Big Bang Beta 2.0.9-11 (Super Weapons)
Red Eclipse Minor Release – Changelog (May–July 2025)
- Engine & Codebase:
- Switched to C++17 standard.
- Major code cleanups, refactoring, and improved instructions.
- Improved error handling, input validation, and performance optimizations.
- Enhanced engine containers and entity systems.
- Switched to C++17 standard.
- Rendering & Visuals:
- Tesseract renderer improvements: better DOF, visor, and glass buffer effects.
- Improved fire/smoke shader performance and new composite effects.
- Reduced visual artifacts and improved focus controls.
- New and updated models, including the janitor.
- Tesseract renderer improvements: better DOF, visor, and glass buffer effects.
- Gameplay & AI:
- Added new weapons: minigun, jetsaw, eclipse.
- Enhanced AI: new janitor-like drone AI, improved floating/ducking logic, and hacking features.
- Generalized actor velocity and camera controls.
- Improved weapon and item drop logic.
- Added new weapons: minigun, jetsaw, eclipse.
- UI & UX:
- Improved composite scheduler and world UI fading.
- Better weapon UI colors and HUD indicators.
- Restored and enhanced player prize display.
- Improved composite scheduler and world UI fading.
- Networking & Server:
- Improved server-side control over AI and hacking.
- Better synchronization of game state and prize variables.
- Refined logging and message handling.
- Improved server-side control over AI and hacking.
- Maps & Content:
- Updated and synced maps, textures, and submodules.
- Added error handling to map rotation.
- Updated and synced maps, textures, and submodules.
- Miscellaneous:
- Documentation updates, new refactor plan, and improved CubeScript references.
- Various bug fixes, performance tweaks, and quality-of-life improvements.
- Documentation updates, new refactor plan, and improved CubeScript references.