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Re.Poly News

Upcomming Update at the end of May

Hey there Girls and guys,

I know it is being qiet here but no worries. I am still working on the game.
My plan is zu finish the basic map work like caves and biomes to finally implement places to explore and a lot of more stuff + mechanics.

So do not worry that the game is dead. It is and will be more alive than before :)

Back to the older Version

Hey there girls and guys.

Implementing the voxel system seems to be a thing one man should not work on.

Every time I fix something 2 other issues will follow and I feel like I am loosing time in a never ending loop. So I decided to roll back to the version before the voxel mess and keep working further on this version.

This means the next updates will be content updates and map editing will be gone. But it means your current savegames will not work properly.... Again. Sorry about that and sorry to the people that bought the game just because voxel based maps were in the game.


I hope you can understand the descision. I want to provide a working game and not something that constantly crashes.

More than a little mess

Hey there. I know the last update was a big mess, but no worries I am on it right now and I will do all that I can to fix all the issues and problems.

I am really sorry that I could not do better in all the time it needed but no worries. I have a solution that will fix everything.

The descision to keep the old map was a bit of a romantic one but it was the wrong decision.

Learning from mistakes is a part of the life and I learned that lesson.


Next friday everything will be much better. Promised

Changing the world to a voxel world

Hey there girls and guys.

As the title says I am currently working on a voxel based map that that is running with a random seed. This means you can set a seed to generate a procedural generated world.

Biomes will always have the same space in the world but the map will be different everytime you change the seed.

Additionally it will be possible to use tools to terraform the map.

Digging holes, mine into mountains, it will all be possible.



But this will take some more time.


So no worries because there are no updates every week at this moment.


I am working every day on the game as usual.



Stay tuned for the big update that will change the game to something I always wanted for it :)

Re.Poly Version 0.6.0

Hey there girls and guys. In this update I added a Flagship that has cannons to use.
It is not 100% complete but it should work as it should. Lightning and a cooking station will be added in the next update because I guess the ship has to be tested before I add too much to it.

Some bugs were fixed too as always :)

And as always please send all bugs and issues ingame or via discord so I can fix everything :)

Have a nice weekend.




Update Notes Version 0.6.0



Additions:

+ Added: Ship
+ Added: Usable cannons on ships
+ Added: Logics to directly see how much cannonballs are in the chest
+ Added: 4 Chests with 18 slots each that will be dropped when a ship gets destroyed
+ Added: Ship Dock (Mesh is only a placeholder and a sign)
+ Added: Cannonball
+ Added: New category in the building menu where you can select the shop and the new shipdock (Category for future additions like Wagon and player interaction stuff)
+ Added: Importance map point for the church in the green lands
+ Added: Beard: Mustache



Changes:

- Changed: Thread will now cost only one wool and it will be crafted 2 instead of one Thread
- Changed: Raised the drop chance of mount items from 30% to 50%
- Changed: Clay has 150 hp instead of 50 now
- Changed: Instead of get an info of picked up stuff or gathered resources for each hit or pickup you will get a summary of the amount in one info (The amount of the info will raise instead of getting tons of icons)
- Changed: Gather resources with a tool will give you nearly the amount of items in total the resource have in HP (Gems will raise the damage to get resources faster)
- Changed: Gathering resources with tools is more balanced
- Changed: Wall Torches are placeable on pillars now
- Changed: Wall torches can be manually rotated to fit on pillars now
- Changed: Moved Shop to the new building Category
- Changed: Moved Village center and the Assembly point to the new Building category in the building window



Fixes:

- Fixed: Quest "Breeding Animals" can not be finished when you just bring a part of the needed breeding food and then another
- Fixed: Chandelier, Standing torch, Wall torch and the normal character torch have to much reddish colour and glow too heavy
- Fixed: Target is not placeable on foundations etc.
- Fixed: Pressing the jump button while sitting on a chair will cause the character to lift up
- Fixed: It is possible to rotate while sitting on a chair
- Fixed: It is possible to summon a mount while sitting on a chair
- Fixed: To gather clay the info says Copper shovel instead of stone shovel
- Fixed: There is no info that beehives need sugar to produce honey and wax
- Fixed: Repairing building parts or placed objects is not correctly possible
- Fixed: Wall torch is not placeable on doorframes
- Fixed: Hair, Helmet and Beard glitching