[h2]Discord[/h2]
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[h2]Mid October Developement update![/h2]
As we announced recently Chief has been hard at work on Taming - among other areas of development and has finished the coding regarding Taming. So successful is his work that he’s managed to add a new creature.
[h2]Proudly introducing the Grimscaler.[/h2]
"This creature is said to have very thick scaly skin akin to Armor. Not much has been recorded about these ferocious beasts as not many have managed to get close enough to observe and survive to tell the tale! In a constant state of anger, the Grimscaler is sure to be a tough foe turn invaluable tame for those skilled enough"
[h2]Tame Levels[/h2]
We’ve added different tiers of smoke grenades used for taming and they will affect different creatures according to their level/strength.
We’ve broken them down into the following classes;
[h2]Creature Levels[/h2]
We’ve made some major changes to the creature levelling system. We’ve expanded the levels from 5 to 15. Not only will this allow for balancing as we add more and more creatures, but it will also slightly add to the immersion or realism.
With only 5 levels we felt that the upgrades would have to be minor, or the changes would need to be drastic. After all you don’t grow a huge bicep just because you completed your first set.
We want your maximum levelled tames to be significantly stronger than the wild counterpart, but we want this to be achieved gradually or naturally if you would. We feel that our level system has reached that balance.
[h3]Scaling[/h3]
I’m not talking about scaly skin like the Grimscaler this time, instead it’s just a small note to say we’ve increased the Werewolf’s size by 25%. It’s not a massive change or has any impact in game but we do feel that at this new revised size, the Werewolf better fits its formidable reputation.
[h2]Missions and Dynamic Map[/h2]
We’ve decided to write a new story for creatures inc. Although much of the game and the lore will remain the same, we have decided on a much more detailed, intricate and in-depth story to help us fulfil the experience we want our players to have.
With the new storyline and condition-based quest system players can expect the game world around them to change and react with the players progression in the story.
Although this is an ongoing task, we are confident that our story so far is filled with mystery, deep lore and logical progression. This is our first time attempting such a complex system and expect this to take a significant amount of time.
Weapons
Chief has created a new weapon and has created the animations and sound effects necessary to go with it.

Currently the Weapon has no name, and we’d really like the community to offer some suggestions.
See the pics below for the Pistol and Pistol w/Silencer.
This is the first of many weapon types and we hope you like the theme/style.
That’s all for this update! Add your Gun name suggestions in the Discrod Channel #name-that-item
Thanks guys for your support :)