1. Time to Morp
  2. News
  3. [0.15.10] Big patch with lots of fixes!

[0.15.10] Big patch with lots of fixes!



[h3]Hello, Interns![/h3]
We continue to polish Time to Morp! This patch is packed with fixes for multiplayer errors along with many other issues you reported and that we discovered ourselves. Here’s the full list of fixes:

[h2]Fixes:[/h2]
  • Morps are no longer invisible on a client if host is too far
  • Fixed status icons above Morps on a client
  • When a client disconnects because of an error, the reason for disconnection should be stated more clearly now
  • Fixed the issue where the resolution was selected incorrectly
  • Fixed the issue where multiple players were trying to build a fence on the same cell
  • Fixed the rotation issue for rocks and trees on client — Morps should no longer be stuck next to a tree instead of being on it due to incorrect rotation of entity
  • Fixed the issue when gather action was not showing due to inventory being full
  • Fixed Area Theme UI on a client
  • Fixed Morp rolling effect staying on the screen for too long
  • Optimized big Power/Water/Laser grids during building
  • Building under Morps who are on trees no longer breaks the game
  • Quest for Bowls and Cookers should update properly now
  • Morp Info now shows correct leveling progression on a client
  • On a client, starting cutscenes should no longer break the game if NPCs are too far away
  • Gathering resources while inventory is full should work properly now on a client
  • Fixed an issue where building on top of resources on a client would cause problems
  • Fixed power icon and UI title for the Chest
  • Clients can no longer throw resources onto a busy cell when throwing too fast
  • Fixed an issue where it was possible to hold a Chunk of Electrons and Morps at the same time
  • It's possible to pick Chunks of Electrons from Bowls now
  • It's no longer possible to throw seeds onto an occupied gardening plot on a client
  • Morp animations are now properly displayed on a client
  • Morps that are outside of a view are now properly hidden on a client
  • Fixed an issue of invisible/tiny Morps on a client
  • Fixed an issue where clients would experience errors when holding something if they were too far from the host player
  • Extractor notifications on a client are now properly updated when an level up is available
  • Fixed an issue where resources would get stuck in the air after being thrown on a client
  • Fixed issues that occurred when a client was reconnecting while holding something
  • Fixed an issue where random resources would appear on the map after gathering items in a different location
  • Moving mouse outside the map while building no longer breaks the game

[h2]Join our Socials[/h2]



Discord Server | Twitter | TikTok | Website | Instagram