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Release this friday

Patch 0.2e


The Game will be released this Friday. You have to know that the game is in a really early alpha state. A lot of things will be changed and you will find a lot of bugs I think. I will catch them all with your help.

The first Update for the Early Access Progress will come out on the 26th of December. I decided to wait 2 weeks because you can post every little bug and I will fix them in this time. After this, I will do a lot more of content.



Additions:

- Added monster waves
- Added shrine progress indicator


Changes in Green Lands:

- Replaced Stone 1 with own model
- Replaced Stone 2 with own model
- Replaced Stone 3 with own model
- Replaced Shrine with own model


General Changes:

- Changed the Rebuilding Beam



Multiplayer Fixes:

- Client can now set the max craft count
- Clients will be saved when leaving a game
- Client can now stop crafting progress



General Fixes:

- Tanning Rag will now work as it should
- Fixed no weapon change when using a bow
- Monsters now unable to walk throught shrine barriers

Multiplayer and the World of Aspira

Patch 0.2d

I have to do some more little fixes to the multiplayer section. If they are done, the game will be released. Pleace notice that the game will be released in a really early state. This descision was made, because I want to brainstorm together with you. We all will form this game and it will be really huge. I have a lot of planed stuff that will come into the game but I think there will be some wishes or ideas out there, that have to be heared. If you want to use your voice, take the possibility and join the discord server here: https://discord.gg/QbGKXJe



- Added Tree of life for Green Lands
- Added nametags above players to identify players


Changes:

- It is now possible to ignite the torch, when sitting on the horse
- Reworked the monster AI and boosted performance to more than 30%
- You can craft an item with "Enter" when typing a number in crafting menu
- It is now possible to skip the Engine impression on the start of the game (Enter or Spacebar)
- Replaced Green Lands tree models with own models
- Deleted Floating Sealstones
- tweaked the shader a little

Sound:

- Adjusted the tree falling sound
- Adjusted building sound
- Adjusted swing sound


Multiplayer:

- Fixed save and load logics
- Fixed Shrine inventory interface
- Fixed floating holdable after disconnect from game
- Fixed client was not able to build
- Fixed swing sound was hearable from everywhere
- Fixed client can't sacrifice on shrines
- Fixed Shrine inventory when other players sacrifice
- Fixed client can't build
- Fixed client structure placement
- Fixed problems with AI


Fixes:

- Adjusted the torch light
- Foundation additions are now destroyed when destroy a foundation
- Building should work now as it should
- Fixed single player save logics
- Fixed Chat bug where you are not able to move when clicking out of it
- Made falling tree less bug into the ground
- Fixed structure placement

Delayed Release

Hi there guys and girls,

Re.Poly is in an really early state and have some major bugs, expecially in the multiplayer section.
Because of this issues, and because the game is made for multiplayer, I decided to work more harder to figure out these problems and fix them. I don't want to release a game that is not working like it should.

I'm sorry to delay the release by two more month, because this game is community based and your ideas and suggestions will be heared in the Early Access process.

If I fixed the problems earlier, the game will be released earlier.

You can get any informations about the progress on the Re.Poly Discord: https://discord.gg/QbGKXJe

Again I'm apologizing, but I dont want to hand you a game that is not working properly. You payed for this game, so I will give you a working product.

Cookie and Kavallo

Patch 0.2b


Additions:

- Added Summon Menu (Standart hold F)
- Added Cookie (Raven)
- Added Kavallo (Horse)
- Added possibility to fly around with Cookie
- Added possibility to blend out the UI when flying with cookie (Standart Z)
- Added possibility to summon Kavallo
- Added possibility to ride with Kavallo
- Added Cannonball Animation for jumping into water


Changes:

- Changed build cost for Hammer to 10 wood logs
- Changed crafting cost for workbench (Removed copper and raised planks to 35)
- Reduced the needed leather amount for leather clothes
- Changed the Wizard Quests to Main Quest and added it to start of a game


Sounds:

- Added summoning sound
- Added horse yelling sound
- Added raven screaming sound
- Added birdwing sound
- Added placeholder sound for male screaming


Animations:

- Added player yell animation
- Added 4 more idle animations for Kavallo


Fixes:

- Fixed inventory broke when flying with cookie
- Fixed scroll between weapons when in inventory
- Fixed the copper top cape
- Fixed doublespawn AI
- Fixed compass wrong informations
- Fixed pickup for anvil
- Fixed placement for the anvil
- Fixed hitting loop when open inventory while klick the left mouse button
- Fixed AI walk into water
- Fixed no using of buildables in multiplayer
- Fixed quests broke after death
- Fixed compass broke after flying with cookie
- Fixed Underwear bugs bugs other clothes
- Fixed Hair bugs with Helmets
- Fixed Character preview bugging hair and underwear
- The first shrine is only interactable when you have the quest for it now

New Landmasses

Patch 0.2a


Additions:

- Added Anvil
- Added Tannery
- Added Icons for anvil, tannery and cutting block
- Added 5 biome landmasses
- Added Trees etc. for Dark Forest, Swamp, and Iceland


Changes:

- The Crafting menu now only shows things you can craft. (Handy only, Workbench only etc.)