Re.Poly V 0.5.1
Update Notes Version 0.5.1
Additions:
+ Added: Drinking from a rain catcher or water barrel directly is possible now
+ Added more light to the bosscaves to make 2 handed fighting possible
+ Added: Well
+ Added item: Water skin (Unlockable by getting animal hide into your inventory and can be crafted in the character)
+ Added logics to drink from water actors by simply pressing the second interaction (Default: F)
+ Added: Possibility to drink from water surfaces
+ Added: Real first person view
+ Added Third person field of view slider to graphic options
Changes:
- Changed: Water catcher catches rain more efficient (1l every 30 seconds)
- Changed: Rain catcher and Water Barrel only have one water display
- Changed: Water bottles and copper water bottles can be filled or emptied at the water barrel and the rain catcher
- Changed: It is only possible to place water related items into the water barrel or rain catcher
- Changed: Description on how to get water in the "How to play" tab
- Changed: To fill a water container like Bucket, watering can or any other container you can drink from you simply have to press the secondary interaction key (Default: F)
- Changed: Being in first person view will show the armor now
Fixes:
- Fixed: It is not possible to quick move an item into the rain catcher or the water barrel (No drag and drop only anymore. You can shift+ left click now)
- Fixed: Motion blur seems to reapply itself after the character dies and the setting is turned off
- Fixed: Horses and breeding animals will not give back the correct projectile when loot is falling
- Fixed: Trees in the tropical lands are having a wrong mesh after hitting them
- Fixed: Fort tower interaction text is missing
- Fixed: The village center glow is too heavy
- Fixed: Using a battleaxe and a claw in dual wield, the blocking end up in the start throw animation which is wrong
- Fixed: It is not possible to attack with a battleaxe while jumping
- Fixed: Stone mace do not need ropes to craft
- Fixed: some blocking animations
Additions:
+ Added: Drinking from a rain catcher or water barrel directly is possible now
+ Added more light to the bosscaves to make 2 handed fighting possible
+ Added: Well
+ Added item: Water skin (Unlockable by getting animal hide into your inventory and can be crafted in the character)
+ Added logics to drink from water actors by simply pressing the second interaction (Default: F)
+ Added: Possibility to drink from water surfaces
+ Added: Real first person view
+ Added Third person field of view slider to graphic options
Changes:
- Changed: Water catcher catches rain more efficient (1l every 30 seconds)
- Changed: Rain catcher and Water Barrel only have one water display
- Changed: Water bottles and copper water bottles can be filled or emptied at the water barrel and the rain catcher
- Changed: It is only possible to place water related items into the water barrel or rain catcher
- Changed: Description on how to get water in the "How to play" tab
- Changed: To fill a water container like Bucket, watering can or any other container you can drink from you simply have to press the secondary interaction key (Default: F)
- Changed: Being in first person view will show the armor now
Fixes:
- Fixed: It is not possible to quick move an item into the rain catcher or the water barrel (No drag and drop only anymore. You can shift+ left click now)
- Fixed: Motion blur seems to reapply itself after the character dies and the setting is turned off
- Fixed: Horses and breeding animals will not give back the correct projectile when loot is falling
- Fixed: Trees in the tropical lands are having a wrong mesh after hitting them
- Fixed: Fort tower interaction text is missing
- Fixed: The village center glow is too heavy
- Fixed: Using a battleaxe and a claw in dual wield, the blocking end up in the start throw animation which is wrong
- Fixed: It is not possible to attack with a battleaxe while jumping
- Fixed: Stone mace do not need ropes to craft
- Fixed: some blocking animations