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Inventory slot reduction

Hey there girly and guys.

I am struggling hard with a bug on dedicated servers and I tried a lot of stuff but nothing helped, except of one solution. The bottleneck here is the amount of slots a player has. The information that is send from the server to the client is too big to handle.

So I had to reduce the amount of slots the player has.

But no worries I am working on a solution to give you back the space you had. I can seperate information so I will add a backpack that has 12 slots.

Yes 12 slots. That means instead of 36 slots your character will have only 24 slots.

Items that were in that slots could be deleted when you load a savegame. If not, make sure you store the last 2 rows of your inventory somewhere else and kill your char to prevent future bugs.

Again, I am sorry for this reduction but it was the only way.

Have a nice weekend

Hotfix V 0.1.0

Hotfix Notes Version 0.1.0


Additions:

+ Added Animations for player mounting ridables
+ Added version control to servers



Changes:


Changed: Roof parts are placeable on ceilings and foundations



Fixes:


- Fixed: Bed and simple bed placement is sometimes bad when there is a slope
- Fixed: Ceilings can not be placed on windowed roofs
- Fixed: Triangle ceiling can not be placed on half walls
- Fixed: Walls can not be attached to half walls
- Fixed: Roof parts can not be attached to half walls
- Fixed: Pillars are not placeable between walls
- Fixed: Items are broken when logging in to a hosted game or a dadicated server
- Fixed: Some quests are not in the journal
- Fixed: Quests will not be loaded correctly
- Fixed: Fiber count for How to survive part 2 is now more then needed for the next quest
- Fixed: Rabbits have wrong colors when releasing them
- Fixed: The color of the top a female char is wearing will not be changed in the main menu
- Fixed: Arrows flying in air and disappear

Re.Poly Update V 0.1.0

Hithere girls and guys :)

In this first themed monthly update I added some stuff for breeding animals and changed the building parts to their final form. I hope you like what you see :)

Major bugs are finally fixed too and I hope they will never come back :D
But please tell me if they are still there ;)

Next month the new map will be coming into the game with all caves and explorable places.
This will cause a wipe for you but it has to be done. So take this month as a testing and destroying test of the game and try anything out to break the game. I hope you will find something and I hope you will post it on the discord server.

Have a nice day and see you at the hotfix post :)



Re.Poly Version 0.1.0 Update notes


Additions:

+ Added natural beehives
+ Added natural beehives to the green lands and dark forest biome
+ Added Windowed Roof
+ Added Stone Windowed Roof
+ Added item: Chicken Coop
+ Added functions to put chickens into the chicken coop
+ Added functions to slaughter a chicken
+ Added chicken coop UI
+ Added item: Raw Chicken
+ Added item: Cooked Chicken
+ Added recipe to the cooking pot: Cooked chicken
+ Added animal: Rooster
+ Added logics to breed chickens
+ Added item: Rabbit cage
+ Added logics to breed rabbits
+ Added logics to catch rabbits
+ Added item: Table (2)
+ Added item: Table (3)
+ Added animal Trough
+ Added hunger to breeding animals
+ Added hunger to mounts
+ Added logics for breeding animals and mounts to check for a trough and take food from it (Trough has a radius of 65 foot [20m])
+ Added logics to mounts to check for food in their inventory first
+ Added logics to mounts and breeding animals to reduce health when the food bar is empty
+ Added item: Magical recycler (transforms a crafting item into its parts)

+ Raised the mount inventory space to compensate the item transport carriage deletion


- Removed: Sloped Wall right because the left one can be rotated to fit the other side
- Removed carriages (They are buggy and do not work as intended. Maybe they will come back into the game later on)


Changes:


