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Cell to Singularity - Evolution Never Ends News

Beyond Beta 9.44 + 9.35 + 9.30 ( Achievements + Beyond doorway )

PATCH 9.44
+ Fixed bug where beyond cut scene would play again and again
+ Constellation have line drawing
+ Dispatch missions have the correct 3D models.
+ Stars in background of solar system are sized more correctly
+ Space time icon updated.
+ Cube Bundles updated.

PATCH 9.35
Quick fix for the idle income not working in any simulations.

+ Fixed idle income not being collected in any of the simulations.
+ In the Dino's "Collect" mission were incorrectly labeled as "Research" missions
+ Fixed issue were players were seeing "infinity" on progress bars in the Dino simulation.
+ Astronomy missions in beyond should have the correct title and description for all those mission types.


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Hey Cells Testers,

We added a doorway to get to the beyond scene you will need to open the beyond by clicking on the Ghost Galaxy near the start of the tree. The Ghost Galaxy only shows up after you reboot the simulation one time.

PATCH 9.34 9/01/2021
+ Achievement text added for the constellations
+ To enter the beyond. You need to first unlock singularity and then look for the galaxy ghost in the main simulation at the bottom of the tree.
+ Rare card power increased.
+ 3D object and sprites added for dispatch missions.
+ Added 2 more dwarf star research missions.
+ UI for switching world updated in the main simulation.
+ Starting work on beyond into cut scene
+ Starting work on translations.

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Hey Cells Testers,

We have a new beyond beta update, Achievements have been add to this patch. We also need to reset beyond progress to test out new economy tuning. Sorry about the constant reseting of progress, this should be one of the last time we need to do that.

As alway thank you for helping us test. Leave any feedback in the comments.

~ lunch

PATCH NOTES 9.30

+ Re-Balancing rare and epic card power levels.
+Major Progression and Pacing Pass
+ Bonus payout and speed are now additive not multiplicative.
+Tweaked Astronomy Missions timers
+ Universe rank up cut scene update Semblance dialog segment
+ Achievements add for all major generators. Each of the 12 Constellations unlocked gives an Achievement.
+ Constellation bonus rebalanced.
+ Constellation bonus tooltip more clear on what the Bonus does.
+ Descriptions for generators and card have been updated
+ Cube Bundles should work correctly now.
+ Save mission icon updated.
+ Added missing icons for Heliosphere and Alpha Centauri
+ Sound effects add for card reveal
+ Sun rays radiate out from the sun generator on the tree.
+ fixed brackets showing on wrong side in the Solar system garden.
+ fixed: quantum charge is now hidden while ranking up
+ Fixed overflow number glitch where later ranks had mission showing numbers 0.000000000005

Beyond Beta 9.20 + 9.21 ( Ambient music system, top mission ui, mutagen fix)

UPDATE 8/18/2021
We pushed a hotfix to address the background music playing while muted. This patch also fixed a bunch other items listed bellow.

PATCH NOTES 9.21
+ Super charge initial state graphic change to look like galaxy swirl
+ Constellation grid bug fixed
+ Top mission UI flickering fixed
+ Background ambient music respects the mute button
+ Dispatch mission cost and effect increased
+ Tool tip shows the correct discount from a dispatch mission
+ Mission type have unique icon for clarity
+ Mission tuning on rank 12-17
+ Interstellar Medium mission now effect oort cloud discount.
+ Tapping power restored to the main simulation.
+ Collect mission now refereed to as "Research" in mission ui

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Hi Cells Testers,

We received lots of feedback over the weekend. This patch addresses most of those issues that players encountered. We did discover a major progression blocker, along with a bug causing tapping power to become overpowered. Due to these two bugs we unfortunately needed to reset progress again for beta. We apologize for the lost progress during the beta.

Patch notes 9.20
- Dinosaur mutagen bug not being able to collect fixed.
- Fixed: Progression blockers
- Updated top mission UI.
-Translations Implemented (WIP)
- Tapping on top mission UI will center on related generator.
- Ambient Music system
- Planet specific music plays on unlock and rank up.
- Rank up sound effect
- Photo mission has icon and translation.
- Tapping Power Balance Changes
- Tree background reveal as you unlock nodes
- Capped final Rank at 17


Please leave any found bugs and feedback in the comment.

~lunch

Beyond Beta Patch Notes 9.17 HOTFIX ( Missions tab + new progression)

Hello Cells Beta Testers,

We have a new update, with lots of changes and a brand new progression. Note this update will restart your Beyond progress.

The update is available now on Steam. Android and iOS will come tomorrow.


