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  3. Our UI has Evolved - v1.01

Our UI has Evolved - v1.01

Hello Universal Simulation Participant's.
We spent the past 6 weeks redesigning the UI elements. Our goal has been to make a cleaner more unified user interface. Comment bellow if you have issues with the patch or the games new UI design. I am actively adjusting the game, let me know what you think.

View how many MetaBits needed for Next Upgrade

You can view Semblance "Reality Engine" upgrades without rebooting the simulation.

Improved Achievements

All 150 Achievements are now in the main dashboard. We had originally buried them in options while testing, but now they are out in front, you even get a in-game notification when you have unlocked a new achievement.

Boost TAB

We are experimenting with the Darwinium boost tab. We have 3 new boosts, a Entropy & Idea Burst giving you a lump sum, and a Time Flux which advances time by 1 hour.

Better Translations

We have been improving the games translations with the help of volunteers form our discord. China, French, Russian, Polish , and Portuguese are much improved. We will keep improving them as the game developers. If you want to help join the discord and jump into the translation channel.

Martina City Adjusted

We increased the Marian City earn rate. Now you can chase the MetaBits faster.

Remove Ad buttons

We can't run ads in steam for better or worst, however we are working on new boost and exciting stuff to spend Darwinium on. Thanks everyone that has bought Darwinium Cubes, it is actively helping fund future development. Thank you.


UPDATE V1.02 ( Windows + Mac )

I tried to clarify how to open the side sidebar. I added a arrow that lights up, just roll over the gray bar and click anywhere to open the dashboard.

- Fixed buy button text overflow
- Sidebar dash is much more clear how to open.
- Fixed camera bug reseting particle system
- Made UI smaller on preload scene