Re.Poly V. 0.4.2
Hey there girls and guys. Sorry for updating and rerolling the update on saturday. There was a bug that caused the game fo freeze every second which was not playable.
In this update I implement the fruit press where you can craft juices to handle thirst better than before.
Also I implemented a new working station which is for higher equipment tiers like Steel.
Throwing spears is now possible and the new battleaxes are throwable too.
In the next update I will implement the new logics for your own villages. Found villagers will not be send to a village anymore, they will follow you until they reach a village center and they will do tasks visualy. Like going to trees and and fell them etc.
This will help you by making better progress. I hope you like this update and please tell me if something is not working as intended :)
Update Notes Version 0.4.2
Additions:
+ Added: Info which types of fuel you can use for the specific object
+ Added dissolve effect on animals and breeding animals
+ Added soul leave effect on animals and breeding animals
+ Added: Spears can now be thrown. Just hold the right mouse button to go into aiming mode and left mouse button to throw (beware of the throw drop)
+ Added item: Homestone. Can be crafted with 5 magic crystals and 5 stones. It will teleport you to your respawn point.
+ Added: Summoning paticle effects and sounds
+ Added: The time the meteorites remain on the map will be displayed on the big map in the menu now
+ Added: The time your death loot will stay in the world will be displayed on the big map in the inventory now
+ Added workstation: Fruit press
+ Added item: Raspberry juice
+ Added item: Apple juice
+ Added item: Tomato juice
+ Added weapon: Stone Battleaxe
+ Added weapon: Copper Battleaxe
+ Added weapon: Iron Battleaxe
+ Added: Battleaxes can be thrown
+ Added weapon: Katana
+ Added Working station: Metal Press (Crafting Steel stuff and higher)
+ Added Character customization: Weight
- Removed the "None" selection from max FPS cap to prevent graphics card overheating
Changes:
- Nerved: Arrows and bolts deal too much crit damage
- Changed: Not every critical damage will cause the AI to knock back
- Changed: The data name of the character save is changed to fix the multiplayer bugs. This means you have to design your character new. This will not affect your savegames
- Changed: The characterr is much slower when aiming
- Changed: Picked up tools or weapons will be placed in the hotbar if there is space. If not they will go to the inventory
- Changed: The time you can get ressources from breeding animals is reduced to 20 minutes instead of an hour
Fixes:
- Fixed: When a respawn point is set and the char dies you will respawned in the tree cave and a double is standing in your bed
- Fixed: Gems do not work on armor
- Fixed: Translations for use ladder is missing
- Fixed: Village center is not placeable when a bed is in range
- Fixed: Unlocked mounts list will not be saved
- Fixed: Double Doorframe is not shown in the building menu after learning it
- Fixed: Game crashes when the beehive is opened and the automatic crafting starts in multiplayer games
- Fixed: Graphics Preset selection is empty when opening the Graphics options
- Fixed: Sometimes Projectiles fly trough AI
- Fixed: Some projectiles where blocked by the own character
- Fixed: Arrows that hit something will not be displayed
- Fixed: It is possible to put a range weapon into a range weapon
- Fixed: Compost bin do not add the fertilizer when it is completed crafting
- Fixed: The watering status of crop plots and the crop soil row is showing text with decimals
- Fixed: Honey is filling up water more than it is written in the description
- Fixed: When closing a workbench or the character inventory and open another workstation, the last selected blueprint is displayed.
- Fixed: The nighttime music is looping without an end
- Fixed: Odd misshitting resources with tools
Known bugs:
All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation
In this update I implement the fruit press where you can craft juices to handle thirst better than before.
Also I implemented a new working station which is for higher equipment tiers like Steel.
Throwing spears is now possible and the new battleaxes are throwable too.
In the next update I will implement the new logics for your own villages. Found villagers will not be send to a village anymore, they will follow you until they reach a village center and they will do tasks visualy. Like going to trees and and fell them etc.
This will help you by making better progress. I hope you like this update and please tell me if something is not working as intended :)
Update Notes Version 0.4.2
Additions:
+ Added: Info which types of fuel you can use for the specific object
+ Added dissolve effect on animals and breeding animals
+ Added soul leave effect on animals and breeding animals
+ Added: Spears can now be thrown. Just hold the right mouse button to go into aiming mode and left mouse button to throw (beware of the throw drop)
+ Added item: Homestone. Can be crafted with 5 magic crystals and 5 stones. It will teleport you to your respawn point.
+ Added: Summoning paticle effects and sounds
+ Added: The time the meteorites remain on the map will be displayed on the big map in the menu now
+ Added: The time your death loot will stay in the world will be displayed on the big map in the inventory now
+ Added workstation: Fruit press
+ Added item: Raspberry juice
+ Added item: Apple juice
+ Added item: Tomato juice
+ Added weapon: Stone Battleaxe
+ Added weapon: Copper Battleaxe
+ Added weapon: Iron Battleaxe
+ Added: Battleaxes can be thrown
+ Added weapon: Katana
+ Added Working station: Metal Press (Crafting Steel stuff and higher)
+ Added Character customization: Weight
- Removed the "None" selection from max FPS cap to prevent graphics card overheating
Changes:
- Nerved: Arrows and bolts deal too much crit damage
- Changed: Not every critical damage will cause the AI to knock back
- Changed: The data name of the character save is changed to fix the multiplayer bugs. This means you have to design your character new. This will not affect your savegames
- Changed: The characterr is much slower when aiming
- Changed: Picked up tools or weapons will be placed in the hotbar if there is space. If not they will go to the inventory
- Changed: The time you can get ressources from breeding animals is reduced to 20 minutes instead of an hour
Fixes:
- Fixed: When a respawn point is set and the char dies you will respawned in the tree cave and a double is standing in your bed
- Fixed: Gems do not work on armor
- Fixed: Translations for use ladder is missing
- Fixed: Village center is not placeable when a bed is in range
- Fixed: Unlocked mounts list will not be saved
- Fixed: Double Doorframe is not shown in the building menu after learning it
- Fixed: Game crashes when the beehive is opened and the automatic crafting starts in multiplayer games
- Fixed: Graphics Preset selection is empty when opening the Graphics options
- Fixed: Sometimes Projectiles fly trough AI
- Fixed: Some projectiles where blocked by the own character
- Fixed: Arrows that hit something will not be displayed
- Fixed: It is possible to put a range weapon into a range weapon
- Fixed: Compost bin do not add the fertilizer when it is completed crafting
- Fixed: The watering status of crop plots and the crop soil row is showing text with decimals
- Fixed: Honey is filling up water more than it is written in the description
- Fixed: When closing a workbench or the character inventory and open another workstation, the last selected blueprint is displayed.
- Fixed: The nighttime music is looping without an end
- Fixed: Odd misshitting resources with tools
Known bugs:
All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation