Fortress Mode update 50.13: Portraits, crash fixes, and decorous demon chefs?
Apologies for two updates in two days but important things are afoot, and as I mentioned yesterday, Tarn is going to take a little rest for a week or two, so hopefully this will help make that wait more bearable.
This is version 50.13 updating on the main/default branch, improving Fortress Mode! If you're not seeing it, try closing Steam and re-logging in.
[h3]New additions/changes[/h3]
A few of my favorite animalpeople portraits
[h3]Major bug fixes[/h3]
[h3]Other bug fixes/tweaks[/h3]
Thank you for playing!
Tanya on behalf of Kitfox and Bay 12
This is version 50.13 updating on the main/default branch, improving Fortress Mode! If you're not seeing it, try closing Steam and re-logging in.
[h3]New additions/changes[/h3]
- Portraits! Whether they're dwarves, elves, humans, or animalpeople, they have portraits! Procedurally assembled, in many cases.
A few of my favorite animalpeople portraits
[h3]Major bug fixes[/h3]
- Fixed statue-related crash
- Fixed syndrome-related crash
- Fixed temperature-related crash
- Fixed crash from empty kitchen menu
- Fixed multi-kill squad orders
- Fixed world gen crash from the appointing of chefs by demon rulers that had been influenced by outside reading materials on decorum and leisure time
[h3]Other bug fixes/tweaks[/h3]
- Centered some creatures that were printing off-center
- Large gems and gem crafts should be produced properly by gem cutting jobs again
- Fixed cave adaptation
- Fixed problem with numbers in wild creature clusters
- SELECT_GROWTH and SELECT_MATERIAL available in plant modding
Thank you for playing!
Tanya on behalf of Kitfox and Bay 12