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Cell to Singularity - Evolution Never Ends News

Beyond: Solar System - Beta Build 8.71

Hello, Universe Architects!

Moving onto Beyond Beta Build 8.71, we have a lot of new changes to share with you. Due to the amount of edits, it was necessary for us to reset everyone’s beta progress this week. We thank you for your understanding, and we hope you enjoy this new and improved build!

[h3]Fleshed Out Rare and Epic Cards[/h3]
There are new cards to collect! The Beyond now has its own unique Rare and Epic Cards with complete tooltips- ready to be discovered at different ranks. No more funky Mesozoic Valley references here!

[h3]Double the Dark Matter[/h3]
Dark matter payouts were pretty limited, but now we’ve doubled the amount that you can earn! We look forward to hearing your feedback about how this has affected your game progression.

[h3]Increased Constellation Piece Drops[/h3]
Not enough stars? Not a problem! We’ve also increased the amount of Constellation Pieces you can collect from ranking up planets and opening loot boxes.

[h3]Better Dispatch Mission Rewards[/h3]
Some players were having issues with not being able to instantly claim their Dispatch Mission rewards after completion. Now it should be seamless!

[h3]Other Changes:[/h3]
- Unlocked Constellation Pieces should be selectable again.
- Added new graphics and updated UI for Planet Types (removed Mesozoic Valley placeholders).
- New Space Garden view HUD.
- Background idle is now (finally) working!
- Customized the UI colors for Beyond- though still a work in progress.
- Zoom tiers are now based on the distance from the Sun.
- Added options to increase speed and to reverse simulation orbits in the Space Garden.
- Saturn’s rings are now always there.
- Fixed 2x Astronomy Boost issues.
- Fixed the location and scale of the Kuiper Belt and varied Celestial Bodies.
- Fixed the comet’s orbit.
- Made major balancing and pacing changes.

[h3]Additional Patch Fixes:[/h3]
+ Fixed a bug preventing the Dispatch Mission form being collected.
+ Fixed the Spacetime boost from not charging after watching an ad.
+ The Spacetime boost now has graphics for 2X and 4X mode.
+ Solar system view - all comets and dwarf planets now have selection radicals!
+ Dark matter is now correctly named in buy panel.
+ BUG: Fixed the missing graphic in Mission Requirements.

If you aren't a part of the beta and would like to join, check out our directions on applying!

If you have specific feedback you’d like to share with us about the Beyond beta, please fill out our feedback form here!

We can’t wait to hear what you think of these new features! Based on popular suggestions, we’ll be taking your feedback into development as we prep for next week’s beta build.

Until then- stay cellular!
~Lunch

The Beyond: Phase I Public Beta in Now Open!

Attention, Universe Architects!


We are happy to announce that the next expansion, Beyond: Phase I is now open for public beta testing.



If you are interested in helping us play test, please follow the instructions on the link below
(Public beta is available on Android , iOS and Steam).

https://docs.google.com/document/d/1UYL8hdfKrDg92p2M-LRBlIBB0PMuuNALTvabQAlYz6g/edit

For our Steam users, the steps for accessing the Steam-specific beta can also be found in the above document. If you have any questions or concerns, please leave us a comment!

The expansion is still in development, and your feedback is important to help us make the Beyond as fun as possible! As always, thank you for your support, and we can't wait to hear what you think of this new part of the game.

The Cells Team

Patch 8.49 - A Number of QoL Improvements and Counting! Hotfix re-tune.

Hello Universal Architects,

We are hard work with the next major expansion, The Beyond: Phase I. We are excited to share more gameplay and details about it soon. In the meantime, you can read about its progress here.


[h2]8.52 [/h2]
+ Fixed infinite stone geode bug.

[h2]HOTFIX 8.49 Late game re-tuning.[/h2]
Based on your feedback here in the comments we decided to greatly reduced the late game metabit bonus nerf that was introduce in 8.47. This re-tuning should bring back metabit yields for players with over 1 trillion research levels.

More specifically we introduce a nerf to the "mined bonus" because it was causing some super late game players to reach total entropy earned of over 1E60. Beyond this number the game started to suffer from precision errors in the way metabits are calculated. Note there is still a light nerf on the "mined bonus" over 1 trillion metabits earned. To compare in build 8.47 we reduced production increase per metabit earned by 1/100th. In the latest build 8.49 that reduction of boost is only 1/4th.

Thanks again for letting us know the tuning felt off.


