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Starfighter: Infinity News

Version 0.16.3

  • Vocal commands added! Try saying: 'Vocal Commands' clearly into your microphone
  • Some ghostly additions
  • New sector events: Solar Flare + some others
  • Warzones now more intense, but will give less XP per kill
  • Change error messages to auto send to me and not interrupt gameplay so much
  • New Shield: Insulator
  • New Augmentation: Glare Filter
  • Auto aim javelins now fixed
  • Fixed issue with leaders not able to get the Elite destroyer/Admiral class warship
  • Damage and Electrostatic bubble should now work, but might still wobble about
  • Nebula effect more dense
  • Fixed: "is out of range" error
  • Fixed andromedan gate looking open when it should have been closed
  • Improved the tooltip
  • Fixed the gamebreaker when entering jammer sectors in Acr
  • Drones in Sirius no longer have huge XP rewards
  • Turrets rewards increase as you progress through the star systems
  • Ship slot limit now increases every 5 levels until level 100 when you get a new one each level
  • Change how the autopilot camera works, will now remember if you are on tactical or cinematic + should fix the issue with hyperspace not engaging
  • Can see org funds and leadership type when viewing an org to join
  • Preparation for being able to view where other players are on the star system map
  • Some other small fixes


Font size - I have been in the process of increasing it, but it will take a few versions to do it fully. Some people are not keen on the new font and others have complained about the old font being too small. I have found it hard to find a font that it both easy to read and looks good on all different resolutions. So if anyone has a recommendation for a font, please feel free to suggest it.

Thanks for your patience while I sort it out

Ive been adding in behind the scenes things in preparation for some new multiplayer features including adding some more PvP options as well as fixing multiplayer errors: I want to add a feature where players can create their own pvp 'matches' like classic deathmatches, team deathmatches etc. I will also add the sharing missions feature. Also as mentioned in the notes, I think it would be cool if you could see where other friendly players are via the star system map.

Im working as hard as I can on this, theres lots to do between bug fixing and adding new stuff. Feel free to come and chat on the discord if you want to contribute ideas etc

Version 0.16.1 (+0.16.0)

Version 0.16.1


just a quick one to keep PC/mac in sync before I upgrade the unity version

  • Fixed: Low mass star systems spawning high mass ships
  • HUD size tweaks, changes + new bigger text chat
  • Some Halloween surprises added + new seasonal weapon (will have to wait till later in the month to get it)
  • Couple new scannable objects


Version 0.16.0


  • Change to HUD to allow for bigger text/font. This is the first step towards redoing all the windows etc - please let me know if you have any major issues and let me know what resolution, and if youve changed the HUD size in options
  • Can place "map markers" with middle click
  • New low mass star system for Level 100 players all enemies are legendary
  • More legendary enemies in general in higher level systems
  • Star ratings on map screen
  • Tweaks to valve index controllers + swapped map and corkscrew buttons
  • VR tweaks to main menu galaxy screen
  • Minor corrections to planet scan results
  • MCB now a mine rather than large (was never intended to be a large)
  • Some other tweaks to a few weapons
  • A new object to find/scan
  • Some fixes to offline mode

Versions 0.15.2

Hi All, I did a fairly big update earlier in the week (and didnt post about it) and a smaller one today. So here are the details of both:

Version 0.15.2
  • FI leader can now have the admiral class warship and/or elite destroyer
  • Fixed issue with human alliance/aralien empire leaders not being able to get the above ships
  • Can now mouse over the secondary weapon icon on the hud to see how long until reloaded
  • Few more tooltips
  • Undocking AI ships defending a station will now sometimes turn while ascending so that they dont all just come out at the same angle
  • VR laser pointer no longer gets blocked by your ship when trying to press something in a window
  • Tried to stop ships entering from non existant sectors at the edge of the starsystem (when defending stations)
  • Fixed: Station Info organisation icon colour problem
  • Stopped Random Encounters during missions
  • Hopefully fixed a login error that one person was having
  • Some other small layout tweaks to stop text overlapping on options menu and ship info screen


Version 0.15.1
  • Offline mode: fixes to some errors
  • Can now order food at Meteor Burger
  • New ship info screen see keys for shortcut key - this is just to show ship equipment/status when not at a station
  • Some new random encounters: Random Skirmish, Legendary Squad + Jammer guards
  • Station spawning/defences improved/changed
  • Social buttons add to main menu
  • Some VR camera tweaks: kill cam, interstellar cam
  • Oculus Rift: corkscrew button now mapped to right controller
  • Fixed the multiplayer error when entering with an active effect (parse int/float error)
  • Fixed being able to change hyperpsace destination with minimap
  • Corkscrew forward now has a minor effect on speed
  • Fixed some issues with the background moving
  • Some new beacons added
  • New engine added
  • Plasma plud is now double plasma
  • Fixed some typos
  • Aralien empire & human alliance should no longer have the incorrect ships on "fixed" missions: posturing, nuisance & others
  • Removed restriction on non playable bosses, so now more can spawn i.e. no longer 1 per sector
  • Other minor fixes

Version 0.15.0

I've not forgotten about co-op missions etc, will hopefully do them soon. Now that the major problems are being ironed out, I hope to add a bunch more content soon...

Changes in 0.15.0

  • Vacuum Fly Boss Added with weapons/loot
  • Mini pointers for all ships not just closest
  • Have improved one of the multiplayer errors, so that it will be clearer and help me see what is going on, so you you get a thing about couldnt parse float/int then please email to me
  • Offline mode added - may still have some bugs
  • Background stars/nebula now move slightly
  • Shield Radius added as a ship stat
  • Support for ultra wide monitors added
  • Some VR camera tweaks: Interstellar travel view (galaxy screen) and Kill Cam
  • In VR: Instruction e.g. Press X to scan planet moved from right hand to in front of you
  • Been building a new star system, but its not ready for viewing yet
  • Can now cancel radar by pressing key again
  • Can now disable cockpit view
  • Fixed the issue with turrets respawning quickly
  • Hardlight barrier now only blocks enemy fire - you can fire through it
  • More tutorial tips added
  • Gather missions now scale with level more i.e. common minerals at lower levels
  • More planet descriptions added - maybe done them all now...
  • Now immune to negative weapon effect on respawn for a few seconds (while invulnerable)
  • Some other minor usability fixes

Version 0.14.2

  • Crates no longer tiny
  • Added a semi-opaque background to the radar
  • Fixed the thing with items being listed as "price: 300" in the cargo menu
  • VR tweaks: Right thumbstick less sensitive now, at least on joypad
  • Recentre now also does rotation
  • VR keyboard now works with joypad
  • Radar now central in flat hud, attached to right hand on handheld
  • Cockpit camera fixed, now banks with the ship
  • Other minor VR tweaks


I plan to work on: trying to reconnect people if they are disconnected without sending to main menu + I'm going to start putting in some new alien races, bout time i added some new content
i will also look at the multiplayer syncing issues and see if I can figure out whats going on