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Re.Poly V. 0.4.4

Hey there girls and guys.

This week's update brings the tropical lands into the game. Sure it is not completely finished because the explorable places and rebuildable stuff is coming in future updates but I guess you will have fun discovering the biome.

Next weeks update will bring in the desert into the game. I try to do my best to do things as fast as I can. Feel free to post bugs to finally make the game clean and smooth :)



Update Notes Version 0.4.4


Additions:


+ Added animal: Tiger
+ Added animal: Panther
+ Added animal: Crocodile
+ Added animal: Leopard
+ Added animal: Panda bear
+ Added Monster: Spider
+ Added Monster: Behemoth
+ Added Monster: Fractal mage
+ Added a billboard that will show you if a placed water catcher will be able to catch rain or not
+ Added: AI will get falling damage
+ Added Weapon: Steel Battleaxe
+ Added Weapon: Steel Greataxe
+ Added Weapon: Steel Greathammer
+ Added weapon: Steel Mace
+ Added weapon: Steel Claws
+ Added Weapon: Steel Sword
+ Added Weapon: Steel Bihander

- Removed: Weather change effect for the snow biome for now (Will be readded later)


Changes:

- Steel ingot recipe is needing limestone now


Fixes:

- Fixed: Magical ammunition can not be stacked in the inventory
- Fixed: Dropping arrows on a range weapon that has not the max ammo will adding the whole stack you drop on the weapon which will cause item dublication
- Fixed: Cooking pot will not regenerate health and energy like the campfire does
- Fixed: AI can not use foundation steps
- Fixed: AI can not use other stairs
- Fixed: Placed breeding animals have odd rotations in X and Y
- Fixed: Animal AI is shoving the player around instead of attacking
- Fixed: Walking backwards prevents you from AI attacks
- Fixed: Adjusted the weather volume to a normal state so you can leave the settings to max
- Fixed: Unlimited building placement bug
- Fixed: Normal iron Armor have the same cold resistance values as the lined one
- Fixed: Some german translations
- Fixed: The quest "Lost Memories" take the memory fragments but will not be finished. Now the quest only finishes when you have the whole amount of Memory Fragments.

Re.Poly Version 0.4.3

Hey there girls and guys.

Not much this time because I had not much time but the tropical lands are almost finished.
I added the voice chat but be aware that this has to be tested and it is possible that it will may not work properly.



Update Notes Version 0.4.3


Additions:

+ Added: Voice chat
+ Added: Setting a waypoint will add a waypoint icon on the minimap which is always present on the minimap
+ Added: Tropical lands Teleporters
+ Added: 4 Tropical lands caves
+ Added ressource: Gold ore (Unlocked when the Tropical lands are finished in the next update)
+ Added item: Gold ingot (Unlocked when the Tropical lands are finished in the next update)
+ Added item: Limestone (Unlocked when the Tropical lands are finished in the next update)
+ Added: When your Character dies you can select to spawn at the nearest activated fire shrine now
+ Added Equipment: Leather Cape
+ Added animal: Tiger (Unlocked when the Tropical lands are finished in the next update)
+ Added animal: Panther (Unlocked when the Tropical lands are finished in the next update)
+ Added animal: Crocodile (Unlocked when the Tropical lands are finished in the next update)
+ Added animal: Leopard (Unlocked when the Tropical lands are finished in the next update)
+ Added animal: Panda bear (Unlocked when the Tropical lands are finished in the next update)




Changes:

- Changed: Doubled the amount of clay a shovel will dig
- Changed: Crafting the steel armor reqires limestone (Unlocked when the Tropical lands are finished in the next update)
- Changed: When it rains it will now snow in the snow biome




Fixes:

- Fixed: Phallanx talent do not work as intended
- Fixed: Phallanx hitting will cause the animation to be wrong after the hit
- Fixed: Wheat seed will not be learned when wheat is picked up
- Fixed: When using a glider and stop using it above the ground right before you would land the character dies. Now the falling damage is calculated from the point you unequip the glider
- Fixed: Using the phalanx Talent on a mount will cause a throw of the spear instead of hitting with it
- Fixed: It is possible to put small magic types into the hotbar even if the battlemage talent is not unlocked
- Fixed: The ring of illumination will be toggled off when the character gets damage
- Fixed: Random attached projectiles that were shoot from AI
- Fixed: Stone and iron Bihander can not be learned
- Fixed: Battleaxe will be thrown instead of hitting when two weapons were held
- Fixed: Invisible walls blocking the way to the third boss
- Fixed: Chat is stuck when closing the inventory
- Fixed: Double Doorframe is missing for normal wood build parts
- Fixed: Placing something will not cost resources
- Fixed: Gem of harvesting will do nothing on shovels
- Fixed: Horses can still be tamed the old way
- Fixed: Wrong torch rotation in multiplayer games
- Fixed: The show/Hide tooltip of the cape says helmet instead of cape
- Fixed: Arrows are flying in the air after AI is getting killed
- Fixed: AI have no swimming animations
- Fixed: AI can not swim
- Fixed: It is possible to put a gem of strenght into ranged weapons (Will be possible in future updates)


Demo fix and a little Hotfix

Hey there. I messed up the demo. You got a purchase info which is absolutely nonsense. I fixed that and I apoligize for this issue.

