Minor changes that will change the game
Hey there girls and guys.
I guess we need to talk. In the last few month I changed a lot because of whished that were made by the community. Some of them were absolutely great and some were not that good.
I want to talk about the changes that were not that good. There are more points so I will list them and tell you what will be changed on them. I know some of you will not like it but I talked to 2 of my nearest testers that told me I have messed up the game with the changes and I absolutely agree with them. So sorry if you may not like the upcomming changes but they have to be made to make the gameplay much more progress based and interesting.
So here are the points and its changes for the next big update:
- Learning Blueprints | Collecting fragments to learn the blueprints and finding one of the shrines is more frustrating than interesting. It will be changed to a find and learn system. There will be 2 ways of learning blueprints: Collect resources and the research table will be used for unlocking new blueprints via placing resources into it and It will show you possible blueprints with the resources you placed inside of it. If you place all needed resources into the research table you will be able to learn the blueprint.
- Mining resources like copper, iron, coal etc. | Finding thoseresources everywhere is less challenging and too easy to get everything in no time. This makes it way too easy. It will be changed to the fact that those resources will only be collectable in cavesm which makes much more sense.
- Enemies all over the map | The fact that enemies are all over the map does not make sense like it is now. It will be changed to spot behaved monster spawns. Means that harder monsters will be present in caves and normal monsters will be present in the forts and other specific points on the map. This will not include the animals because they are wild animals and it makes sense that you can find them like they are now.
- Energy | The fact that you hit 2 times with a greathammer and your energy is empty is frustrating for most players and I agree with that. It will be changed to a system where your energy is like a resource that will slowly drain with the actions you made. Like it is in real life. You getting more tired the more you do on a day. The energy can be regained by sleeping, resting at fireplaces or eating meals.
- Mounts | At this moment you simply use a lasso, do a minigame and you tamed the animal to use it as a mount. Absolutely lame and not beneficial. This will be changed to the system that was in the game one year ago. That means you have to unlock access to a mount that can not die and can be spawned to ride on directly by summon it. To unlock them you have to collect items and sacrifice it to the holy tree spirit that can be found at the feet of the great tree in the green lands. This is much more beneficial and offers the player the possibility to work for something that is really nice.
- Something to do | At this moment there is not much to do. The description of the game says "Build on what was once and defend it with your life" but nothing in the game shows this. So I decided to reimplement rebuilding logics for Villages that have to be rebuilded. This means a minimum of one village for each biome. Benefit for it: Special events where you can save a live of a villager that is in danger, will send the villager to one of the villages which unlocks shops and other useful thing. This villages will be safe zones for dedicated server games but you have to defend this villages from monster attacks that will be random but only on one village at a time will be attacked. Means this is a constant mission in the game which was planned for the game since the very beginning.
- How to play Questline | At this moment you start the game with a questline that guides you through the mechanics of the game. This questline will be deleted because of the fact that most of the players ignoring it. But In replace I will add pop up messages for stuff you are doing the first time and a journal where you can read about every mechanic that will teach you things you may want to know.
I know some of you will not agree with this points and maybe you will never play the game again. But making this descision is more than important.
Thank you for all of your support, bug posts and everything you have to share. Your voice is always important but sometimes I have to hear to my own thoughts and I think this is the right way of doing it now.
I guess we need to talk. In the last few month I changed a lot because of whished that were made by the community. Some of them were absolutely great and some were not that good.
I want to talk about the changes that were not that good. There are more points so I will list them and tell you what will be changed on them. I know some of you will not like it but I talked to 2 of my nearest testers that told me I have messed up the game with the changes and I absolutely agree with them. So sorry if you may not like the upcomming changes but they have to be made to make the gameplay much more progress based and interesting.
So here are the points and its changes for the next big update:
- Learning Blueprints | Collecting fragments to learn the blueprints and finding one of the shrines is more frustrating than interesting. It will be changed to a find and learn system. There will be 2 ways of learning blueprints: Collect resources and the research table will be used for unlocking new blueprints via placing resources into it and It will show you possible blueprints with the resources you placed inside of it. If you place all needed resources into the research table you will be able to learn the blueprint.
- Mining resources like copper, iron, coal etc. | Finding thoseresources everywhere is less challenging and too easy to get everything in no time. This makes it way too easy. It will be changed to the fact that those resources will only be collectable in cavesm which makes much more sense.
- Enemies all over the map | The fact that enemies are all over the map does not make sense like it is now. It will be changed to spot behaved monster spawns. Means that harder monsters will be present in caves and normal monsters will be present in the forts and other specific points on the map. This will not include the animals because they are wild animals and it makes sense that you can find them like they are now.
- Energy | The fact that you hit 2 times with a greathammer and your energy is empty is frustrating for most players and I agree with that. It will be changed to a system where your energy is like a resource that will slowly drain with the actions you made. Like it is in real life. You getting more tired the more you do on a day. The energy can be regained by sleeping, resting at fireplaces or eating meals.
- Mounts | At this moment you simply use a lasso, do a minigame and you tamed the animal to use it as a mount. Absolutely lame and not beneficial. This will be changed to the system that was in the game one year ago. That means you have to unlock access to a mount that can not die and can be spawned to ride on directly by summon it. To unlock them you have to collect items and sacrifice it to the holy tree spirit that can be found at the feet of the great tree in the green lands. This is much more beneficial and offers the player the possibility to work for something that is really nice.
- Something to do | At this moment there is not much to do. The description of the game says "Build on what was once and defend it with your life" but nothing in the game shows this. So I decided to reimplement rebuilding logics for Villages that have to be rebuilded. This means a minimum of one village for each biome. Benefit for it: Special events where you can save a live of a villager that is in danger, will send the villager to one of the villages which unlocks shops and other useful thing. This villages will be safe zones for dedicated server games but you have to defend this villages from monster attacks that will be random but only on one village at a time will be attacked. Means this is a constant mission in the game which was planned for the game since the very beginning.
- How to play Questline | At this moment you start the game with a questline that guides you through the mechanics of the game. This questline will be deleted because of the fact that most of the players ignoring it. But In replace I will add pop up messages for stuff you are doing the first time and a journal where you can read about every mechanic that will teach you things you may want to know.
I know some of you will not agree with this points and maybe you will never play the game again. But making this descision is more than important.
Thank you for all of your support, bug posts and everything you have to share. Your voice is always important but sometimes I have to hear to my own thoughts and I think this is the right way of doing it now.