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Re.Poly News

Fixed Multiplayer bugs!

Hey there. Just a quick fix for the multiplayer issues.

The double bug and losing everything bug is finally gone.

All you have to do now is update your character in the main menu and save it and everything is fine :D

Re.Poly V. 0.4.1

Hey there girls and guys. I updated the game and in this update I finally implemented the rebuilding logic. For the start you can rebuild the first village that is in the center of the green lands. I don't want to tell too much but you have to do something and some quests are added too. I hope you like this update and stay tuned for the next one :)



Update Notes Version 0.4.1


Additions:

+ Added logics to rebuild World objects
+ Added Souls that appear when you rebuild some world objects that have quests for you with nice rewards
+ Added twig building parts
+ Added: Sticks can be crafted out of wood now (4 sticks for one wood)
+ Added arrow trails to see how arrows and bolts fly
+ Added: Torches to goblins when it is nighttime
+ Added: Bebuildable Village to the center of the green lands
+ Added: Quests for the rebuildable village
+ Added: Seedshop (After rebuilding and finishing the quest for the farm)
+ Added: Breeding Animal shop (After rebuilding and finishing the quest for the animal farm)
+ Added: Blacksmith shop (After rebuilding and finishing the quest for the blacksmith)


-Removed annoing shoot particle effect



Changes:

-Changed: Memory fragments will no longer be stored as an item. It will be handled as money and will be important for traders later on
-Changed: Copper ingot needs 3 instead of 5 ores
-Changed: Reduced the crafting needs for stone pickaxe and stone hatchet from 10 sticks and 10 stone to 5 sticks and 5 stone
-Changed: Alchemy Table crafting requirement "Magic Crystal" is changed to magic shard
-Changed: Raised burning times of Fiber: to 10 sek , stick to 25 sek, wood zo 80 sek, planks to 40 sek
-Changed: Watering can can be filled on water sources like the wooden bucket is filled
-Changed: Plants will grow without water now but very slow
-Changed: Wateret plants will grow faster now
-Changed: Fertilized Plants will grow much faster now
-Changed: Reduced the Nail needs for building parts significantly
-Changed: Reduced the crafting time for planks and wooden beams
-Changed: Exp will not be gained when the character reached level 100
-Changed: Gathering resources will be giving resources each hit like it was before (But the amounts are balanced)
-Changed: Campfire and chimney regenerate health when standing next to them
-Changed: Simple bed is much cheaper in crafting resources
-Changed: Campfire restores a little more energy over time
-Changed: Reduced the nail count for the workbench
-Changed: Reduced nail needs for bird houses
-Changed: Raised the time it needs for AI to respawn to 20 minutes
-Changed: Quests where you have to collect something will check if you have the items in your inventory/Equipment/Hotbar
-Changed: Upgrading build parts logically requires to learn the next tier blueprint
-Changed: Beehives will need sugar to produce honey



Fixes:

-Fixed: Moving an item via drag and drop to your inventory will not check if you can learn a new blueprint from that item
-Fixed: Water catcher, Water Barrel and Water purifier are missing in the Research table
-Fixed: Selecting a building part to place it will cause the display to show a question mark and no info
-Fixed: gaining Exp will crash the game when the character level is lvl 100
-Fixed: Water Container, Water catcher and water purifier are missing in the building selection window
-Fixed: When shooting with a bow or crossbow the arrow/bolt will have a off position which feels unnatural (It is on point now but beware of the bullet drop)
-Fixed: Crossbow do not shoot bolts even if it is reloaded
-Fixed: Detection of hitting the head is not working properly
-Fixed: Jabalou rotations
-Fixed: Wild jabalou do not have walking animations
-Fixed: First person camera position when crouched
-Fixed: First person crouching causes hands to disappear
-Fixed: Reload bug for ranged weapons
-Fixed: Beehive is not displayed in the building window after learning it
-Fixed: Fertilizer will not be learned and compost bins are useless
-Fixed: Upgrading twig parts will have the wrong result
-Fixed: Fiber can not be used as fuel in campfires
-Fixed: Beehive will do nothing
-Fixed: Big fireball deals no damage on breeding animals
-Fixed: Village center is not that easy to place
-Fixed: Quest tracking status is not correct
-Fixed: Gems will not raise the attributes of shields correctly
-Fixed: Multiplayer respawn bug where the char loses everything (hopefully)


Known bugs:

All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation

Hosted multiplayer issue

Hey there. I noticed a huge bug in hosted multi-player games. As soon as you die and respawn your character data is corrupted which causes to spawn a character that has no name and no items.

The only thing you can do is relog at this time while I am working on fix this bug.

Sorry for that but no worries. I will take care of it

Super Sale for this week and vacation

Hey there girls and guys.

