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Update V. 0.0.6c

Hi there girls and guys,

in this update I focused on mounts and interactions. You no longer have to collect the special items and soul essence to get a mount. You now can simply tame them with a lasso. I hope you like the system :)

I also changed the display of everything you can interact with. There are bubbles with the most important infos like how long it takes a cow to give new milk etc.

Please tell me if something is bugged on the discord server.

In the next update the caves will finally be in the game :)


Update notes Patch 0.0.6c



Additions:

+ Added 2 new quests for learning blueprints
+ Added item: Small healing potion (Heals 30% of your health)
+ Added blueprint learning tab: Medical
+ Added blueprint learning tab: Wagons
+ Added item: Picture Frame
+ Added Item: Memory Relic (Item to learn a random blueprint [Rare Item])
+ Added Workstation: Research table
+ Added logics to learn the blueprint of an item via the research table (You need the item you want to learn)
+ Added mounts as real objects in the world
+ Added saddle models for every mount
+ Added item: Saddle
+ Added mount: Jabalou (Mystical Boar)
+ Added Jabalou to the Dark Forest biome
+ Added Taming minigame
+ Added Health to mounts
+ Added state indicator (Name + Health) to mounts
+ Added Energy level to mounts
+ Added Energy drain and regeneration to Mounts
+ Added Mount Info UI
+ Added inventory menu tabs for map, guild and journal


- Removed the mount menu
- Removed the green soul that trades mounts from the Green lands
- Removed item: Soul essence
- Removed Painting Frame from the research list and removed the functionality because of fatal error crashes
+ Added 2 new quests for learning blueprints
+ Added 2 new quests that teaches how to tame a mount




Changes:

- Changed: Mounts are actual objects in the world now.
- Changed: Horses and otehr mountable animals can be tamed with a lasso now
- Changed: Horses are tameable and mountable now
- Changed: Wild horses are running away from the player now
- Changed: Forward direction of mounts is now the rotation of the mount not the mouse anymore (Look around while riding is possible now)
- Changed: Mounts are only ridable when a saddle is attached
- Changed: Mounts are only ridable by the person who catched it or guild members
- Changed: Mounts are killable now
- Changed: It is possible to kill sleeping players
- Changed: All Horses, Ilbeza, Phenx, Jabalou and Yldrig can be attached to a carriage
- Changed: Door lock UI will be closed after you typed in the code
- Changed: Moved the Map into the inventory window
- Changed: Moved the Guild UI into the inventory window
- Changed: Moved Journal into the inventory menu
- Changed: Moved the Air indicator to the middle of the screen to see your oxygen status a bit better.
- Changed: Oxygen status will only be shown when going underwater now




Fixes:

- Fixed: simple bed will not show up in the crafting menu after learning it
- Fixed: Bed will not show up in the workbench crafting menu after learning it
- Fixed: Missing Blueprint references (Crafting but no resulting item)
- Fixed: wood fence is missing in the cutting block crafting table
- Fixed: wrong images for some building parts
- Fixed a quest where you have to craft a bedroll (Now it is a simple bed)
- Fixed Loot wagons are invisible
- Fixed: Some blueprints are missing in the blueprints list to learn
- Fixed: Some blueprints do are not shown in the crafting list
- Fixed: Beehive needs 50 beehives to be crafted
- Fixed: When start swimming the char will kind of sink into the ground
- Fixed: Ouzun landing animation is verry slippery
- Fixed: Spamming the Interaction key when mounting and dismounting will cause a break in the functionality
- Fixed: Ladders are not attachable to walls
- Fixed: Place building stuff will remove one extra item when it is placed in the inventory
- Fixed: When respawning the other player infos will not be displayed when they are in near
- Fixed: Some trees are still have the unlimited tree bug
- Fixed: When crafting something for a quest in the workbench etc. the quest will not be finished when taking the crafted item out

Update Version 0.0.6b

Hey there girls and guys. In this update I changed a lot of stuff.

I removed the building system because I implemented a system to learn blueprints. You will notice that when you start a game, you will only have a few blueprints. You have to collect memory fragments which you can obtain via killing enemies or destroy the new crates/barrels that are placed at the pathways.

Building parts will be craftable at the cuttingblock and the new implemented stonemason workbench.

I hope you like this update. Feel free to post your opinion on the Discord server. I hpe we text us there :)



Update Notes Version 0.0.6b



Additions:

+ Added armor stand (Mannequin) to attach armor and swap them
+ Added equipment: Cloth gloves
+ Added Stonemason Workbench
+ Added a new model for the bedroll
+ Added world Loot variation 1
+ Added world Loot variation 2
+ Added world Loot variation 3
+ Added Blueprint learning system
+ Added item: Memory Fragment
+ Added Wood building parts crafting blueprints to the cutting block (Wood parts are now craftable in it)
+ Added admin console (Default is the F1 key)
+ Added console command "kill" (Kills the own character)

- Removed building window
- Removed the ability to walk over an item to pick it up. Since resources are going directly in your inventory it is no longer needed




Changes:

