Escape pods no longer affected by gravity
  • Made some changes to collecting crates, to stop others getting your boss loot etc
  • Some mission editor fixes
  • Corrected some misleading text colours when equipping or selling items
  • The Engine - no longer has random spawns
  • New Weapon: Painter Bomb
  • New Solarion item: Solarion Sight
  • Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
  • New Race progressed
  • A bunch of smaller fixes

Version 0.25.2 and 0.25.1

[h3]Beta 0.25.2 Changes:[/h3]
  • Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
  • Some crates added that will recharge part of your hyperspace
  • Fixed a thing with non playable race spawns, should now already find some in a sector when you join
  • Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
  • Fixed reflecting stealth
  • New Achievement added
  • Escape pods no longer affected by gravity
  • Made some changes to collecting crates, to stop others getting your boss loot etc
  • Some mission editor fixes
  • Corrected some misleading text colours when equipping or selling items
  • The Engine - no longer has random spawns
  • New Weapon: Painter Bomb
  • New Solarion item: Solarion Sight
  • Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
  • New Race progressed
  • A bunch of smaller fixes

[h3]Beta 0.25.1 Changes:[/h3]
  • Red Mist Skin
  • Added a completion star system map to make doing everything in a star system easier
  • Fixed "rotational" non playable race spawns, so sheenites etc will appear in different places on different days
  • Some steam achievements - should hopefully work now and I will add a few more each version
  • Ship turrets should no longer be visible/block your view in cockpit view
  • Non playable races will now use their augmentations sometimes
  • Moved the star systems on the main menu galaxy so that Sag A is in the middle
  • Barriers should no longer be pulled by the gravity in Sag A
  • Shouldnt impossible collect and deliver missions in Sirius
  • Some more relics + a planet
  • Some weapon skill level adjustments

Up to version 0.25.0

[h2]Sagittarius A and the Devimons[/h2]

New star system ready for those level 100 and above, I won't spoil it all, but has a few cool things to find including the new race: The Devimons (sponsored by lancelot) - a demonic themed race with some interesting and harsh weapons. Also some more stations with some new blueprints including the "Ultra Vortex Bomb", a very destructive large weapon...



[h2]Reminder - Starfighter: Disputed Galaxy included[/h2]

I still get asked about this often. For fans of this older starfighter game, it is included in the extras menu (windows only for now) single player and local saving only

[h2]General news[/h2]

I got round to updating the steam game description. When I released the game in early access, there was 550 equippable items, now we are up to 1447! thats loads, and some interesting ones in there, many have been suggested by players, so thank you for your continued ideas and feedback.

I am still working on the new mission system, but its a bit of a slog, hopefully nearly there and after than I am hoping to put in a better system for playing co-op. I was thinking of basing it around what thye do in "Dying light" (great game btw) where you have a host and other players support them and do their missions

[h3]Beta 0.25.0 Changes:[/h3]
  • New Star System: Sagittarius A - get there via benaris
  • New Race: Devimons (complete with a bunch of loot, relics etc)
  • New Relisk Portal weapons (4 new types)
  • New Weapon: Electro orb barrage
  • Hopefully fixed the issue with sometimes losing 2 lives on death
  • Bunch of weapon stat changes + a new system to make adjusting weapons quicker & easier
  • Lots of small fixes

[h3]Beta 0.24.5 Changes:[/h3]
  • Fixed the problem with "sliding" changing direction
  • Now will be offered more missions at higher level stations
  • New Arcade game
  • Flappy Nymph fixed (hiscores cleared)
  • Forkworms + others can now detect you in a nebula
  • VR: Angled HUD now much better - think I might make it the default
  • Vendetta fail timer now works
  • Loads of small fixes

[h3]Beta 0.24.4 Changes:[/h3]
  • Storbital Storage hopefully now functional - maybe try it with unessential items first...
  • Ammo cost refunded when you move a weapon to cargo/storage
  • Thermal/Anti nuclear shields now reduce the duration of the effect rather than the damage
  • Propulsion enhancer bar (its subtle) to go with a new engine stat: propulsion enhancer cooldown
  • Some mission weapon mounts now added
  • Race text now showing up on codex (some still to do)
  • Can use /me to do a chat action
  • Gravity and projectile attractor should no longer effect hard light barriers
  • Ship name plurals should now be correct in sector info e.g. Irises instead or Iriss
  • Sliding speed now capped to your maximum ship speed will affect drift, holographic disguise, sidestep and others
  • Dephaser stats changed + can no longer fire with it on
  • Sticky mines now have a hlaf second arming time where they will bounce off things
  • Some other small fixes + new star system coming next week