[h2]8.47[/h2]
In this current update (8.47), we've reworked a few internal issues of how the game has been handling numbers.

[h3]Culturally Correct Number Formatting[/h3]
The game now displays numbers based on you regional settings!

Ex: USA: 1,000,000,000.99
Russia: 1 000 000 000,99
German: 1.000.000.000,99

[h3]Game Transfer Stability[/h3]
We know the Game Transfer system has been an issue for multiple players. With this latest update, we are hoping that this system will now work for everyone.

*Note: Game Transfer will be fully available once its updated across all devices (Android, IOS, Steam). Please wait to test this until the mobile updates are released next week. Thank you!

[h3]Price & Prestige Boost Changes[/h3]
In the last update, we adjusted the prices for many of the main tree Entropy generators. This has made it easier to get late-game Mammal content.

However, in response to this adjustment, we've nerfed the "Mined Metabits" prestige bonus by a substantial amount. We will also be looking further into transferring the reduction of the "Mined Metabits" bonus into new Reality Engine nodes.

[h3]Fixing Corrupted Data in Save Files[/h3]
We've introduced an internal cleaning function in case your save file becomes corrupted! If you experience errors related to international currency or date format, this system will revert those stats.

Bonus: The T-Rex is selectable again in Mesozoic Valley! We also gave him back his crown.

Please let us know if you are experiencing any issues with this update in the comments. We appreciate your feedback!

Stay cellular,
~Lunch

Beta 8.47 - Cultural correct number formatting

Hi Cells Beta tester,

We are in the process of moving the game for a new version of Unity ( the game engine we use to create our game). This beta is to help us work out any bugs. Please let us know if you are experience any issue with your progress changing in unexpected ways.

Cultural correct number formatting.
The game now displays numbers based on you regional settings.

USA       1,000,000,000.99
Russia   1 000 000 000,99  
German 1.000.000.000,99

With this latest update we are hoping that Game Transfer system will work for everyone. Note you wait to update the game across all your devices ( iOS , Android ) So please wait to test until those mobile version have been updated next week.

Price and prestige boost changes.
In the last update we adjusted the prices of many of the main sim life generators. This will make it easier to get late game Mammal content. However we have also nurfed "Mined metabits" prestige bonus by a substantiation amount. We are planning to out side the reduction in mined bonus to new Reality engine nodes.

Fixing corrupted data in saves
We have introduced a internal save file cleaning function in case your save was corrupted due to errors in international currency and date format. If your game stats go out of the bounds of normal play the system will revert these stats.  



Please let us know if you are experiencing any issues with this beta in the comments.

Lunch


Let’s Upgrade the Simulation: 8.33 A Minor Performance Update! +HOTFIX

Hello Universe Architects,

The simulation has been optimized!

While this update may not be the most exciting, we've made some necessary polish changes. Now our team will be able to develop more efficiently thanks to this patch!

Curious how this works? Let's take a look at the new features!

[h2]
A Puuur-fect Addition
[/h2]
Meow! After winning the Caniform vs. Feliform Meme Contest, Feliforms now have a "Puuur-fect Companion" boost trait.




[h2]Discord Stat linking[/h2]
If you are a discord member you can send you game progress to our server and get roles based on your game progress. Find the discord stat linking button in the game Game Transfer panel. You will also need to be a member of our discord so join that here. https://discord.com/invite/celltosingularity
Note: this feature is still in development.



ADDITIONAL 8.31 FEATURES:
- Frame rate optimization has been applied to improve tree performance!
- We updated our Unity game engine for an improved development pipeline and increased potential in game features!
- Check out our new tutorial about how to earn Ideas!

HOTFIX 8.33
- Fixed bug prevent players in some languages from being able to reboot the main simulation.
- Fixed Typo on Idea generator
- Price tuning on life generators in main simulation.
- Replaced missing graphic for Retake photo in photo mode
- Missing related power icons on rare card in Mesozoic Valley
- Remove extra text from Geode payout panel "constellation fragments %10"
- MAC retina support text should be clearer on mac computers
- Add cap of 1 million Darwin cubes if player is seeing the "NAN" error on that currency.



We hope you enjoy these quality of life improvements as much as our team does. Let us know how these changes affect your gameplay!


[h3]If you see a bug[/h3]
Please let us know in the comments if you see any bugs or issues. We had to update our Unity game engine and cleaned up our internal project files. This clean up might cause random missing graphics so if you see anything please share so we can get it fixed.

Until next time- stay cellular!
~Lunch