Re.Poly Update Version 0.2.5
Hi there girls and guys. In this month update I could not fit the plan to implement the dragon mother event and the system to expand mount controls. The reason for that is the huge amount of bug reports that I got. I am happy about it because I have fixed so many bugs and even the dedicated server verson is working much better.
So I have to put the content I could not add this month to the next month update. Sorry about that but I want to have everything more stable before I put in more content.
The Update notes contains all the stuff that I do including the hotfixes posted this month. Have a nice day and I hope we meet us on the Discord server :)
Update Notes Version 0.2.5
Additions:
+ Added text info for building parts, usables and when a chicken or rabbit is catched
+ Added info to the taming game which keys are have to be pressed to play the game
+ Added: Using the right mouse while holding a weapon or some tools without a shield the character will block the incoming hit and reduces the durability by the damage income (Means after some blocks with a weapon the weapon will be broken when the durability is 0)
+ Added sound effect and a display icon on the left side that stays for 20 seconds when you are invited to a guild
+ Added: Chickens are visible in the coop now
+ Added: Rabbits are visible in the rabbit cage now
+ Added: Map icon for the mount that was previously used
+ Added a check for eating logics for mounts and animals if a player is present or not. If not the eating process will not be fired
+ Added logics to use pillars as building reference to build houses without foundations
+ Added half pillar building structure
+ Added partial controller support (Everything except of UI interactions like inventory etc)
+ Added 6 new ingame music tracks and 1 night music track
+ Added snappoints to add ladders to the laddered ceiling ladders
+ Added item: Copper Shovel
+ Added item: Iron Shovel
+ Added item: Half iron gate
- Removed starting items from Furnace, Campfire and every other workstation that needs fuel to prevent the Item creation exploit
- Removed dust from cutting tree hit particle effect
Changes:
- Changed: Female leather hat to a leather hood model
- Changed: Female leather chest armor model
- Changed: Wooden staff model
- Changed: Honey is usable now and will heal 5% of your HP
- Changed: Use the mouse wheel give you the ability to scroll through the quick bar
- Changed: Default key for changing build height is left Ctrl now
- Changed: To rotate a build part you have to hold left alt (Because the mouse wheel changes slots now this is the only way)
- Changed: The default key for evading is the middle mouse button now
- Changed: Made some landscape place a bit more plane to offer a bit more building space
- Changed: Made the taming game a bit taller so you have some extra time to react to the movement
- Changed: Map icons will shrink now when you zoom into the map
- Changed: Chat window will stay visible longer now
- Changed: Press the "Take All" Button or using the shortcut will take all and close the window
- Changed: The Durability for fire magic is raised from 100 to 250
- Changed: Using skillpoints on agility will increase the max energy by 5 per point
- Changed: The furnace will only work with coal to melt ores
- Changed: Copper greataxe model
- Changed: Iron greataxe model
- Changed: Set the default FPS to 60 instead of maximum possible for the first start (If you notice a high graphics use just change the FPS setting to 60)
- Changed: walking backwards will not prevent you from getting hit by the AI (Destroys the OP Bow tactics)
- Changed: Bow and magic AI will run away from you to get better positioning when you get too near instead of coming closer to make them less OP
- Changed: The default damage of the staff is raised from 15 to 30
- Changed: Combat will not stop your character anymore and the animations will be reduced to offer a hit and run system
- Changed: Shield block is possible when jumping now
- Changed: Attacking while falling/jumping is possible
- Changed: Using a shield with a bihander or greataxe is not possible anymore (Because of animation work it is not that optical fine)
- Changed: Removed the right mouse attacks
- Changed: Using food etc. is possible while jumping now
- Changed: Jumping while using food etc. is possible now
- Changed: The floating numbers when you attack something will be displayed at the hitted object now
- Changed: Right mouse will no longer trigger an extra attack. The attacks that were bound to the right mouse will be triggered when the character jumps to have a down attack.
- Changed: Crafting blueprint for cutting block no longer requires copper but 40 planks instead
- Changed: Wearing a cloth hat will show up your selected hair type now
- Changed: Bow will straw with right mouse button and shoot with left mouse button now. Only pressing left mouse will do nothing.
