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Big Bang Beta 2.0.9-12 (Bugs and fixes for patch 11)

Big Bang Beta 2.0.9-11 (Super Weapons)

Red Eclipse Minor Release – Changelog (May–July 2025)
  • Engine & Codebase:
    • Switched to C++17 standard.
    • Major code cleanups, refactoring, and improved instructions.
    • Improved error handling, input validation, and performance optimizations.
    • Enhanced engine containers and entity systems.
  • Rendering & Visuals:
    • Tesseract renderer improvements: better DOF, visor, and glass buffer effects.
    • Improved fire/smoke shader performance and new composite effects.
    • Reduced visual artifacts and improved focus controls.
    • New and updated models, including the janitor.
  • Gameplay & AI:
    • Added new weapons: minigun, jetsaw, eclipse.
    • Enhanced AI: new janitor-like drone AI, improved floating/ducking logic, and hacking features.
    • Generalized actor velocity and camera controls.
    • Improved weapon and item drop logic.
  • UI & UX:
    • Improved composite scheduler and world UI fading.
    • Better weapon UI colors and HUD indicators.
    • Restored and enhanced player prize display.
  • Networking & Server:
    • Improved server-side control over AI and hacking.
    • Better synchronization of game state and prize variables.
    • Refined logging and message handling.
  • Maps & Content:
    • Updated and synced maps, textures, and submodules.
    • Added error handling to map rotation.
  • Miscellaneous:
    • Documentation updates, new refactor plan, and improved CubeScript references.
    • Various bug fixes, performance tweaks, and quality-of-life improvements.

Big Bang Beta 2.0.9-10 (Bugfix Patch)

This release fixes various issues that were introduced in the previous build.

There are also improvements to the visor glass system to improve performance for some users.

Big Bang Beta 2.0.9-10

The new 2.0.9 beta is now live on the default branch on Steam! This update focuses on bug fixes and improvements as we prepare for the 2.1.0 release. Your feedback is invaluable—if you encounter any issues, please report them to help us iron out any bugs before release.



[h2]New Features[/h2]
  • New depth of field effect.
  • Added backported map "Affluence".
  • Added backported map "Castle".
  • Added backported map "Deadsimple".
  • Added backported map "Deli".


[h2]Improvements[/h2]
  • Updates to map "Panopticon".
  • Reworked sounds on map "Tomb".
  • Added weapon sight to the Corroder.
  • New textures for the Corroder.
  • Improve Zapper & Rifle cook times.
  • Made the Plasma secondary more effective.
  • Fix directional issues with weapon flak.
  • Reduce weapon nudging.
  • Improved visor effects.
  • Improved visuals for halo outlines.
  • Remove haloing from gibs & debris to reduce visual noise.
  • Improved damage postfx.
  • Increase size of radar information.
  • Keep bots on the server at the end of the match.
  • Fix edit mode map data syncing.
  • Fix mapmodel colour blending.
  • Fix blend attribute for tape/lighting particles.
  • Fix limitations for texture offsets in editor.
  • Prioritise getmap from the originating voter.
  • Various UI Fixes.

Big Bang Beta 2.0.9-9

With all the chaos from the influx of users now behind us, the dev team has been straggling a bit due to burn out. This has resulted in a slower pace of a development for the moment, but that doesn't mean we've stopped completely!

[h2]New features[/h2]
  • Replaced upper-right corner minimap with bottom-middle bearing compass.
  • Split death messages from regular event stream and put them upper-right.
  • New dissolve effect on spawning items and players.
  • Added backported map "Center".
  • Added UI overlays on players to draw targets and damage numbers.
  • Prizes now attract toward the winner to increase the odds they get their prize.
  • Added damage indicator around crosshair.


[h2]Improvements[/h2]
  • Improved the visibility of the edge radial damage effect.
  • Fixed an issue with item drop resynchronization where it could leave behind an empty item.
  • Fixed an issue where the server query reply gave the wrong time remaining.
  • Brightened the team colour palettes slightly.
  • Increased the amount by which items repel each other to avoid overlapping.
  • Flash halos around players when dealing damage to them.
  • Increased the length of intermission to 60 seconds.