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Starfighter: Infinity News

2 Updates today

Hello all, ive been working hard on allowing players to make their own PvP matches. This is a bit rough round the edges at the moment, but I can expand it later when i see that it works ok... So thats the main part of this update, but i also did another quick update later with some bugs fixes and other tweaks. I'm hoping to take a few days off over Christmas, and in the new year have a bunch of new non playable races to finish and add as well as some other cool new features/improvements.

So here are the details of today's new versions...

[h2]Version 0.19.2[/h2]

  • PvP Matches added - a bit rough round the edges and limited in options, but will improve in the new year.
  • Improved sector edge crossing
  • Solarion Skin added in ACr
  • New seasonal weapon due to go live on christmas day (or day after). Make sure you get the snowball cannon before then
  • Some new dartian weapons and shields
  • Some weapons tweaks and fixes


[h2]Version 0.19.3[/h2]

  • Kinetic Field Disruptor now works again
  • Smart torpedos will now be hampered by stealth and have a lower locking range
  • No Longer Exists error fixed (hopefully)
  • Hard light saw error fixed, but still doesnt quite work correctly
  • Fixed some UI issues to do with the PvP matches
  • Fixed an error with using some weapons while crossing sector boundary
  • Fixed Splicer Glaive
  • Fixed missing Dartian weapon icons
  • Fixed an error on the ship loadout screen
  • Some weapon stat changes

Version 0.19.1

  • Fixed Issue with large ships taking forever to change sectors when they reverse out
  • Asteroids size proportional to amount of minerals in them i.e. bigger roids = more mineral + ive added the occasional bigger one
  • Resonite Skin (castor)
  • Hyperspace malfunction now will happen if frozen, emped or stabilizer failed when you enter hyperspace
  • Timed mines tweaks
  • Dampenor now dampens
  • Shield bubble should now longer stop the thunderbolt
  • Retargeter and return to sender have slower firing rate
  • Dark charging and APS - will use the most effective one in sector. note: solar charging wont be ever used if you have one of the other 2
  • Elite shredder has more shields
  • Organisations screen, bugs screen, order food, and arcade game screens all bigger fonts (but I have broken flappy nymph, will fix soon)
  • tip and tutorial about long arming times
  • Crafting/Refining no longer goes to the cargo screen on craft, just refreshes
  • Multiple levels of hyperspace integrity booster added
  • Other minor tweaks

Version 0.19.0

Hello,

Heres a big list of recent changes:

  • Lots of groundwork to do with AI and ship loadouts might cause errors, please let me know and I will fix asap
  • Can now search weapons when equpping ship, use search from the dropdown or just type the name
  • VR Mode: Now have haptic/controller vibrations
  • Vendetta - have adjusted, nobody level 5 or lower should be the target unless they kill someone
  • Duel Leaderboard Added
  • Vendetta score added, but wont display anywhere yet
  • Vendetta can now change if someone has had it for 20 minutes
  • Pointers/Blips now flash on weapon fire
  • Ship Effect Jammers added, will add more later
  • Droids now auto target like smart torpedos
  • New Weapon: Nebula bomb (solarion)
  • New Weapon EMP blast
  • New Weapon: XHE Timed Mine
  • New Weapon Ultra EMP Bomb
  • Fixed: Frostbite being counted as a stealth effect
  • Jump gate levels now display on map (on hover)
  • More screens now with bigger text (not many to go)
  • Ships hopefully wont try and leave the sector via the edge of the starsystem now
  • Storage increase prive now capped at 50k
  • Effect added when applying Projectile Attractor or Target highlight to show who used it
  • Infiltrator now has 175 shields (+25) and renamed to: Invader
  • Flanker given an additional utility slot and higher top speed
  • Commander class pegasus secondary weapon slots changed (to make different from starfighter)
  • Craftable Microgates (get 1 star on a star system to unlock it)
  • Add null shield as loot
  • Some effects will now cancel propulsion enhancer: stabilizer fail, power failure, frozen
  • Sticky mines now do double damage and effect of their normal counterparts
  • Dephase now depletes on weapon fire
  • New skin: Relisk available in Mintaka A
  • New Weapon: Exacerbator Bomb
  • New Weapon: Discharger Bomb
  • Tractor beam no longer moves turrets, moves you instead
  • Proton beam fixed: now damages enemies, not friendlies
  • Multiplayer sync fix (hopefully)
  • Commander class pegasus secondary weapon slots changed (to make different from starfighter)
  • EMP torpedo now fast and has no "impact"
  • Bunch of minor fixes to to with weapon mount points and models etc
  • Changed Dark Charging formula
  • Lots of other little things

Version 0.18.4

  • Fixed the local mode issue with crossing boundaries jumping 2 sectors
  • Spectator terminal added to stations - needs more work, but pretty cool i think
  • Dartian Skin Added (in Re)
  • Null Skin Added (in Null)
  • Ship stat updates definitely working now
  • Fixed the missing/invisible mines
  • fixed the issues with light bending stealth
  • tough turrets now pushed to even higher level systems
  • Turret beacon plus icon fixed
  • Elite Sprinter rank logo fixed
  • Ship Market bigger font/layout
  • Some other small fixes


Heres a pic of lancelot in his Accumulator with a Tobor skin. I also watched him in VR - nearly banged my head on the ship it was so big!

Version 0.18.3

Hello All...

New Commander/Elite ships for org leaders and players above level 100
You can now get pirate and splicer skins if you fully explore/get 3 stars in DTr or
If you lost minerals recently they should get added back to you when you dock
Changes to Aralien ships' max shield to balance for shield radius
New weapon: Anti Vortex Bomb
Lensing effect added to vortex bomb and gravity increased
Solar flares, and jammer pulses now work again
New weapon: Jammer Bomb
New Weapon: Revealer Bomb
Some more bigger UI text
Altered light bending stealth to stop exploit
Refining minerals should now give you 100 of the mineral you crafted
Engine Overdrives now stack
Beam refracting shield now affects chain laser
Fixed problem with you only being given 2 stars when you had fully explored a system
Some other error fixes

The jammer bomb and revealer bomb are the first of 2 large effect bombs that get everyone in a sector, ill see how these go and then probbaly add a bunch more.

The new skins are a sign of things to come also, have lots of skins done and in development, just not fully implemented yet. These will be rewards for fully exploring star systems.

I need to do a new equipment count for the main steam page, there's lots more since i wrote that text...