- Changed: shooting with a crossbow or bow is possible while jumping
- Changed: All moving animations for weapons and tools to more static, less moving animations
- Changed: Wooden Staff will loose durability when used now
- Changed: The night is much brighter now
- Changed: Cloth and leather armor do not have updated icons
- Changed: Pigs, Akata, Ouzun and Jabalou can eat plants and meat now, because they are omnivores
- Changed: The quest "How to survive 9" will no longer requires to only kill deers but you still have to collect raw meat
- Changed: Quest objectives that requires to craft something will be accomplished when the crafting progress starts instead of when it is finished
- Changed: Resource achievements will only count when gather from a resource
- Changed: Putting back items into a loot container that is dropped by AI or the player is not possible anymore
- Changed: small wall shelves should not have an inventory so I took it out (Destroy it to get the items in it back)
- Changed: Sprinting mode will now be deactivated when pressing shift again. It will no longer be deactivated when you stand still. Shift will toggle it
- Changed: Triangle Ceiling now needs 2 other triangle ceilings to have support instead of 3
- Changed: Chimneys can only be placed on walls when a foundation or ceiling is underneath it
- Changed: Magical recycler will give back resources based on the condition of the items
- Changed: Crafting something on crafting stations will no longer give EXP to prevent group EXP farming (Exploit fix)
- Changed: Placing a structure that will be destroyed because of no support will give back the item
- Changed: Close combat AI (Goblins, Skeletons and ghost ai) will attack your structures when they are between the AI and you
- Changed: Wood club model and icon
- Changed: Stone sword model and icon
- Changed: Respawn of resources will need 3 ingame days now
Fixes:
- Fixed: Changing the character optics and gender is not working for a new game
- Fixed: Players have no names ingame sometimes. Added an extra check for it so it should fix it in savegames too
- Fixed: Straight stairs are not working
- Fixed: Water splash sound is missing when jumping into water with a mount
- Fixed: Interaction and hitting objects in first person view does not work properly
- Fixed: Crafting blueprints are shown as craftable or not craftable even if resources are in the inventory or not
- Fixed: Birch tree collision
- Fixed: Through is not placeable on foundations
- Fixed: Floating destroyable crates and barrels
- Fixed: When a loot bag is between the player and something else the bag blocks your hit
- Fixed: The Quest where you have to learn the sharp stone will not be completed if you learn it before the quest is active
- Fixed: When the host starts building, the preview actor is displayed for the client and the client can interact with it
- Fixed: Meteorite is rotating on the ground
- Fixed: Event messages text box is too small in various languages
- Fixed: Collisions with vegetables you find in the world (no collision with the player or AI anymore)
- Fixed: Map image looks like it is not rendered correctly
- Fixed: triangle ceilings do not have support on roof parts
- Fixed: Roof inner corner collisions blocking walls under some circumstances
- Fixed: Roof inner corner looks a bit off on one side
- Fixed: mining is hard to do because of a lot of misshits
- Fixed: Gorothga's cave map symbol is missing
- Fixed: Ai is stuck in the environment or sitting on trees
- Fixed: Ceilings can not be attached to pillars
- Fixed: Roof inner corner collisions
- Fixed: Roof outer corner collisions
- Fixed: Goblin archer shoots through rocks
- Fixed: Shield or torch can be used while holding a bow
- Fixed: "Required" text on the blueprints window is not translated
- Fixed: "Learn Blueprint" text on the blueprints tab is not translated
- Fixed: Pressing "Default" to reset the keys in the keybinding window will not set the keys to the default configuration
- Fixed: Too many male animals when a child animal grows
- Fixed: Pine Forest AI is stuck in the environment sometimes
- Fixed: Crop plot and crop soil row water amount is decreasing too fast
- Fixed: Sylvana Bosscave spot is not present on the map
- Fixed: Raspberry bush says "Minimum: Stone hatchet" instead of "Fists"
- Fixed: Magic recycler throws out too much resources for certain items
- Fixed: Goblin killer Achievement is not working
- Fixed: Moving resources, that are required for quests, around your inventory will count for the quest
- Fixed: Moving items around your inventory will be counted to resource achievements
- Fixed: Chandelier and Candlestick are giving back wrong items or nothing when picking up
- Fixed: Right clicking on a saddle without having a container or mount storage open will make the saddle disappear
- Fixed: When shooting an Arrow the client will not straw another arrow when still in aiming mode
- Fixed: Fort wall or door have strange rotations when snapping to another wall or door
- Fixed: Picking up a Stone Double Doorframe will give you the wooden one
- Fixed: Earning timers are set to 40 seconds (now 1 per day)
- Fixed: Black Sheep do not show the interface of it
- Fixed: Stone half roof do not give back the item when picking it up