- Changed: Renamed the bedroll to simple bed
- Changed: Updated the torch icon to the actual model
- Changed: The female model is less skinny now.
- Changed: The player inventory slots are a bit smaller now
- Changed: The player inventory has 8 additional slots
- Changed some UI elements
- Changed: Hotbar slots are a bit smaller now
- Changed: Reduced the campfire inventory slots to 6
- Changed: Raised the Workbench inventory slots to 36
- Changed: Reduced the furnace inventory slots to 6
- Changed: Reduced the tannery inventory slots to 6
- Changed: Raised cutting block inventory slots to 18
- Changed: Raised Alchemy table inventory slots to 18
- Changed: Reduced seed Machine inventory slots to 6
- Changed: Reduced Spinning wheel inventory slots to 6



Fixes:

- Fixed small sign can not be placed at the front of a chest when it is on top of something or on the ground
- Fixed Cow and Bull collision (It will not be able to walk through a normal doorframe)
- Fixed: Carriages will not spawn when build them and resources will be gone
- Fixed Client can not interact with world portals
- Fixed map will be opened on the host when a client interact with a portal
- Fixed a problem where you can not unequip a tool/weapon when using a repair kit on it
- Fixed: player is continue punshing when open one of the menus

Guilds or Groups?

Hey there girls and guys. It's been a while since the guild system is taking place into the game but I wonder if it is like you want it to have.

Some people asked for controller support but at this moment there are way too much interfaces and menus to make it a good experience. So i brainstormed a bit and thought about a simple group system with a maximum of 10 players where you can see if they are online etc.

But I don't want to decide this on my own. I want you to decide this :)

So I made a poll for you to choose.

Guilds or Goups (please vote)

Have a nice weekend and stay tuned for the next update :)

Update V 0.0.6a

Hey there girls and guys,

in todays patch I added some new decorations and helpful storage stuff to better manage your goods. I hope you will like it. Some of the stuff was asked out by you so I added them. Feel free to tell me everything you want to see in the game. To do so please join the discord server :)

In the next patch I will add a way to scrap stuff you do not need anymore to get raw materials out of it.
The mount system will be changed too so you will have a better feeling by getting mounts. Stay tuned for the next update and have a nice weekend :)



Update Notes Version 0.0.6a


Additions:

+ Added UI element to see if you can build or not when a building sphere is placed
+ Added guild chat channel
+ Added big shelf (4 Chests are possible to place on)
+ Added small wall sign (placeable on walls and chests)
+ Added logics to attach small wallsigns to chests
+ Added chair 2
+ Added chair 3
+ Added possibility to sit on chairs
+ Added chandelier (attachable to floors)
+ Added floor lamp (attachable to floors)
+ Added weapon rack
+ Added magic shrine crafting animation
+ Added spinning wheel crafting animation
+ Added anvil crafting animation
+ Added tanning rag crafting animation
+ Added new storage chest model
+ Added storage chest opening and closing animation
+ Added small chest opening and closing animation
+ Added missing object texts

- Removed Building sphere Radius sphere (Optical stuff)



Changes:

- Changed: Raised shield item durability
- Changed: The stoage chest has a new model
- Changed: The small chest model is a bit bigger now
- Changed: Fences are only placeable in 90° angle now
- Changed: Updated storage chest icon to the new model



Fixes:

- Fixed: wall signs are not placeable on walls
- Fixed: the text for small chest only shows "chest" instead of the right name
- Fixed: some model collisions are too big or small
- Fixed some decorations can not be placed
- Fixed: Magical turret has no building collisions

Update V 0.0.6

Hi there girls and guys,

In this week I thought it would be nice to give you a little hint of what is coming in the next few weeks. So I decided to add some traps which will deal damage to players and monsters. I hope you like them and if you have some ideas for other traps and base defending stuff, feel free to tell me on the discord server :)


Update Notes Version 0.0.6


Additions:

+ Added wooden spikes (Deals a small amount of damage and slows players and AI)
+ Added: Copper spike trap
+ Added: Iron spike trap
+ Added: Magical turret
+ Added: Interaction text amount of items a pickup item have
+ Added: Magical Shard
+ Added: Blueprint to the alchemy table to craft magic crystals out of magic shards
+ Added: Blueprint to the alchemy table to craft magic shard out of magic crystal
+ Added: Magic shard to the meteoroid loot table
+ Added workbench crafting animation
+ Added cutting block crafting animation

- Removed buildable portals (I know it is sad but it will stop people from griefing each other)
- Removed weapon, range weapon and tool-slot from the character window




Changes:

- Changed: Building something on building parts (Like chests etc.) will now take the rotation reference from the building part to guarantee a better aligned rotation
- Changed: Wood barricades will deal damage to players and AI now
- Changed: Moved wooden barricade to the traps tap
- Changed: Moved the door lock and the building sphere to the wooden build parts tab
- Changed: Floors can be placed on half walls now
- Changed: To teleport to another teleporter you have to stand on top of one
- Changed: Map teleporters are interactable now
- Changed: When the meteoroid event is starting it will spawn 3 instead of one




Fixes:

- Fixed: Hotbar slots are not usable or changeable after switching weapons while hitting or using
- Fixed: Walking on a wooden foundation will sound like grass
- Loading a game will cause the meteor timer to start from the beginning
- Fixed clients are not able to build
- Fixed: Bear trap will trigger while in building mode
- Fixed floor swing trap will trigger while in building mode
- Fixed: Ladders can be placed at foundations when they are stick into the landscape which will cause the player to fall under the map