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Reynard News

From Reynard to a New Chapter…

[p]From Reynard to a New Chapter…

It’s been more than 7 years since Boštjan and I released Reynard. Since then, I’ve been quietly working, learning, rebuilding systems from scratch — and today I can finally share something new with you. [/p][p][/p][h3]Lands of Fury[/h3][p][/p][p][/p][p]
If you enjoyed the challenge, combat, and world of Reynard, I invite you to step into something deeper, and far more relentless. [/p][p]Lands of Fury is a fast-paced action roguelite set in the same universe — but in a different era. where the world is harsher and survival demands mastery.

Expect:

• Brutal, skill-based combat
• Deep rune combinations
• Unique builds every run
• Powerful companions
• Meaningful progression
• No two runs the same

🎮 A playable demo is available now, and the game is part of Steam Next Fest!

If you’d like to support the project:

👉 Play the demo
👉 Wishlist the game
👉 Share it with friends who enjoy challenging action RPGs

Store Page: [/p][p]
[dynamiclink][/dynamiclink]Thank you to everyone who supported Reynard over the years.

Your support made it possible for me to keep creating — and to finally bring this new chapter to life.

Hope to see you again in the Lands of Fury.[/p][p]
Filip[/p]

Reynard Versoion 1.0.3 – Optimization, Bug Fixes and the Future

This week I focused on optimization and bug fixes. I also have some important news about the future of Reynard and Hyper Fox Studios.

A lot of people asked me if Reynard will be released on Nintendo Switch platform and I can finally reply that… IT WILL!!! Nintendo approved my developer account for Switch. This gave me another huge motivation boost!

Generally It means that I’ll be:
  • Adding more new content (bosses, enemies, items…),
  • Further optimize the game,
  • Squish undiscovered and upcoming bugs!


It’s good news, but I’ll have more expenses by getting the right hardware (Switch) etc. Besides that, my PC freezes from time to time. I really hope that he only has a “phase”.

I'm super happy that so many of you support Reynard. But I'm not able to live off our little fox :D So in the next couple of weeks, I'll try to earn enough money for the upcoming costs. I'll pick up some client work in web development. In these upcoming couple of weeks don't be mad if I'll be releasing only minor updates for Reynard.

Enough with the news! Here are the changes!
  • [MAJOR] Movement and dash of Reynard and NPCs has been optimized. The game should run smooth now on 60 FPS.
  • [MINOR] Added the FPS option – 60 FPS.
  • [MINOR] Added the starting area blocades in Ferdinand’s level.
  • [MINOR] When crafting, everything except equipment now gets added to your inventory automatically.
  • [BUGFIX] Fixed the bug when you’d play on the easy mode and the perk would take away more stamina than allowed.
  • [BUGFIX] Daily run on easy mode now loads starting items correctly.
  • [BUGFIX] Mumu now deals damage over time.
  • [BUGFIX] Effect zones of spawned cursed weapons don’t get blown away by the wind anymore.
  • [BUGFIX] No more building stuff on player, enemy or ally ocuppied area in the invasion.
  • [BUGFIX] Fixed a room cell which had a “physical” golden key in it.


Until next time! I wish you an awesome weekend and happy dungeon crawling! 😀

Reynard Version 1.0.2 – Leagues, Hard Mode, Skeleton Mage, New Achievements and More

Hey there!

It’s the first week after the release and I’m happy to say that this is my second update already! I know it’s not Friday… I’m releasing this update one day earlier because I’ll probably start working on other things that might take more time (maybe a new boss and optimization? :D).

As most of the times I'd like to invite you to read the full blog post about the changes on: http://hyperfoxstudios.com/reynard-difficulty-modes-leagues/

For those in hurry:

  • [MAJOR] Added difficulty option Hard ;D
  • [MAJOR] Added daily run leagues. Green (easy), Orange (normal) and Indigo (hard)!
  • [MAJOR] Added 18 new achievements!
  • [ENEMY] Skeleton mage (summoner). It appears on hard mode only!
  • [OPTION] You can now lock the frame rate to 144 or leave it uncapped.
  • [MINOR] You can't build on occupied slot anymore. First you have to sell the building.
  • [MINOR] Damage taken by player is now colored red.
  • [BALANCING] Removed boss scaling from the easy mode.
  • [BALANCING] Changed the Stamina boost to 100+ for the easy mode.
  • [BALANCING] Rebalanced the Gold boost relics.
  • [BALANCING] Reduced Ifrit's staff knockback by 40%.
  • [BUGFIX] Fixed 1 buggy room cells.


Until next time I wish you happy dungeon crawling :D

Reynard Version 1.0.1 – Difficulty Modes and Other Options

Hey there!

I couldn't sit still since I knew that some of you are struggling with the difficulty of the game... so I had a productive Sunday :)

Difficulty Modes


As many of you guys requested, I've added the difficulty modes. Now if you'll play the updated version "1.0.1", you'll be asked what kind of an adventure you'd like to experience first time before you enter the dungeon.

Current options are "easy" and "normal". I'll later add "hard" and "foxlike" modes.

In easy mode you'll start with the "Crafted bow" which has a rune slot + homing missiles. You will also be granted an armor - "Island Protector" which is unbreakable, has 3 rune slots and reduces the "normal" damage by 30%. Besides these 2 items I've added a "Poor Max Stamina Boost" relic which increases your stamina by 10.

If you'll want to change the difficulty once you're comfortable, you can do this in the options menu.

I also have to warn you that the easy mode does not affect the daily runs! It just wouldn't be fair :)

Please let me know if this is good enough for easy mode or you want me to buff it more. I'd also like to hear if you have any special wishes for the upcoming hard and foxlike modes.

Other Options


Some of you don't want the camera shake effect. I've added an option which disables it.

I've been also thinking that some of you may find the damage numbers disturbing, so now you can disable them aswell.

Untill next update I wish you happy dungeon crawling :D