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Cell to Singularity - Evolution Never Ends News

Beyond Beta 9.60: Progression Changes & UI Updates!

Hello Universe Architects,

A new Beyond Beta update is now available on Steam!
*Please note that this update will restart your Beyond progress!

PATCH 9.60
+ Improved Heliosphere visualization.
+ Increased scroll speed in galaxy garden on PC + MAC.
+ Astronomy mission UI updated. You can cancel CB astronomy missions when they are active.
+ Celestial Body Astronomy Missions now show a cutscene when they are completed for the first time.
+ Made major progression changes and balance tweaks on missions and generators.
+ Made Star Nursery star earning balance changes.
+ Universe rank ups now give more Dark Matter and better rewards.
+ The premium main sequence and giant star are locked until later ranks.
+ Galaxy garden planet orbits have been tweaked.

As always, we look forward to hearing your feedback! It helps us greatly as we work through the more polished stages of the Beyond's gameplay.

Please fill out this form to help us keep track of your input. Thank you!

Stay cellular,
~Lunch

Beyond Beta 9.55: Progression Changes and New Lootbox Cutscene!

Hello Universe Architects,

A new Beyond Beta update is available on Steam (mobile coming later tonight)!
*Please note that this update will restart your Beyond progress!

PATCH 9.55
+ Major progression changes: Celestial Bodies now reset after ranking up the universe, however the rank up bonus is now 3x.
+ Minor mission tweaks.
+ Fixed several visual bugs from the last Space Garden polish.
+ Negative Overflow bug has been fixed.
+ Brand new cutscene when opening a Star Lootbox!
+ Several new translations implemented (WIP, more are coming in a future update).

We appreciate your feedback, and we hope you're continuing to enjoy the beta! In order to best help us improve the Beyond expansion, please fill out this form for us to review.

Stay cellular!
~Lunch

Beyond Beta 9.46: Multiplicative Production, Pacing Tweaks & Garden Improvements

Hello Universe Architects,

A new Beyond Beta update is available on Steam (mobile coming later tonight)!
*Please note that this update will restart your Beyond progress!

PATCH 9.46
+ Changed production calculation from additive to multiplicative.
+ Tweaked pacing and progression.
+ Improvements on the Space Garden (Planets should have an overall smoother orbits and rotations)
+ Improved Game Optimization
+ Negative Overflow bug Issue should be fixed.
+ Mesozoic Valley side panel should show the correct increased amounts when buying new dinosaurs.

We look forward to hearing your feedback! In order to best help us improve the Beyond expansion, please fill out this form for us to review.

Stay cellular!

~Lunch

Patch 9.36: A Familiar Winged Friend!

Hello Universe Architects,

The simulation has been updated with a popularly requested mammal. Let's give a big, batty welcome to a new face joining the Main Tree...



Remember the Natural Selection Island competition in April? Players got to choose between six different animalia contestants, and the winner would be added to Cell To Singularity. The bat beat the capybara by a few coarse hairs in the final vote, and now it's finally its time to shine!

Pour The Fruit Punch

Fruit bats, also known as megabats, have officially joined the game! Unlock their trophy node in the new Chiroptera branch, and watch them fly around in the dense jungle of the Land Garden.



Finger Counting

Those are some long fingers you have! New trait nodes- including Long Fingers -are now available on the Main Tree. Find the Chiroptera branch near its winged comrades and learn more about what makes bats so cool!




[h2]What's going on with the Beyond?[/h2]
While our team is continuing development on the Beyond, we're always welcoming new beta testers! Interested in joining? Here's how:

[h3]Step 1: Right click on 'Cell To Singularity' and select 'Properties'.[/h3]



[h3]Step 2: Go to the 'Betas' , and type the code "iwantbeyondnow" this will unlock the beyond testing branch[/h3]

If joining the beta isn't for you, we recommend following us on our socials and keeping an eye out for any expansion updates!

Instagram / Twitter / Facebook

Our team is ripe with excitement over our new mammalian edition! In the spirit of Natural Selection Island; if you could add ANY animal to the game, which one would you choose?



Stay cellular, everyone!

~Lunch

Beta 9.36 testing Bat patch

Hey Cellular Cadets,

We are adding Bats to the primary simulation next week, and need to test the latest version 9.36 for any bugs.

Specifically we want to make sure nothing is messed up in the Mesozoic valley. As we are programming the Beyond Solar system expansion a lot of the new game code is connected to the Mesozoic valley. We have been testing all week and the build looks good to use, however we just want be extra careful nothing it broken in the Valley, before we push this update to the public.

What to test in the beta?
+ Try to unlock the Bat in the mammal tree.
+ See if you can find the bat in the land garden
+ Check that you game looks normal in the Mesozoic Valley.

Note: If you are already testing the "beyond beta" you can stay on the Beyond beta and test these items from that beta. Both the public beta and beyond have the same codebase, however you can't access the beyond in the public beta. Hope that's not to confusing.

[h3]How to help test the Bat beta[/h3]
Right click on Cell to Singularity select properties. Choose "beta - public beta" tab then switch your setting to Beta. Note this is not the beyond beta.



Thanks again for your help, if the build looks solid we will roll it out to all players nearly next week.

~lunch