- Changed: Fences that can be placed on the ground will be changed to fence posts.
The posts can be placed dynamically into the world. You can connect the posts with another post.
This eliminates the crappy placement of the fences.
- Changed: Fence gate that can be placed on the ground has a new model to fit the new fence posts
- Changed: Half wall can be placed on another half wall
- Changed: Walls are placeable on half walls
- Changed: Wood build part models changed to new looking ones
- Changed: Stone build part models changed to new looking ones
- Changed: Removed Knockback when the player gets hit by AI (offers smoother battles)
- Changed: Guild requests are removed. Only invites will be shown to clients (fixes overflooding issues)
- Changed: Guild window overview will show members now to get a direct insight
- Changed: Removed Members tab from guild window


Fixes:


- Fixed: Taming minigame is too hard
- Fixed: The fort tower is not climbable
- Fixed: Water purifier is burning infinitely after the last fuel is taken
- Fixed: Gorothka the giant is walking too close to the player to trigger attacks
- Fixed: Character can rotate itself when sitting on a chair or a wagon
- Fixed: Candle Lamp will not show up in the Workbench after learning it
- Fixed: Candlestick is missing in the Blueprints window
- Fixed: A lot of build part position issues that will cause height differences
- Fixed: Ilbeza's horn will get lost after taming
- Fixed: Character will not wear armor (Optically) when relogging
- Fixed: Respawn will cause a start with 0 HP
- Fixed: Map will not be loaded on clients sometimes (Final fix)
- Fixed: Placing floors are not possible in certain situations
- Fixed: Fatal error when a client is trying to sit on a chair or a wagon
- Fixed: Wrong character rotation when sleeping on a bed
- Fixed: Item is blocking hits when it is between a target and the player
- Fixed: Double member issue in guilds
- Fixed: Removing objects will only give back the removed object but not the objects attached to it
- Fixed: Clients who disconnect a server with a building object in hands can not rejoin a server
- Fixed: Loosing players savedata on dedicated servers should be fixed
- Fixed: Bushes are not harvestable on dedicated servers
- Fixed: mount rotation issues on hosted and dedicated servers
- Fixed: Head rotation issue on mounts when rotating the mount

Roadmap for this year

Hello there girls and guys.

I took some time to make a roadmap for this year for you to see what is planned.

If you want to know anything about it you can visit the trello board I made for this here: https://trello.com/b/syqTRfb2/repoly


Have a nice day and the next update will be posted on Thuesday the 31.

Stay tuned for more infos.

Hotfix Version 0.0.6d

Hotfix Notes Version 0.0.6d


Changes:

- Changed: shields do have more durability now
- Changed: Quest "How to survive 4" raised the needed cloth amount from 13 to 16
- Changed: Rock destroy sound
- Changed: Adjusted the falldamage to be more natural in the damage you get
- Changed: Mount falling damage will be 100% when the fall is too high
- Changed: Goblin death sound is removed because of new ones that will come with the next update
- Changed: Arrows and bolts will now have a 50% chance of getting destroyed when hitting something



Fixes:

- Fixed: Female pig has an interaction info showed (should not be showed because there is nothing to do yet)
- Fixed: Clients will be dropped to the main menu when joining a hosted game
- Fixed: Animals do not run away from you when you are sitting on a mount
- Fixed: Bosses are not notice damage when sitting on a mount
- Fixed: Bosses are not dealing damage to a mount
- Fixed: Taming window will be opened on the host when a client tries to tame something from the back of a mount
- Fixed: Taming process is not over when the timer reaches Zero. It will last 1 second longer
- Fixed: Teleporting with a tamed mount from a guild member do not work
- Fixed: Quest "How to survive 5" do not contain the cloth gloves
- Fixed: Hitting a rock with the stone pickaxe sounds like the getting hit sound
- Fixed: Falldamage is not present
- Fixed: When trying to climb when you are in water the swimming animation remains instead of climbing
- Fixed: Arrows and Bolts are flying in air when they hit something
- Fixed: Interaction range for clients are very low (Have to be tested after the update because editor and builded results are different somehow)
- Fixed: Punshing a tree will give you resources
- Fixed: Minimum tool requirements are wrong