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Dwarf Fortress News

Dwarf Fortress hit a huge new milestone on Steam, Noclip documentary now completed

Dwarf Fortress publisher Kitfox Games recently revealed that the game has managed to hit a huge milestone on Steam, plus the final episode of the Noclip documentary is out now.

Read the full article here: https://www.gamingonlinux.com/2025/04/dwarf-fortress-hit-a-huge-new-milestone-on-steam-noclip-documentary-now-completed/

Dwarf Fortress sells 1 million copies on Steam, so now Bay 12 Games can afford that 'little party' it planned




It's finally happened. Dwarf Fortress, the dazzlingly complex colony sim that was free for almost 20 years before becoming a massive hit on Steam, has sold 1 million copies since it tunnelled onto the platform...
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Hotfix: Patch 51.10

[h2]Patch 51.10[/h2]

  • Fixed up some issues with the pathing overflow changes.
  • Readded the only-selected-do-this / everybody-does-this toggle when the first or last dwarf is added/removed from a work detail.

Update 51.09: Forbidden Coffins now unusable

Hey Urists!

We are back from GDC with an update for Fortress and Adventure Mode. Next we'll be starting work on sieges, while also keeping a pace of regular fixes and improvements.

[h3]Tarn Time Spring 2025 Edition[/h3]

In case you missed it, we also have a seasonal update video from Tarn. He goes over the last few months of updates as well as lua, the upcoming siege and site building updates. Watch on Youtube:

[previewyoutube][/previewyoutube]

[h3]Patch Notes for 51.09[/h3]

Fortress Mode
  • Stopped dwarves from using forbidden and uncompleted coffins for burial
  • Stopped greyed out "everybody does this" for mining/hunting/chopping labors from being pressable
  • Stopped Mining, Woodcutting, Hunting from being able to be assigned to the same dwarf
  • Stopped reclaimed/unretired forts with magma features from having magma overflows
  • Stopped unretired forts from being marked as capitals
  • Reordering manager work orders no longer causes display issues in workshop view sheet
  • Can now set pressure plates to include zero depth for water/magma
  • Made squad scrollbar responsive to clicks
  • Fixed custom difficulty settings for irritation in the embark screen
  • Random improvements are no longer applied instantly to fort-made crafts
  • Fixed typo on squad equipment assignment screen


Adventure Mode
  • Made adventure mode respect manual disabling of sound in init file


General Updates
  • Fixed pathing overflow errors in very large and/or twisty forts


-Alexandra

Dwarf Fortress dwarves are 'more human than human,' creator says: 'They're allowed to embody bigger emotions. They're allowed to make bigger mistakes. They're allowed to do anything'




t GDC 2025, I spoke with Tarn Adams, co-creator and lead programmer of Dwarf Fortress, about the past, present, and future of his 23-year procgen masterwork. We talked about how the looming threat of aquifer flooding encapsulates his approach to Dwarf Fortress difficulty and how he's generally bummed about AI. Towards the end of our interview, our conversation turned to dwarves themselves—and to what the stout, stubborn folk add to Dwarf Fortress's emergent storytelling that other creatures can't...
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