[h3]Beta 0.24.3 Changes:[/h3]
  • Distress signal missions improved - now will give you an item as a reward, and if you decline the message you dont get the mission. Also they shouldnt take forever if a big ship
  • Can now use "The Engine" in the chaos engine system
  • Black Holes error fixed
  • New Shield: Mineclaimer
  • Vocal Commands fixed
  • Fixes to the mission editor + can try other peoples missions - still needs work
  • Nebula bomb fixed
  • Red mist overdose now starts twice as quickly
  • Progress to new Star System - nearly ready
  • Few other small fixes

[h3]Beta 0.24.2 Changes:[/h3]
  • Easier turrets now in low level systems - might not apply to missions
  • Rustic Skin added to EE
  • Rodion Skin Added
  • More lore added
  • Nebula bomb fixed
  • Reflecting stealth issues hopefully fixed, let me know
  • Craftables added and reshuffled in systems above Benaris
  • Mission targets should now be clearer if they are friendly or hostile
  • New augmentations: Sticky mine launcher (+rear launcher), Quick Mine Armer, Barrage Formations
  • New Red mist large weapon
  • Weapon mounts should now work on the commander class ships
  • no more 0 nickel gather missions
  • Some VR fixes/tweaks
  • Storbital Storage stations added to some systems, but dont do much yet
  • Hopefully stopped spectators causing AI spawns in duels
  • Vortex bombs that you fired shouldnt kill you if youve died/respawned after firing them
  • Minimap should hopefully update when players enter/leave the sector
  • Holographic disguise issues to do with your size hopefully sorted
  • Dark anomalies shouldnt interfere with you going through a jump gate
  • Fix to the paging on the cargo screen
  • Convergence discs buffed + theres a barrage now
  • EI microgate now exists
  • New primary: Electro bolt - probably needs buffing
  • Red mist spawn in CE now
  • Red mist horns fixed
  • Fixes to mission editor - still dodgy
  • Igni and resonite shields now have an extra resistance each
  • Other minor fixes as always
  • Progress to another new race and star system

Up to Version 0.24.1

Hello all, been working hard as always, and have done a few versions without announcing on steam. Im generally doing around 1 a week at the moment. So here is what ive been up to:

[h2]Epsilon Indi and the Red Mist[/h2]



A new star system and new non playable race have been added recently - sponsored by and dreamt up by VoidViper. The red mist used to be Araliens, but have been corrupted by a substance they are addicted to.... find them in Epsilon Indi + they might crop up in other places later....

They have some interesting close quarter weapons + the red mist effect. Epsilon Indi has some mysterious red nebulas (coincidence...? no, obviously not)

[h2]Starfighter: Legacy[/h2]



I get asked a lot about what is going to happen to my old flash games when flash is removed from browsers this year, and I also get asked a lot about Infinity's predecessor: Disputed Galaxy. Well i have now bundled: the original Starfighter, Starfighter: Disputed Galaxy and Starfigther defender as part of this game. (Windows only for now). Disputed galaxy isnt multiplayer like it was in the old days and will save data locally rather than to a server. These games are mainly here as part of the history of Starfigther: Infinity and are there 'as is' and unsupported. I wont be fixing any bugs from 2005!

Technically there was also Starfighter: Quadrant Wars which was multiplayer only, so i dont think I will be able to easily get that running again + there was Moonsweeper which was technically based in the Starfighter universe, but you wouldnt really know it.... not sure whether to put that in or not. Might keep is for a seperate Ben Olding Games pack in future...

[h2]New Ships: Perses Bomber and Instigator[/h2]



There was a discussion a while back about the large weapons in the game, and how mainly warships can use them, and a couple of the starter ships, but nothing "mid tier", so thats what these new ships are for, less cumbersome that the big warships, but can deploy a large weapon, i imagine they might be good for attacking stations etc...