Fixes:

- Fixed the demo

- Fixed: the spear will be thrown instead of hitting when the phallanx talent is used
- Fixed: The Phallanx stance will be withdrawed after hitting with the spear

Re.Poly V. 0.4.2

Hey there girls and guys. Sorry for updating and rerolling the update on saturday. There was a bug that caused the game fo freeze every second which was not playable.

In this update I implement the fruit press where you can craft juices to handle thirst better than before.
Also I implemented a new working station which is for higher equipment tiers like Steel.

Throwing spears is now possible and the new battleaxes are throwable too.

In the next update I will implement the new logics for your own villages. Found villagers will not be send to a village anymore, they will follow you until they reach a village center and they will do tasks visualy. Like going to trees and and fell them etc.

This will help you by making better progress. I hope you like this update and please tell me if something is not working as intended :)




Update Notes Version 0.4.2


Additions:

+ Added: Info which types of fuel you can use for the specific object
+ Added dissolve effect on animals and breeding animals
+ Added soul leave effect on animals and breeding animals
+ Added: Spears can now be thrown. Just hold the right mouse button to go into aiming mode and left mouse button to throw (beware of the throw drop)
+ Added item: Homestone. Can be crafted with 5 magic crystals and 5 stones. It will teleport you to your respawn point.
+ Added: Summoning paticle effects and sounds
+ Added: The time the meteorites remain on the map will be displayed on the big map in the menu now
+ Added: The time your death loot will stay in the world will be displayed on the big map in the inventory now
+ Added workstation: Fruit press
+ Added item: Raspberry juice
+ Added item: Apple juice
+ Added item: Tomato juice
+ Added weapon: Stone Battleaxe
+ Added weapon: Copper Battleaxe
+ Added weapon: Iron Battleaxe
+ Added: Battleaxes can be thrown
+ Added weapon: Katana
+ Added Working station: Metal Press (Crafting Steel stuff and higher)
+ Added Character customization: Weight

- Removed the "None" selection from max FPS cap to prevent graphics card overheating



Changes:

- Nerved: Arrows and bolts deal too much crit damage
- Changed: Not every critical damage will cause the AI to knock back
- Changed: The data name of the character save is changed to fix the multiplayer bugs. This means you have to design your character new. This will not affect your savegames
- Changed: The characterr is much slower when aiming
- Changed: Picked up tools or weapons will be placed in the hotbar if there is space. If not they will go to the inventory
- Changed: The time you can get ressources from breeding animals is reduced to 20 minutes instead of an hour



Fixes:

- Fixed: When a respawn point is set and the char dies you will respawned in the tree cave and a double is standing in your bed
- Fixed: Gems do not work on armor
- Fixed: Translations for use ladder is missing
- Fixed: Village center is not placeable when a bed is in range
- Fixed: Unlocked mounts list will not be saved
- Fixed: Double Doorframe is not shown in the building menu after learning it
- Fixed: Game crashes when the beehive is opened and the automatic crafting starts in multiplayer games
- Fixed: Graphics Preset selection is empty when opening the Graphics options
- Fixed: Sometimes Projectiles fly trough AI
- Fixed: Some projectiles where blocked by the own character
- Fixed: Arrows that hit something will not be displayed
- Fixed: It is possible to put a range weapon into a range weapon
- Fixed: Compost bin do not add the fertilizer when it is completed crafting
- Fixed: The watering status of crop plots and the crop soil row is showing text with decimals
- Fixed: Honey is filling up water more than it is written in the description
- Fixed: When closing a workbench or the character inventory and open another workstation, the last selected blueprint is displayed.
- Fixed: The nighttime music is looping without an end
- Fixed: Odd misshitting resources with tools



Known bugs:

All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation


Fixed Multiplayer bugs!

Hey there. Just a quick fix for the multiplayer issues.

The double bug and losing everything bug is finally gone.

All you have to do now is update your character in the main menu and save it and everything is fine :D