- Fixed: the quest "how to plant part 1" do not count the seeds when taking from containers
- Fixed: right clicking on an armor part while another armor part is in a container will swap them in wrong places
- Fixed: The Player count that is displayed for dedicated servers is always 0 (Should work now but has to be tested)
- Fixed: kill Gorothka the giant achievement counts for the other bosses too
- Fixed: When a character was killed when not online the items in the inventory are still present (Duplication exploid)
- Fixed: Stamina is still used when climbing or gliding with a glider
- Fixed: Some mounts have too much energy
- Fixed: Pine Forest cave map points are missing
- Fixed: Yldrig is completely missing
- Fixed: Wolf has no death animation and stand still
- Fixed: Jabalou dropps Yldrigs Antlers
- Fixed: reverse triangle ceiling has wrong ceiling snap points and triangle ceiling snap points
- Fixed: Collision for ceilings that are placed on reverse triangle roofs are wrong
- Fixed: Triangle ceilings do not have support from reverse triangle roofs
- Fixed: Players can jump on Mounts wich gives the possibility to stack on each other
- Fixed: Foundation fence collision is not correct
- Fixed: Some crafting blueprints have no time to craft
- Fixed: Reinforced Door can not be crafted
- Fixed: Standing on the magical recycler will rotate the character
- Fixed: When eating meat on the back of a mount, the status information on the left side will not be shown
- Fixed: Chimney is only placeable on one side of a wall
- Fixed: The water purifier contains 4 wood when placing it
- Fixed: Foundations can be build on foundations when snapping them to nearby foundations
- Fixed: Windowframes, Doorframes, Double Doorframes, Crop Plots and Hatch doors do not give back doors, windows, locks and plant seeds when being destroyed with the hammer
- Fixed: Walking over stone building parts sounds like walking on grass
- Fixed: Building a structure that will be destroyed because no support is given will give EXP (EXP Exploit)
- Fixed: Wrong or strange rotations when players are riding a mount (Multiplayer)
- Fixed: Minimap and Map in the menu is not accurate
- Fixed: Rain and heavy weather is present too much
- Fixed: Bosses do not notice players that sitting on mounts
- Fixed: Sitting on a mount makes it hard to see the info bubbles sometimes
- Fixed: Goblin waves do not spawn goblins
- Fixed: Dragon Mother event will not stop
- Fixed: When mounting while gliding the glider still remains and the animation too
- Fixed: Some moose do not have a name displayed
- Fixed: Some breeding animals can be breed more than once in a time
- Fixed: Sometimes the player gets stuck into an animal when it attacks you
- Fixed: Info bubble on Sylvana the witch is not visible
- Fixed: Female Chest Armor is displayed wrong sometimes (Multiplayer)
- Fixed: Double doors are not showing the right open/close state on multiplayer games
So I have to put the content I could not add this month to the next month update. Sorry about that but I want to have everything more stable before I put in more content.
The Update notes contains all the stuff that I do including the hotfixes posted this month. Have a nice day and I hope we meet us on the Discord server :)
Update Notes Version 0.2.5
Additions:
+ Added text info for building parts, usables and when a chicken or rabbit is catched
+ Added info to the taming game which keys are have to be pressed to play the game
+ Added: Using the right mouse while holding a weapon or some tools without a shield the character will block the incoming hit and reduces the durability by the damage income (Means after some blocks with a weapon the weapon will be broken when the durability is 0)
+ Added sound effect and a display icon on the left side that stays for 20 seconds when you are invited to a guild
+ Added: Chickens are visible in the coop now
+ Added: Rabbits are visible in the rabbit cage now
+ Added: Map icon for the mount that was previously used
+ Added a check for eating logics for mounts and animals if a player is present or not. If not the eating process will not be fired
+ Added logics to use pillars as building reference to build houses without foundations
+ Added half pillar building structure
+ Added partial controller support (Everything except of UI interactions like inventory etc)
+ Added 6 new ingame music tracks and 1 night music track
+ Added snappoints to add ladders to the laddered ceiling ladders
+ Added item: Copper Shovel
+ Added item: Iron Shovel
+ Added item: Half iron gate
- Removed starting items from Furnace, Campfire and every other workstation that needs fuel to prevent the Item creation exploit
- Removed dust from cutting tree hit particle effect
Changes:
- Changed: Female leather hat to a leather hood model
- Changed: Female leather chest armor model
- Changed: Wooden staff model
- Changed: Honey is usable now and will heal 5% of your HP
- Changed: Use the mouse wheel give you the ability to scroll through the quick bar
- Changed: Default key for changing build height is left Ctrl now
- Changed: To rotate a build part you have to hold left alt (Because the mouse wheel changes slots now this is the only way)
