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Join the Discord-Server and decide about features

Hi there girls and guys.

I just want to inform you that I made polls on the discord server that I use to decide which features
will be implemented into the game. This will give you the opportunity to have a great influence on what will happen.

Your voice is most important so I invite you to meet me there.

Link: https://discord.gg/PMXCp8WEWf

Have a nice weekend and thank you all for your great support :)

Hotfix Notes Version 0.2.2

Hotfix Notes Version 0.2.2


Additions:

+ Added: Using the right mouse while holding a weapon or some tools without a shield the character will block the incoming hit and reduces the durability by the damage income (Means after some blocks with a weapon the weapon will be broken when the durability is 0)



Changes:

- Changed: The furnace will only work with coal to melt ores
- Changed: Copper greataxe model
- Changed: Iron greataxe model
- Changed: walking backwards will not prevent you from getting hit by the AI (Destroys the OP Bow tactics)
- Changed: Bow and magic AI will run away from you to get better positioning when you get too near instead of coming closer to make them less OP
- Changed: The default damage of the staff is raised from 15 to 30
- Changed: Combat will not stop your character anymore and the animations will be reduced to offer a hit and run system
- Changed: Shield block is possible when jumping now
- Changed: Attacking while falling/jumping is possible
- Changed: Using a shield with a bihander or greataxe is not possible anymore (Because of animation work it is not that optical fine)
- Changed: Removed the right mouse attacks
- Changed: Using food etc. is possible while jumping now
- Changed: Jumping while using food etc. is possible now
- Changed: The floating numbers when you attack something will be displayed at the hitted object now
- Changed: Right mouse will no longer trigger an extra attack. The attacks that were bound to the right mouse will be triggered when the character jumps to have a down attack.
- Changed: Set the default FPS to 60 instead of maximum possible for the first start (If you notice a high graphics use just change the FPS setting to 60)



Fixes:

- Fixed: Through is not placeable on foundations
- Fixed: When a loot bag is between the player and something else the bag blocks your hit
- Fixed: The Quest where you have to learn the sharp stone will not be completed if you learn it before the quest is active
- Fixed: When the host starts building, the preview actor is displayed for the client and the client can interact with it
- Fixed: Meteorite is rotating on the ground
- Fixed: Floating destroyable crates and barrels
- Fixed: Event messages text box is too small in various languages
- Fixed: Collisions with vegetables you find in the world (no collision with the player or AI anymore)
- Fixed: Map image looks like it is not rendered correctly

Hotfix V 0.2.1

Hotfix Notes Version 0.2.1


Additions:

+ Added info to the taming game which keys are have to be pressed to play the game



Changes:

- Changed: Made some landscape place a bit more plane to offer a bit more building space
- Changed: Made the taming game a bit taller so you have some extra time to react to the movement
- Changed: Map icons will shrink now when you zoom into the map
- Changed: Chat window will stay visible longer now
- Changed: Press the "Take All" Button or using the shortcut will take all and close the window
- Changed: The Durability for fire magic is raised from 100 to 250
- Changed: Using skillpoints on agility will increase the max energy by 5 per point


Fixes:

- Fixed: Changing the character optics and gender is not working for a new game
- Should be fixed: Players have no names ingame sometimes. Added an extra check for it so it should fix it in savegames too
- Fixed: Straight stairs are not working
- Fixed: Water splash sound is missing when jumping into water with a mount
- Fixed: Interaction and hitting objects in first person view does not work properly
- Fixed: Crafting blueprints are shown as craftable or not craftable even if resources are in the inventory or not
- Fixed: Birch tree collision let the character stuck in it


Update V 0.2.0

Hey there girls and guys.

In this update I replaced the old map with a complete new one. This one only has 3 biomes with future biomes to come.

This time caves are present and some places to explore and loot. Some of the places are only placeholders and will be changed in future updates but I had to block them to prevent you from building at this places and destroy your savegames.

A propos savegames: Yes I had to wipe your savegames because it is a complete new map and it had caused a lot of extreme errors and issues. So Yes, you have to start a new game. Sorry about that but it is neccessary.

To see what is planned this year just take a look on the roadmap here: Re.Poly Roadmap

I hope you like the update and I hope the performance boost that is present you will no longer have overheated graphics cards. :)



Update notes Version 0.2.0


Additions:

+ Added green land caves
+ Added Pine forest caves
+ Added snow biome caves
+ Added new leather chest armor (male)
+ Added new leather chest armor (female)
+ Added Sword forward dash attack (starts a combo too)
+ Added sword air attack
+ Added bihander jump attack
+ Added new bihander combo
+ Added bihander dash attack
+ Added new greataxe combo
+ Added greataxe jump attack
+ Added greataxe dash attack
+ Added birch tree model to the green lands
+ Added shrines that has to be activated which grants memory fragments (works client side so every player in a session can activate them individually)
+ Added 3 goblin forts to the green lands
+ Added text info for building parts, usables and when a chicken or rabbit is catched



Changes:

- Changed: Sword combos are more straight forward now
- Changed: right mouse attack can now be triggered as a combo + combination
- Changed: Shields can be used with any type of weapon except of bow and crossbow
- Changed: Rock, Coal and copper models
- Changed: berry bushes and normal bushes will not block the character anymore
- Changed: Natural Beehives will only be present in the green lands
- Changed: Breeding animals are randomly placed all over the green lands biome instead of having specific places for them
- Changed: Wooden staff model
- Changed: Honey is usable now and will heal 5% of your HP
- Changed: Use the mouse wheel give you the ability to scroll through the quick bar
- Changed: default key for changing build height is left Ctrl now
- Changed: To rotate a build part you have to hold left alt (Because the mouse wheel changes slots now this is the only way)
- Changed: the default key for evading is the middle mouse button now


Fixes:

- Fixed: drag and drop tools, weapons etc. on or off the hotbar will not change the attached models of them
- Fixed: dragging and dropping weapons etc. from the hotbar to drop them will not remove the attached model from the char
- Fixed: Some bosses do not spawn sometimes
- Fixed: Upgrading the roof corner inner will cause to change it to a reverse triangle roof



Inventory slot reduction

Hey there girly and guys.

I am struggling hard with a bug on dedicated servers and I tried a lot of stuff but nothing helped, except of one solution. The bottleneck here is the amount of slots a player has. The information that is send from the server to the client is too big to handle.

So I had to reduce the amount of slots the player has.

But no worries I am working on a solution to give you back the space you had. I can seperate information so I will add a backpack that has 12 slots.

Yes 12 slots. That means instead of 36 slots your character will have only 24 slots.

Items that were in that slots could be deleted when you load a savegame. If not, make sure you store the last 2 rows of your inventory somewhere else and kill your char to prevent future bugs.

Again, I am sorry for this reduction but it was the only way.

Have a nice weekend