[h2]Linux Support[/h2]

The game now works on Linux, at least 1 person is playing on linux so far. There is the chance i might break it on linux without realising, so if that happens, let me know and I will get it working again asap!

[h2]Coming Soon + In General[/h2]



There is another race and star system soon to be added that are also pretty exciting I think and I am still working on revamping the missions - its a big task but I think should expand the game in a big way.

I recently added the 100th planet to the game. I like adding planets, its fairly easy to do and its fun putting in various references to other games, sci fi etc... Thanks to Arthur Corbett for lots or writing lore etc for these planets and other things...



Here are some general game stats (not all 'live')

Playable Ships: 85
Total Ships: 146
Weapons: 994
Equipment Items: 1405
Star Systems: 22
.. with sectors: 4532
Planets: 100
Non Playable Races: 25

[h2]Change Log[/h2]

[h3]Beta 0.24.1 Changes:[/h3]
  • 2 new ships: Perses Bomber and Instigator - balancing suggestions would be appreciated
  • Starfighter and Starfighter: Defender added to Extras on main menu (windows only)
  • Some new red mist weapons
  • Issue with buying new slots not being recognised fixed
  • Sectors Barrier (like in EIn) now work as hyperspace jammers also
  • Pulse lasers more energy efficient and slightly faster
  • Fixed some chat layout issues
  • Highest level item filter added to ship loadout screen
  • Minefield should no longer assign kills to the player
  • Can no longer be destroyed while entering a jump gate
  • Mission Editor improved
  • Drills a bit quieter + will go through dephase and barriers that they should
  • Minimap should update when players enter/leave
  • Vendetta should be working again
  • Weapon effect descriptions added to weapons - let me know if any descriptions could be better
  • Some UI layout things fixed e.g. should be able to fit name/xp on top bar
  • Some other small fixes and weapon tweak
  • Some more planet, relic and red mist lore - Thanks Arthur

[h3]Beta 0.24.0 Changes:[/h3]
  • New star system with a new race: Epslion Indi (note: this system doesnt have any blueprints yet)
  • New Auto Restock option to reload your weapons when you undock
  • Codex text for each race
  • Jump gates now recharge your hyperspace
  • Now have 300 storage slots
  • Lots of work on the Mission Editor
  • Nebula dust/fog now persists when crossing sector borders
  • Non playable races bosses can now not leave a sector while you are there - temporary fix to stop them being knocked off the side
  • Teleport Jamming now stops Short Range Hyperspace and Ambush Portal
  • Ghost weapons should now damage people using dephase/dephaser
  • Ambush portal - you can now shoot weapons through it and it should adjust your momentum according to its angle
  • Heat damage/Frozen effects reduce each other
  • Fixed some errors with random encounters
  • A new relic or 2
  • Lots of small fixes

[h3]Beta 0.23.2 Changes:[/h3]
  • Some changes to the PvP match creation screen
  • Fixes to vendetta timers not displaying correctly
  • Fixes to some issues with joypad control
  • KFD should not destroy proximity blast and a few other things it shouldnt (also probably stops some things disappearing on contact that shouldnt)
  • No longer will be ambushed at a meteor burger
  • Tractor beam price increased

[h3]Beta 0.23.1 Changes:[/h3]
  • Fixes to vendetta system
  • Fixed distress call error
  • Fixes to issues with PvP matches disappearing
  • PvP matches: By ship level added
  • More fixes to PvP matches
  • VR: Lots of tweaks, fixes and loose ends sorted out - still more to do
  • Tutorial: Camera view added + a few settings now can be changed on the initial story popup (text size, quality, joypad) + some other tutorial tweaks
  • Reinforcements sector event + sector events now broadcast to other players
  • Nebula effect on max weapon range now displayed bottom right
  • New Item: Recharger Droid
  • New Relic added
  • New Races progressed

[h3]Beta 0.23.0 Changes:[/h3]
  • Mission Editor - this is mainly for me and others to eventually make missions for the game. Enable it via the Beta options menu. Note only players with a level 100 player can test the missions for the moment. Let me know if theres any features you want me to add to allow you to make more interesting missions!
  • Asteroid speeds now vary depending on the star system and you will get some pretty quick ones in some systems now
  • New nebula fog now on by default, can reduce its quality via options menu if it slows you down
  • Vendetta now clears after 10 minutes, I will make it give you some vendetta score for doing this - but i havent yet
  • Vendetta: if the target kills you then you shouldnt be able to track them for 5 minutes
  • New races progressed (they are pretty cool)
  • Fixed the issue with your name sometimes being green in the chat when it should be white, im hoping its fixed other things to do with "ownership" also
  • Reinforcements event should be more likely to happen now - let me know if you see it
  • Added another random sector event
  • Changed the player enter sector sound
  • Added sound muting to the concussion effect
  • New item: Healer Drone
  • Ship turrets will now be disabled by some effects e.g. power failure, blindness
  • Added a couple of new relics
  • Acid spit now has trails + sound
  • Fixed some chat sizing errors to stop it overlapping
  • Lots of other fixes to errors

[h3]Beta 0.22.10 Changes:[/h3]
  • Fixes to PvP Match System - stopped multiple matches being created in the same sector and some changes to the setup screen
  • New Augmentation: Enemy Player Warning
  • New Ship Turret: Heat Ray Turret
  • New Weapon: Oscillator Bolt
  • New races progressed but not ready yet
  • New missions progressed, but also not ready
  • Reflecting stealth now doesnt block locking when
  • Fixed escape pod bug
  • Damage type now shown on weapon listings
  • NPR turrets now drop 50% of the time
  • Fixed some issues with NPR spawning
  • Can now toggle cruise control even when in autopilot
  • Fixed the issues with hatchlings spawning too many in multiplayer
  • Splicer rockets now do radiation damage
  • Proton beam now affected by beam refractor
  • Primary weapon shows on HUD above secondaries
  • battle and pvp scores now moved to the left side of the screen
  • Some other small tweaks

[h3]Beta 0.22.9 Changes:[/h3]
  • New splicer boss + more splicer weapons
  • Hopefully stopped weapons going through hardlight (and other) barriers
  • New Nebula less dense and a bit more purple
  • Relics added to chaos engine
  • AI should no longer dodge things they cant see in nebulae etc
  • Nuclear damage, now does more damage on higher mass ships
  • Fixed the scaler beam doing too much damage in multiplayer
  • Vacuum fly weapons now have arming times
  • Fixed issue with damaging combo beam not damaging energy (actually it was but didnt look like it)
  • Cruise control is displayed on the hud now
  • Fixed a problem with the deep scan
  • "Are you sure" message when selling rare items on the cargo screen
  • Fixed sticky mines
  • New vortex bomb sounds
  • Some other small fixes

[h3]Beta 0.22.8 Changes:[/h3]
  • Exhausts are now coloured according to their skin
  • New option to confirm before crossing sector border
  • Aralien/Human stations are now skinned a bit differently
  • Shouldnt be able to fall through station floor anymore
  • Nebula fog now has some a few quality levels, let me know if they help + I optimised the high level a bit
  • Nebula bomb now works with the new fog
  • Fixed issues with kit out getting the slots wrong
  • Races that youve discovered are now saved
  • New chat buttons for expanding + a new minimised level
  • Some random events that didnt seem to be happening are now more likely
  • New Weapon: Damaging combo beam
  • Usual bunch of minor fixes & tweaks
  • Behind the scenes: Mission editing progressed (now saves), Capital systems progressed, new races progressed

Version 0.22.7

Hi all, main thing here is the new nebula effect. Just trying it out to gauge performance, I might need to optimise it further. So its opt in only at the moment.

Still working on the mission overhaul, will take a while, but its getting there...

[h3]Changes:[/h3]
  • New nebula effect, but its opt in for now: Go to the options menu, click beta and enable it from there. Let me know how it performs!
  • Can now use arrow keys, joypad bumpers, VR controller to flick through pages on screens
  • Vendetta target now gets a boost to shields and top speed, to give an upside to having it
  • Races and stars added to codex, attack a non playable race to "discover" it
  • New weapons: Jammer mines, Jammer mine plus
  • Vendetta target should now show up orange on the radar
  • AI will no longer dodge stealthed weapons and also wont dodge while blinded
  • Craftables now sometimes require refined/enriched minerals
  • Station corridors now have the correct carpet colours
  • New error handling on the server end, hopefully will mean less disconnects and/or will help us see whats causing them
  • Fixes to rotational NPR spawns
  • Some stat tweaks and UI improvements