- Changed: The default key for evading is the middle mouse button now
- Changed: Made some landscape place a bit more plane to offer a bit more building space
- Changed: Made the taming game a bit taller so you have some extra time to react to the movement
- Changed: Map icons will shrink now when you zoom into the map
- Changed: Chat window will stay visible longer now
- Changed: Press the "Take All" Button or using the shortcut will take all and close the window
- Changed: The Durability for fire magic is raised from 100 to 250
- Changed: Using skillpoints on agility will increase the max energy by 5 per point
- Changed: The furnace will only work with coal to melt ores
- Changed: Copper greataxe model
- Changed: Iron greataxe model
- Changed: Set the default FPS to 60 instead of maximum possible for the first start (If you notice a high graphics use just change the FPS setting to 60)
- Changed: walking backwards will not prevent you from getting hit by the AI (Destroys the OP Bow tactics)
- Changed: Bow and magic AI will run away from you to get better positioning when you get too near instead of coming closer to make them less OP
- Changed: The default damage of the staff is raised from 15 to 30
- Changed: Combat will not stop your character anymore and the animations will be reduced to offer a hit and run system
- Changed: Shield block is possible when jumping now
- Changed: Attacking while falling/jumping is possible
- Changed: Using a shield with a bihander or greataxe is not possible anymore (Because of animation work it is not that optical fine)
- Changed: Removed the right mouse attacks
- Changed: Using food etc. is possible while jumping now
- Changed: Jumping while using food etc. is possible now
- Changed: The floating numbers when you attack something will be displayed at the hitted object now
- Changed: Right mouse will no longer trigger an extra attack. The attacks that were bound to the right mouse will be triggered when the character jumps to have a down attack.
- Changed: Crafting blueprint for cutting block no longer requires copper but 40 planks instead
- Changed: Wearing a cloth hat will show up your selected hair type now
- Changed: Bow will straw with right mouse button and shoot with left mouse button now. Only pressing left mouse will do nothing.
- Changed: shooting with a crossbow or bow is possible while jumping
- Changed: All moving animations for weapons and tools to more static, less moving animations
- Changed: Wooden Staff will loose durability when used now
- Changed: The night is much brighter now
- Changed: Cloth and leather armor do not have updated icons
- Changed: Pigs, Akata, Ouzun and Jabalou can eat plants and meat now, because they are omnivores
- Changed: The quest "How to survive 9" will no longer requires to only kill deers but you still have to collect raw meat
- Changed: Quest objectives that requires to craft something will be accomplished when the crafting progress starts instead of when it is finished
- Changed: Resource achievements will only count when gather from a resource
- Changed: Putting back items into a loot container that is dropped by AI or the player is not possible anymore
- Changed: small wall shelves should not have an inventory so I took it out (Destroy it to get the items in it back)
- Changed: Sprinting mode will now be deactivated when pressing shift again. It will no longer be deactivated when you stand still. Shift will toggle it
- Changed: Triangle Ceiling now needs 2 other triangle ceilings to have support instead of 3
- Changed: Chimneys can only be placed on walls when a foundation or ceiling is underneath it
- Changed: Magical recycler will give back resources based on the condition of the items
- Changed: Crafting something on crafting stations will no longer give EXP to prevent group EXP farming (Exploit fix)
- Changed: Placing a structure that will be destroyed because of no support will give back the item
- Changed: Close combat AI (Goblins, Skeletons and ghost ai) will attack your structures when they are between the AI and you
- Changed: Wood club model and icon
- Changed: Stone sword model and icon
- Changed: Respawn of resources will need 3 ingame days now
Fixes:
- Fixed: Changing the character optics and gender is not working for a new game
- Fixed: Players have no names ingame sometimes. Added an extra check for it so it should fix it in savegames too
- Fixed: Straight stairs are not working
- Fixed: Water splash sound is missing when jumping into water with a mount
- Fixed: Interaction and hitting objects in first person view does not work properly
- Fixed: Crafting blueprints are shown as craftable or not craftable even if resources are in the inventory or not
- Fixed: Birch tree collision
- Fixed: Through is not placeable on foundations
- Fixed: Floating destroyable crates and barrels
- Fixed: When a loot bag is between the player and something else the bag blocks your hit
- Fixed: The Quest where you have to learn the sharp stone will not be completed if you learn it before the quest is active
- Fixed: When the host starts building, the preview actor is displayed for the client and the client can interact with it
- Fixed: Meteorite is rotating on the ground
- Fixed: Event messages text box is too small in various languages
