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Cell to Singularity - Evolution Never Ends News

Beyond Beta Patch Notes (9.10 + 8.97)

Hi everyone!

We have a new Beyond update ready! The update is available now on Steam. Android come out later tonight. We know some players lost the beta on Android but it should show up again now.

Beyond Patch Notes (9.10)

NOTE: ALL BEYOND PROGRESS WILL BE RESTARTED ON MONDAY 08/12/2021

- Add beyond doorway to the main simulation. You can also see which rank you are in the beyond from main simulation hud.
-Major balance and pacing changes on ranks.
-New missions types between ranks
-Stardust missions should now display "Save X Stardust" so you need to reach a certain amount of stardust accumulated on the bank.
-Rare and Epic cards balance changes.
- Fixed issue where players could not view stars in constellation scene.
- Completed Constellations have all new production modifiers
- Tree layout modified. Comets should be easier to find.
- Background music add to planets unlock sequences.
- Universe switching button added to all scenes. Now you can enter Beyond form the Mesozoic Valley
-Adjusted Rare card unlocking criteria.
-Alpha Centauri should be reachable on rank 11.
-Several bug fixes and improvements.


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Hello Universe Architects,

It's time for a new beta update!

*Please keep in mind that your Beyond progress has been reset with this release!
PATCH 8.97
-Fixed several Dispatch Mission Boost bugs.
-Major polish pass on the Celestial Bodies tree.
-Major progression and pacing changes (WIP).
-Major Common, Rare and Epic Cards balance changes.
-Golden Pterodactyl and Asteroid payout improvements.
-New Golden Asteroid graphic added to the tree.
-Golden Asteroid and Pterodactyl should now have the correct graphics and descriptions when clicked.
-Payout icon updated.
-Added constellation art for when a constellation is unlocked.
-Rank Up button added to the dashboard.
-Orbits now change speed depending on boosts.
-Several bug fixes and improvements.

We're looking forward to hearing your feedback in the comments.

Stay cellular,
Lunch

Patch 8.79: A Graphical Update for Mesozoic Valley!

Hello Universe Architects,

The simulation has received a minor visual update!

We know there is a lot of excitement circling around the upcoming Beyond expansion, but there's another bubble universe that has been needing some evolutionary love.

Let's take a look at these new changes to Mesozoic Valley...

The Dino is in the Details

Read all about it! We added all tooltip text to the Mesozoic Valley trait cards. Now you can access your favorite dinosaur facts with ease!



Choose Wisely...

Wait, what's that?! Locked trait cards are now hidden from sight. There's only one way to find out what it could be...



To Scale Selection Graphics

The disproportion of the selection graphics always low-key bothered our design team. Click on any dinosaur in the garden and this tool now changes size depending on their scale!



[h3]Additional Features:[/h3]
- Click on tooltip icons to access card details!
- The quality of graphic compression has been improved.

This prehistoric update has been a longtime coming. As our team continues developing content that's out of this world, we're also aware of additional issues that lie with our old, scaly friends.

While this patch is just a minor update, we are still keeping an eye on Mesozoic Valley feedback and noting areas that need further improvement.

As always- we hope you enjoy these new features, however small they may be!

Stay cellular,
Lunch

Beta 8.79 - improvements to dinosaur universe and minor maintenance

Hey Cells Testers,

We will have a beyond beta update coming very shortly. However at the moment we need help testing a small public update that includes improvements to the dinosaur universe and a number of minor maintenance updates.

8.79 PATCH
- Trait card details in the dinosaur universe include description.
- Unknown trait cards are not shown until they have been discovered.
- Garden animal selection graphic adjusts to the size of the object selected.
- Improve the quality of graphic compression.


Our team has tested it thoroughly, however we can never catch everything. So it's good to get a few more eyeballs on the patch before we release it to public.

Let's us know if you see anything broken, buggy, or general feedback in the comments.

[h3]How do i test this beta?[/h3]
Right click on Cell to Singularity select properties. Choose "beta - public beta" tab then switch your setting to Beta.


Thanks again for your help, if the build looks solid we will roll it out to all players. Then it's back to work on the Beyond.

-lunch

Beta Patch 8.72: Additional Ranks, Quantum Charges, and a New Tree Layout!

NOTE: All progress will be restarted on Thursday 7/15/2021
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PATCH 8.72 - 7/6/2021

Hello Universe Architects,

Another week of beta testing has come and gone, and the Beyond’s solar system is starting to shine brighter! Here’s what to look out for this week:

+ New ranks have been added after Rank 8 (good luck)!
+ The Quantum Charge has made its way to space… as Juno!
+ Feel the vastness of our solar system with a redesigned tree layout!
+ Hide the Space Garden HUD when you’re in split view!
+ Card payouts have been improved for late game generators.
+ Check out a new and improved Dark Matter icon.
+ Re-sort your cards when loading the Traits tab!
+ Shoemaker-Levy 9 has been added as a Jupiter object.
+ Enhancement category icons have been updated.
+ The size of the sun has been enhanced.
+ The size of the moon has been decreased in relation to Earth.
+ Planet X’s hypothetical orbital position has been repositioned.
+ Fixed the rotating tree view bug.
+ Fixed Rare and Epic Cards from not appearing in the Traits tab.
+ Minor camera and garden fixes.
+ Several bug and typo fixes.

We're looking forward to hearing your feedback!

Stay cellular,
Lunch

Dev Diary 6/30/21: New Cards, Dark Matter, and More!

Hello, Universe Architects!

We want to send a big thank you to everyone who’s signed up to join our beta testing for the Beyond. It’s been an awesome response from you all!

We’ve already started getting some amazing feedback from the beta testers, and we’re working on making some changes and updates to the beta based on your suggestions. One of these was the idea to add new trait cards! The Beyond now has its own Rare and Epic cards to help upgrade your universe. With full tooltip text and icons, these are ready to be collected throughout the new levels.



Based on some more feedback from the testers, we’ve increased the rate at which Constellation Pieces drop. By ranking up planets and exploring the Galactic Nursery for unlockable stars, you’ll be charting your own star map in no time.

We’re also changed the animation when you add a new star to a Constellation - the camera no longer zooms in, speeding up the process!



Last but not least, some players have been reporting a bug in the latest build where the Dark Matter points weren’t functioning correctly. We’ve been working on fixing this to improve production and give you a better quality of progression, doubling the amount that you can earn!

We continued to receive bug reports on this fix, so please let us know how dark matter is affecting your gameplay.



We hope that you’ve enjoyed seeing what we’ve been working on so far this week! As a reminder to all, you can apply to become a beta tester right here!

We’re still accepting applications, though due to high volume there may be a slight waiting period before you’re approved and able to play. We hope that you’ll join us!

Thank you again, and as always, stay cellular!

The Cells Team