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Dedicated Server and Default branch changes

Hi there. I hope you are well and healthy in these days.


I know the last information about Re.Poly is a couple of weeks ago but I'm working on
stuff, that I can't test with the default branch of the game.

Because of the changes for dedicated servers, the story mode will be deleted and the quest system is deleted too. This is a change that is been made, because I changed the roadmap.

The story so war wasn't very long and it made no sense, so I decided to change the core of the game to a pvp based game wich has a story behind the scenes. There will be a story but it will be telled in a different way.

To give the game a unique touch I have many ideas. To name some of it I will reveal some of them:

- Quest making: You can define quests for others. So if you need something to do and don't want to do it on your own, you will have the possibility to define quests for other players. They get experience for complete your quests and if you want, you can set items that you can offer too.

- Portal rebuilding: You can rebuild portals, that give you a better mobility

- Town rebuilding: You can rebuild towns. After a town is rebuilded, there will be a save zone and you can trade there.

- Trading: If a town is rebuilded, you have access to a marketplace where players can sell items

- Raiding: You can raid the base of an other player

- Attacking and defending possibilities: There will be a variety of base defending and base attacking possibilities

and many more.


At this moment I'm waiting for a response from a big serverhoster. I want to give you the possibility to host your own servers.


If you want to test what I'm working on, just go ahead into the steam settings of Re.Poly and change in the "Betas" - Tab to experimental. There you have access to the new version of the game that is a bit unstable at this moment but it works.


Stay healthy and thank you for your support