9.17 ( Aug 13th)
+ Sounds effect added for collecting star fragments and opening dwarf star.
+ Tap mission can be completed using keyboard presses.
+ Hide left and right buttons on solar system garden objects
+ Progression changes Tweaked ranks 8-12
+ Super charge shows UI the side panel

HOTFIX 9.16
We got lots of reports of players getting blocked due to a mission unlocking bug. This should be fixed. However we did have to reset progress to unlock all player that experienced the issue. Thank you for reporting the issue.

BUG: When a player buys a mission out of order it can prevent a planet generator form getting unlocked. This prevented players from progressing future in the missions.


PATCH NOTES 9.15
- New ranks and progression. This feels like a brand new game!
- Ranking up generators now only gives cards for that generator
- New mission types (Tap, trigger Quantum Charge/Golden Asteroid, complete Astronomy Mission, save currency, etc)
- New mission rewards (Stardust, Dark matter, Darwinium)
- Added new Heliosphere generator.
- Alpha Centauri is now an official generator with 2 enhancement cards.
- New Missions tab shows current objective and all active missions in a rank.
- Historic dispatch missions return! You can now speed up progress by paying star dust.
- Deselecting a moon in the garden will focus camera on the moon's planet.
- Fixed several Astronomy Mission Bugs.
- Fixed bug where beyond was affecting metabit production in the main simulation.

As always, thank you very much for giving the beta a play. We are getting closer to release with every update.

~lunch

Beyond Beta Patch Notes (9.10 + 8.97)

Hi everyone!

We have a new Beyond update ready! The update is available now on Steam. Android come out later tonight. We know some players lost the beta on Android but it should show up again now.

Beyond Patch Notes (9.10)

NOTE: ALL BEYOND PROGRESS WILL BE RESTARTED ON MONDAY 08/12/2021

- Add beyond doorway to the main simulation. You can also see which rank you are in the beyond from main simulation hud.
-Major balance and pacing changes on ranks.
-New missions types between ranks
-Stardust missions should now display "Save X Stardust" so you need to reach a certain amount of stardust accumulated on the bank.
-Rare and Epic cards balance changes.
- Fixed issue where players could not view stars in constellation scene.
- Completed Constellations have all new production modifiers
- Tree layout modified. Comets should be easier to find.
- Background music add to planets unlock sequences.
- Universe switching button added to all scenes. Now you can enter Beyond form the Mesozoic Valley
-Adjusted Rare card unlocking criteria.
-Alpha Centauri should be reachable on rank 11.
-Several bug fixes and improvements.


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Hello Universe Architects,

It's time for a new beta update!

*Please keep in mind that your Beyond progress has been reset with this release!
PATCH 8.97
-Fixed several Dispatch Mission Boost bugs.
-Major polish pass on the Celestial Bodies tree.
-Major progression and pacing changes (WIP).
-Major Common, Rare and Epic Cards balance changes.
-Golden Pterodactyl and Asteroid payout improvements.
-New Golden Asteroid graphic added to the tree.
-Golden Asteroid and Pterodactyl should now have the correct graphics and descriptions when clicked.
-Payout icon updated.
-Added constellation art for when a constellation is unlocked.
-Rank Up button added to the dashboard.
-Orbits now change speed depending on boosts.
-Several bug fixes and improvements.

We're looking forward to hearing your feedback in the comments.

Stay cellular,
Lunch

Patch 8.79: A Graphical Update for Mesozoic Valley!

Hello Universe Architects,

The simulation has received a minor visual update!

We know there is a lot of excitement circling around the upcoming Beyond expansion, but there's another bubble universe that has been needing some evolutionary love.

Let's take a look at these new changes to Mesozoic Valley...

The Dino is in the Details

Read all about it! We added all tooltip text to the Mesozoic Valley trait cards. Now you can access your favorite dinosaur facts with ease!



Choose Wisely...

Wait, what's that?! Locked trait cards are now hidden from sight. There's only one way to find out what it could be...



To Scale Selection Graphics

The disproportion of the selection graphics always low-key bothered our design team. Click on any dinosaur in the garden and this tool now changes size depending on their scale!



[h3]Additional Features:[/h3]
- Click on tooltip icons to access card details!
- The quality of graphic compression has been improved.

This prehistoric update has been a longtime coming. As our team continues developing content that's out of this world, we're also aware of additional issues that lie with our old, scaly friends.

While this patch is just a minor update, we are still keeping an eye on Mesozoic Valley feedback and noting areas that need further improvement.

As always- we hope you enjoy these new features, however small they may be!

Stay cellular,
Lunch