- Fixed: Collisions with vegetables you find in the world (no collision with the player or AI anymore)
- Fixed: Map image looks like it is not rendered correctly
- Fixed: triangle ceilings do not have support on roof parts
- Fixed: Roof inner corner collisions blocking walls under some circumstances
- Fixed: Roof inner corner looks a bit off on one side
- Fixed: mining is hard to do because of a lot of misshits
- Fixed: Gorothga's cave map symbol is missing
- Fixed: Ai is stuck in the environment or sitting on trees
- Fixed: Ceilings can not be attached to pillars
- Fixed: Roof inner corner collisions
- Fixed: Roof outer corner collisions
- Fixed: Goblin archer shoots through rocks
- Fixed: Shield or torch can be used while holding a bow
- Fixed: "Required" text on the blueprints window is not translated
- Fixed: "Learn Blueprint" text on the blueprints tab is not translated
- Fixed: Pressing "Default" to reset the keys in the keybinding window will not set the keys to the default configuration
- Fixed: Too many male animals when a child animal grows
- Fixed: Pine Forest AI is stuck in the environment sometimes
- Fixed: Crop plot and crop soil row water amount is decreasing too fast
- Fixed: Sylvana Bosscave spot is not present on the map
- Fixed: Raspberry bush says "Minimum: Stone hatchet" instead of "Fists"
- Fixed: Magic recycler throws out too much resources for certain items
- Fixed: Goblin killer Achievement is not working
- Fixed: Moving resources, that are required for quests, around your inventory will count for the quest
- Fixed: Moving items around your inventory will be counted to resource achievements
- Fixed: Chandelier and Candlestick are giving back wrong items or nothing when picking up
- Fixed: Right clicking on a saddle without having a container or mount storage open will make the saddle disappear
- Fixed: When shooting an Arrow the client will not straw another arrow when still in aiming mode
- Fixed: Fort wall or door have strange rotations when snapping to another wall or door
- Fixed: Picking up a Stone Double Doorframe will give you the wooden one
- Fixed: Earning timers are set to 40 seconds (now 1 per day)
- Fixed: Black Sheep do not show the interface of it
- Fixed: Stone half roof do not give back the item when picking it up
- Fixed: the quest "how to plant part 1" do not count the seeds when taking from containers
- Fixed: right clicking on an armor part while another armor part is in a container will swap them in wrong places
- Fixed: The Player count that is displayed for dedicated servers is always 0 (Should work now but has to be tested)
- Fixed: kill Gorothka the giant achievement counts for the other bosses too
- Fixed: When a character was killed when not online the items in the inventory are still present (Duplication exploid)
- Fixed: Stamina is still used when climbing or gliding with a glider
- Fixed: Some mounts have too much energy
- Fixed: Pine Forest cave map points are missing
- Fixed: Yldrig is completely missing
- Fixed: Wolf has no death animation and stand still
- Fixed: Jabalou dropps Yldrigs Antlers
- Fixed: reverse triangle ceiling has wrong ceiling snap points and triangle ceiling snap points
- Fixed: Collision for ceilings that are placed on reverse triangle roofs are wrong
- Fixed: Triangle ceilings do not have support from reverse triangle roofs
- Fixed: Players can jump on Mounts wich gives the possibility to stack on each other
- Fixed: Foundation fence collision is not correct
- Fixed: Some crafting blueprints have no time to craft
- Fixed: Reinforced Door can not be crafted
- Fixed: Standing on the magical recycler will rotate the character
- Fixed: When eating meat on the back of a mount, the status information on the left side will not be shown
- Fixed: Chimney is only placeable on one side of a wall
- Fixed: The water purifier contains 4 wood when placing it
- Fixed: Foundations can be build on foundations when snapping them to nearby foundations
- Fixed: Windowframes, Doorframes, Double Doorframes, Crop Plots and Hatch doors do not give back doors, windows, locks and plant seeds when being destroyed with the hammer
- Fixed: Walking over stone building parts sounds like walking on grass
- Fixed: Building a structure that will be destroyed because no support is given will give EXP (EXP Exploit)
- Fixed: Wrong or strange rotations when players are riding a mount (Multiplayer)
- Fixed: Minimap and Map in the menu is not accurate
- Fixed: Rain and heavy weather is present too much
- Fixed: Bosses do not notice players that sitting on mounts
- Fixed: Sitting on a mount makes it hard to see the info bubbles sometimes
- Fixed: Goblin waves do not spawn goblins
- Fixed: Dragon Mother event will not stop
- Fixed: When mounting while gliding the glider still remains and the animation too
- Fixed: Some moose do not have a name displayed
- Fixed: Some breeding animals can be breed more than once in a time
- Fixed: Sometimes the player gets stuck into an animal when it attacks you
- Fixed: Info bubble on Sylvana the witch is not visible
- Fixed: Female Chest Armor is displayed wrong sometimes (Multiplayer)
- Fixed: Double doors are not showing the right open/close state on multiplayer games