Re.Poly is on a mega sale with 50% discount. If you have friends who were not sure before they have a one time opportunity :D

I am on vacation for this week so don't be bothered when I am not fast in answering questions. I have to regain some energy but after that I am full in charge for new stuff and your questions etc :D

Re.Poly Version 0.4.0

Hey there girls and guys. In this update I added the talent system, but different as it may sound. There are shrines that needs specific items like boss souls to unlock for example the berserker talent where you can hold a great weapon in each hand. Try it out and in the next update I finally bring back the rebuilding logics and places to rebuild for benefits you will need in the future. I hope you enjoy the update.



Update Notes Version 0.4.0


Additions:

+ Added: Talent shrines where you be able to unlock talents
+ Added a room under the big tree. Entrance is next to the big tree
+ Added Steam Achievement: Shrine of fire
+ Added: Tips for specific actions in the game to give new players a better start into the game
+ Added logics to add a gem to weapons, armor and tools to raise the stats
+ Added item: Gem of strength (Tier I)
+ Added item: Gem of strength (Tier II)
+ Added item: Gem of strength (Tier III)
+ Added item: Gem of Armor (Tier I)
+ Added item: Gem of Armor (Tier II)
+ Added item: Gem of Armor (Tier III)
+ Added item: Gem of Harvesting (Tier I)
+ Added item: Gem of Harvesting (Tier II)
+ Added item: Gem of Harvesting (Tier III)
+ Added bird sound effects
+ Added fox sound
+ Added deer sound
+ Readded Memory fragments to mystic animals and enemy loot tables
+ Added biome entering info to the top screen



Changes:

- Changed: Arrows will be learned by picking up sticks or feathers
- Changed: Enemies will only knock back when the player deals critical damage now
- Changed: Range Enemies will no longer run away from you when you are too near. They will change to a melee weapon and behavior
- Changed: Normal enemies are able to dodge backwards now
- Changed: Dodging is not possible while attacking now to create a decision making combat feeling
- Changed: Event messages are a bit more at the left of the creen
- Changed: Event messages for new blueprints will show to which workstation the new blueprint is unlocked
- Changed: The selection box in the research table is replaced by a button bar to make it more intuitive
- Changed: Armor is more balanced now
- Changed: AI is more challenging
- Changed: To learn a blueprint you only need half of the crafting blueprints to learn it instead of the full materials
- Changed: Tanning rack needs cloth instead of leather (because it is not possible to research it the normal way)
- Changed: Tanning rack needs less nails to build and learn
- Changed: Nails are craftable in the workbench instead of the anvil now
- Changed: Bushes will offer 3-5 sticks instead of 1-4
- Changed: Trees will drop sticks sometimes
- Changed: Character state (Life, thirst etc.) is visible when open the inventory etc
- Changed: Double claw animations will use both weapons now
- Changed: dual wielding animations use both weapons now
- Changed: Meteorite will contain magic shards and ores instead of wood and other stupid stuff that makes no sense
- Changed: Crates in destroyed villages and other places (Not the ones at the roads) will contain more useful stuff and with a small chance they can contain leather armor and the new gems
- Changed: Dual wielding is not possible by default anymore
- Chanded: Reduced respawn time



Fixes:

- Fixed: When the Host is starting to build something the client will see the building part that is floating around
- Fixed: Building menu is closing when a ignitet torch is held
- Fixed: The object info window does not hide at some situations
- Fixed: Torch is missing to learn
- Fixed: When the character dies energy, water and hunger is still on the same level as at the moment the character died
- Fixed: Shields are missing in the armor Tab of the research table
- Fixed: Missing blueprint in the research table for the saddle
- Fixed: Broken stuff can be dismantled with the full amount of the needed crafting materials of it
- Fixed: dropping ammunition to a bow that has less than the max ammunition in it will fill it completely
- Fixed: Item Options (Right clicking an item) are very far off the place with different resolutions
- Fixed: Torch still causes building to be interrupted
- Fixed: Iron sword do not need iron
- Fixed: Stone Greathammer do not need stone
- Fixed: Iron armor and Shield will be erased when copper armor and shield will be learned
- Fixed: Open the building menu while hitting will cause the player to do a hit loop
- Fixed: Magic animals will drop Leather instead of animal hide
- Fixed: Stonemason workbench do not have the blueprint for stone bricks
- Fixed: Mount items are not stackable
- Fixed: Campfire is not placeable near other structures
- Fixed: Breeding food is not learnable
- Fixed: Dropping a range weapon with ammunition in it and picking it up will erase the info of the ammunition item
- Fixed: Road crates and barrels do not break when you hit them to exactly 0 durability
- Fixed: Resources do not respawn correctly



Known bugs:

All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation