Reboot: Time Chamber - Patch Notes
[p]Hi Universe Architects,[/p][p][/p][p]It’s been three months since our biggest update, Reality Reboot, which brought a foundational overhaul to Cell to Singularity’s core experience. We rebuilt the Primary Simulation and introduced new systems to allow it to grow in new directions. At launch, we mentioned that Reality Reboot was only the beginning. We are now diving deeper into the mechanics we introduced while continuing to deliver new content and keeping the game fun and engaging.[/p][p][/p][p]The first of these is time, the driving force behind evolution. We want time to evolve into a larger core mechanic, giving players more control over their overall progression. With that, we have updated the Time Chamber upgrades in the Reality Engine, so let’s dive in.[/p][p][/p][p]
[/p][p][/p][p][/p][h2]Control Time[/h2][p]A new Time Chamber tab has been added to the Reality Engine, giving players clear visual control over how to utilize time and when to reboot. The previous Time Chambers did not clearly show how long it took to reach max boost. With the new panel, track the progression of Time Chamber upgrades and their boost on currency production every ten seconds.[/p][p][/p][p]
[/p][p]Players can decide when to reboot their simulation based on the progress of their Time Chamber upgrades. Short simulation runs are beneficial when you have fewer Time Chambers. As you unlock more Time Chambers, letting your simulation run longer provides significant boosts to currency production. Once Time Chambers have achieved max boost, rebooting will reset them. We encourage players to use Time Chambers to add another layer of strategy while helping visualize the best time to reboot.[/p][p][/p][p]Tuning has also been refined to increase clarity for all time-based upgrades in the game. While early to mid pacing may feel slower, new late game upgrades will push the simulation even further. As we continue to develop time as a core mechanic, we welcome feedback to help make it more fun in your simulation.[/p][p]
[/p][h2]Reality Engine Tree[/h2][p]Similar to the Time Chambers, the Reality Engine tree has received a modern update as the game continues to grow. We're continuing to improve the engine to make it easier for all players to categorize what they want to upgrade and when. The new organization feels more satisfying, giving each upgrade room to stand out with its corresponding nodes while also leaving space for future expansions.[/p][p][/p][p]
[/p][p][/p][h2]Quality of Life Updates[/h2][p]This update also includes a set of fixes and refinements focused on improving the overall game.[/p][p]
Fixed: [/p]
[/p][p]Added:[/p]
[/p][h2]Where did Automation go?[/h2][p]In Beta, we introduced Automation for early access. Automation is a new system that permanently manages the purchase of research nodes and generators in the Primary Simulation. It reduces the grind after a reboot and helps players return to their previous progression faster.[/p][p][/p][p]
[/p][p]While early feedback on the look and feel has been positive, we are taking additional time to refine Automation. Our goal is to deliver the best experience in a future release. If you’re interested in taking a look, join our Beta tester program:[/p][p]Steam: [/p]
[/p]
[/p][h2]Reality Engine Tree[/h2][p]Similar to the Time Chambers, the Reality Engine tree has received a modern update as the game continues to grow. We're continuing to improve the engine to make it easier for all players to categorize what they want to upgrade and when. The new organization feels more satisfying, giving each upgrade room to stand out with its corresponding nodes while also leaving space for future expansions.[/p][p][/p][p]
Fixed: [/p]
- [p]Slow performance when opening geodes in the Mesozoic Valley and stars in the Beyond[/p]
- [p]Beyond Mission ad boost dialog disappears for Infinity Pass holders[/p]
- [p]General performance improvements[/p]
- [p]Updated the Knowledge Converter and Compiler in the Reality Engine[/p]
- [p]Continued to improve the Scientific Revolution Garden [/p]
- [p]Additional visual polish across the game[/p]
- [p]New Mesozoic Valley, Beyond and Explore Events music packs in the Logit Store[/p]
- [p]Changed the order of the Module cards and added a new Module card that permanently boosts your Modern and Future Civilization garden in the Darwinium Store[/p]
[/p][h2]Where did Automation go?[/h2][p]In Beta, we introduced Automation for early access. Automation is a new system that permanently manages the purchase of research nodes and generators in the Primary Simulation. It reduces the grind after a reboot and helps players return to their previous progression faster.[/p][p][/p][p]
- [p]Right-click on Cell To Singularity in your Games tab and select Properties.[/p]
- [p]Click on Betas, under Private Betas, type in code cellsbetatest, and select Check Code.[/p]
- [p]Make sure you select beta_test - Player Beta Testing under Beta Participation.[/p]
[/p]
Reboot: Time Update is available to play now on Steam and will be available on iOS and Android by 03/04/2026 at 11:59 PM ET.
[p][/p][p]We want to give a special thank you to our players, especially our beta testers. Your feedback directly shaped the Time Chambers as we continue to improve the Reality Engine. We hope you look forward to more quality of life updates as we continue to make room for these improvements between content releases. [/p][p][/p][p]Time to run. Stay cellular, Architects![/p][p]- The Cells Team[/p]