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Multiplayer and the World of Aspira

Patch 0.2d

I have to do some more little fixes to the multiplayer section. If they are done, the game will be released. Pleace notice that the game will be released in a really early state. This descision was made, because I want to brainstorm together with you. We all will form this game and it will be really huge. I have a lot of planed stuff that will come into the game but I think there will be some wishes or ideas out there, that have to be heared. If you want to use your voice, take the possibility and join the discord server here: https://discord.gg/QbGKXJe



- Added Tree of life for Green Lands
- Added nametags above players to identify players


Changes:

- It is now possible to ignite the torch, when sitting on the horse
- Reworked the monster AI and boosted performance to more than 30%
- You can craft an item with "Enter" when typing a number in crafting menu
- It is now possible to skip the Engine impression on the start of the game (Enter or Spacebar)
- Replaced Green Lands tree models with own models
- Deleted Floating Sealstones
- tweaked the shader a little

Sound:

- Adjusted the tree falling sound
- Adjusted building sound
- Adjusted swing sound


Multiplayer:

- Fixed save and load logics
- Fixed Shrine inventory interface
- Fixed floating holdable after disconnect from game
- Fixed client was not able to build
- Fixed swing sound was hearable from everywhere
- Fixed client can't sacrifice on shrines
- Fixed Shrine inventory when other players sacrifice
- Fixed client can't build
- Fixed client structure placement
- Fixed problems with AI


Fixes:

- Adjusted the torch light
- Foundation additions are now destroyed when destroy a foundation
- Building should work now as it should
- Fixed single player save logics
- Fixed Chat bug where you are not able to move when clicking out of it
- Made falling tree less bug into the ground
- Fixed structure placement