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New Landmasses

Patch 0.2a


Additions:

- Added Anvil
- Added Tannery
- Added Icons for anvil, tannery and cutting block
- Added 5 biome landmasses
- Added Trees etc. for Dark Forest, Swamp, and Iceland


Changes:

- The Crafting menu now only shows things you can craft. (Handy only, Workbench only etc.)



Update V0.2 Bug Fixing and optical stuff

Additions:

- Added the possibility to blend out every UI element for making screenshots (with Z key)
- Added the possibility to activate a free cam to orbit around the character (With X key)
- Added the possibility to zoom in and out in free cam mode (Mouse wheel up or down)
- Added the possibility to scroll betwenn the Weapons or tools in the quick bars with mousewheel
- Added Tree falling logics
- Added Rock breaking logics
- Foundation will spawn carriers automatically if there is space underneath it


Changes:

- The death bag will now dissapear after 20 minutes instead of 5
- Reduced the crafting cost for ropes to 3 fibers
- Changed the compass needle
- Health, water and hunger UI is now smaller
- Notifications are now smaller
- The stone furnace now have light, smoke and better fire particles
- Foundations and Floors can be rotated now


Fixes:

- Fixed Rotation Info showing on joined players when no building is in hands
- Fixed Inventory stacking
- Swinging sound will not be heared over the map anymore
- Splash sounds will not be heared over the map anymore
- Cooked brown mushroom do have effects now
- Corrected some german translations
- Underwatersound will not be replicated to other players now
- Fixed Compass. Loading/Saving, Respawning and Joining work now
- Fixed dead bag icon dissappears

Killed the bugs

I almost killed every bug that was in the game for now.

Over the quiet time here, I fixed a lot of stuff, added a lot of stuff and in the
future I will post all updates here.

The game works as it should be and I'am proud of the progress.

Stay interested and thank you for any support.

Free Green Lands Update V1.1

Updatenotes:

Additions:

- added rebuilding shrines
- added rebuidling shrine indicators
- added rebuildable buildings
- added logic to rebuild villages
- added logic to fill the rebuilding shrines
- added logic to destroy the boss sealstone
- added logic to destroy the barrier to the bosscave
- added the first biome boss
- added 3 types of enemys (Goblin Warrior (Male), Goblin Warrior (Female) Goblin Warlock
- added weapons for the 3 enemy types
- added targeting system (Middle Mouse Button)
- added switch between targets with Mousewheel
- added big copper axe
- added big iron axe
- added the boss cave
- added 3 caves for gather copper
- added horses (Not yet possible to find)
- added riding logics
- added new water shader
- added new underwater shader
- added Minimap
- added Markers for other Players on the Minimap

Animations:

- reworked the animations depending on handling with swords
- added combos for swords
- added combos for big axes
- added combos for bow
- added animations for enemy types
- added animations for the biome boss
- added riding animations
- added horse animations

Changes:

- Startup Menu is now changed, so you can choose between single and multiplayer
- When creating a multiplayer session, you can choose 1 of 3 savegames to play with
- you can now save the game manually (Autosave is disablet for now)
- Animals and enemys now will spawn randomly on the map (Performance will be better in the future)
- removed Item conditions
- removed the compass
- removed the time and date
- weather is removed for later updates
- Torches will be ignited with the Q Button and it is enought to have one in the inventory

Languages

- added german translation

Fixes:

- sometimes you could't hit with weapons or evade. This problem is fixed
- fall damage wasnt enabled. Now it is
- crouching into water don't cause glitching anymore
- Plants will now be saved and loaded correctly
- Buildings will be saved and loaded correctly
- you can now drink water from every water source


Known Issues and bugs:

- AI performance is still causing low FPS at some time
- plants can be plantet into each other
- AI is not intelligent enought
- Buildparts are a little buggy in placement and optically they did't fit together right

The Rebuilding Process

Hi there. Today I want to show you how far I'm with the rebuilding process.
I've done a littel video, to show you how it works. If you have any suggestions for make it a little better, feel free to tell me.

Videolink: https://youtu.be/lc3wyj2uLS8