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  3. Exploration Improvements In Works

Exploration Improvements In Works



[h3]Hello, Interns![/h3]
We're back from the holidays, feeling refreshed and ready to share updates on what we're currently working on in Time to Morp! Today’s topic is all about exploration! We’re working to make it an exciting experience by adding world events, new vegetation, creating more places to dive into the lore, and plenty of other features. Let's see what's it's all about!

[h2]Story Ending[/h2]
You’ll be able to discover a new island, where you can solve the main mystery and complete storyline...

[h2]More Lore[/h2]
As you explore, you’ll stumble upon mysterious-looking huts and notes left behind all around the planet. Where are the hut villagers, what's their connection to Morps, who left the notes, and what do they mean? The answers lie further ahead!



[h2]World Events[/h2]
We’re adding multiple different world events, giving players the chance to stumble upon them while exploring. Complete objectives like catching flowers, fetching resources and earn rewards!



[h2]Mushrooms[/h2]
Mushrooms are the newest vegetation being added to biomes, introducing new gameplay elements and challenges for players to overcome. For example, mushroom that won’t let you build near its proximity, pushing mushroom, mushroom that teleports you away and more!



[h2]New Resources[/h2]
We’re expanding the resource collection with new items you can find around the world, like salad, flowers, berries, and more. Use them mostly for cooking!

[h2]New SUPER Rare Resources[/h2]
We’re adding uniques – super rare resources that can drop during activities like mining, terraforming, farming, and more. Uniques are very rare, but optional for you to get. There are more challenging resources for you to look out for!



[h2]Less Boring Terrain[/h2]
We’re making the planet’s terrain less boring — with more cliffs, trees, mountains, herbs, and other details to enhance the planet’s overall look! Since terraforming will be free, this won’t be a problem and will actually add more gameplay variety. Plus, we’re actively working on improving the game’s colors for an even better visual experience!



[h2]Pipe Splitter - Live Now![/h2]
You’ve been asking for pump splitters to divide resources evenly between enclosures (and more) for a while now. We couldn’t add splitters directly to pumps due to technical limits, but we managed to find different solution! We’re testing it now to iron out all issues, so jump in and test it out with us more information in our Discord!



[h2]Join our Socials[/h2]
Any questions or feedback? Don’t hesitate to share your thoughts with us through any of our social media channels!

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