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More Adventure Mode fixes, Portraits coming to Fortresses soon!

Hey Urists!

Alexandra is off today so you have to make do with me, Tanya. But I'll be brief.

As many of you probably already noticed, beta13 went live yesterday afternoon with these fixes:

[h2]New functionality[/h2]
  • right click menu has option to move more than one tile
  • npc sheets no longer give away their names unless you know them


[h2]Major fixes[/h2]
  • cleaned up an intermittent crash from playing multiple adventure worlds
  • fixed crash from some old adventurers


[h2]Minor fixes[/h2]
  • stopped lockpicking menu from popping up until that's ready
  • fixed cave adaptation
  • optimization for loading speed with regards to flow events
  • restricted some actions like bookkeeping from happening outside fort mode
  • centered display of some wide-bodied creatures (some bears, anaconda, python, some animal people


We're all hoping to get the food situation sorted soon (butchering, etc), along with many other wishes, but it'll have to wait awhile (probably 2+ weeks), because Tarn worked very very hard to bring you the beta on his birthday, then needed to hurry some crash fixes with Putnam, and now needs a small rest. He'll be back at the grindstone soon, we promise, and his fey moods will return. In the meantime, dabbling in thievery or playing as a goblin or a necromancer (edit: oops, not available yet, sorry) will also keep your belly from rumbling.

BUT! Very very shortly the portraits from Adventure Mode will be hitting the main branch for Fortress Mode, plus some bonus bugfixing while we're there, one that might be an all-time great. You'll know it when you see it in our update later this week.

Thank you for playing!
Tanya, on behalf of Kitfox and Bay 12