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  3. Valve Index Support & Physical Hands Update Out Now!

Valve Index Support & Physical Hands Update Out Now!

Now with full finger tracking, advanced hand and finger physics, and natural grip system, you can use your hands like never before in a VR game!

Grip, pinch, roll, twirl, palm and pickup multiple objects exactly like you would do with your real hands. Individual finger physics even allow for balancing things or wedging objects between your fingers. There is no other VR game with this level of hand physics!

Best experienced with the Valve Index controllers, but also works with the Oculus Touch and Vive controllers.


Change log:
  • New full finger tracking, advanced hand and finger physics and natural grip system. Support for Valve Index.
  • Added magazine release and slide/bolt release button mapping for handgun and assault rifle.
  • Added thumb release touch mapping for grenade. Make sure to place your thumb on the controller before pulling the pin.
  • Added crowbar physics. Use it to hook and pull objects toward you.
  • Added new sitting mannequin. Populate your vehicles easily!
  • Improved physics for large parts. Levels like the Airplane/Titanic etc. now behave more realistically without exploding out uncontrollably.
  • Improved physics stability all round. You can even balance screws on your finger!
  • Support speakers mode for surround sound. Enable this if you are not using headphones to get correct sound positioning.
  • Disable green highlight once you are holding a disassembled object.
  • Adjusted laser pointer angle downwards for comfort.
  • New controller help callouts. Added Rift S controller.
  • Fixed scaling issues on Skyscraper and Titanic.
  • Fixed bullets hitting gun when moving forward quickly.
  • Fixed level time getting reset in some cases.
  • Other minor bug fixes