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Time to Morp News

Test Time to Morp Holiday Update Now! (v0.12)


[h3]Hello Morpers![/h3]

Our crew is excited to announce that, to celebrate the Yogscast Jingle Jam, Time to Morp extra special playtest is now live, running from now through to December 18th. Get ready to have a blast exploring a brand-new planet and hanging out with these fluffy changing pals we call morps, as dubbed by our awesome Engineer. With so much great content we are sure you will be entertained!

Not only that but we have a special premier of our new trailer announcing our Early Access release date, on December 4th after the PlateUp! Stream from 11:00 till 14:00 GMT.

[h3]How to join the playtest?[/h3]
Find Join the Time to Morp Playtest on the main page of the game, and press Request Access (you will get it immediately).


[h3]Where to send feedback?[/h3]
We value your opinions like diamonds we found, and we are eager to hear what you think about our endeavors, so don't be shy! Head over to the Steam forums or join us on our Discord Server. There, in the #feedback channel, share your tales, musings, and thoughts on this grand adventure we be weaving together.


Patch Notes for v0.12 Update


In this update, our primary emphasis was on incorporating players feedback from our last playtest. We have addressed issues, and introduced several features to enhance the overall gaming experience. You will also notice some major visual updates, a lot more character customization options, advanced terraforming feature and some improvements and fixes


[h3]Expanded Character Customization Options[/h3]
Express Yourself in Style: now rocking more hats, glasses, gloves, boots, scarves, tails, and much more – your avatar, your rules! Randomize your character with freshly available items and take a step back with the Undo button


[h3]Winter Holidays Mood[/h3]
Deck every corner with our newest assortment of 16 festive decorations


[h3]Terraforming[/h3]
With the new terraforming feature, you've got the power to shape the in-game terrain however you fancy. Mold hills, flatten the ground – it's all up to your creative whims. Wanna start from scratch? No problem! We've also added a new Uprooter gadget that allows you to move around trees easily!


[h3]Rest:[/h3]
  • Pressing Continue button from the Main Menu loads latest save (auto-saves included)
  • If there are any errors during gameplay – game disconnects to prevent more errors
  • Ripe Flowers now contain Gadgets (only during Demo)

[h3]Fixed:[/h3]
  • The guide dash line is now consistently displayed when attempting to place a Sprinkler

  • Deleted “Yes, I’ll build it (house)” button from dialogues with NPCs as it is already present in Social Quests
  • Discharger is updating it’s progress bar constantly now
  • Added icon of Dry Tree to Morp Wiki
  • Fixed error where player couldn’t use Play emote on morp despite having it equipped
  • Social Quests are now synchronised for an online play
  • Auto-saves now only include the crucial files, keeping things neat and tidy
  • Social Level rewards are now collectable for all members of multiplayer game

[h3]Improved:[/h3]
  • When scanning for resources/entities, an extra second of ping time on the compass is given
  • You can now easily check the number of morps in the enclosure by simply hovering over the area

  • Milestone popup can be closed faster now by pressing X
  • Before quitting, game reminds you of when your last save was made
  • Polished tokens description – it’s now more clear where to find and use them
  • Scanner pings related resources, as example: when scanning metal – pings Metal Deposits, when scanning water – pings Well
  • Text in dialogue with NPCs is printed gradually to seem more like an actual dialogue
  • Animation of rotating items with R button is smoother now
  • When unlocking new menus like Researcher, Morp Wiki, Inventory and etc., pinging for them stay longer to be more noticeable
  • Navigating in Researcher is now smoother (based on your feedback)
  • Researcher’s menu is no longer closed after unlocking something (based on your feedback)


If you would like to see more Time to Morp Jingle Jam content we have a special Time to Morp Stream on December 12th starting at 17:00 going through to 20:00 GMT hosted by Yogscast Ped and Boba.

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Decor Update Is Live - Play Now! (v0.11)



[h3]Hello Morpers![/h3]

We are excited to announce that our next Time to Morp playtest is now live running from now through to November 20th.

[h3]How to join the playtest?[/h3]
Find "Join the Time to Morp Playtest" on the main page of the game, and press "Request Access" (you will get it immediately).



[h3]Where to send feedback?[/h3]
We would love to hear your feedback so feel free to head over to the Steam forums or our Discord Server and let us know what you think on #feedback channel!

Patch Notes for Decor Update (v0.11)
In this update, our primary emphasis was on incorporating player feedback. We have addressed issues, and introduced several features to enhance the overall gaming experience. You will also notice some major visual updates, a lot more decoration items and some improvements and fixes.



[h3]Steam Support[/h3]
Since the last playtest we have added the ability to invite friends to play via the Steam invite system, it has never been easier to invite your friends to play, you can now "Join game" via friends on Steam.



[h3]Decorate everything[/h3]
Adorn every space with our latest collection of 170 new decorative items



[h3]Logs and rocks are gatherable[/h3]
While we continue to implement full-fledged terraforming, this is an early opportunity for your base customization



[h3]Enhanced Researcher[/h3]
The introduction of Next Ready and Next Suggested buttons aims to enhance navigation within the Research tree. We are actively refining the overall navigation experience, and these initial features are designed to provide incremental improvements. Additionally, stay tuned for the upcoming inclusion of a comprehensive search functionality.



[h3]Milestone 2.0[/h3]
To reduce clutter caused by milestone popups, we've streamlined the experience by combining milestones and adding descriptions

[h3]Improved Compass[/h3]
On the compass, players can see fellow players and their names

[h3]Rest:[/h3]
  • Additional upgrades on researcher to gather big rock + hard rocks
  • SFX and VFX for gathering/collecting

[h3]Improved:[/h3]
  • Inventory uses smallest stack first when building something
  • Better UI of disconnect error messages
  • Inventory fills biggest stack first when picking resources
  • You can skip dialogue with a spacebar
  • Icons quality in text
  • You will get notified if auto-save was failed
  • Additional sounds of Morps should play
  • Scanner now works for each client separately
  • Chest’s craft is much cheaper now
  • Bowl no longer collects resources from a Chest, but Chest can collect resources from a Bowl, this should make the set up for moving resources from one area to another for storage much easier
  • All Sprinklers in an area are filled when pressing RMB (same as Cookers)
  • Discharger can be filled with RMB (same as Cookers)
  • Removed redundant UI from Bowl and Smart Sprinkler
  • You can construct additional meshes of a similar nature before experiencing a decline in FPS

[h3]Fixed:[/h3]
  • Majority of visual effects should play for all clients in multiplayer
  • Majority of sounds should play for all clients in multiplayer
  • Models for various assets (trees, bushes, rocks etc.,) are same now on different clients
  • Build menu remembers scroll values
  • Disconnected players are dropping holded entities on the ground
  • Ability to surpass the permitted resource limit when filling the cooker
  • Appropriate SFX for steps taken by each client
  • Players will no longer see other players in a wrong/flying positions
  • Connecting to the game should result in significantly less errors
  • Removed house-markers on compass
  • Morps will no longer get stuck on load
  • Possible to close Help Menu if you seen guide before
  • Only host of multiplayer game can save it
  • Main-menu no longer try to save the game
  • Re-connecting to multiplayer game will no longer move you to a default position
  • Morps will blink on a clients
  • No more loop of one track
  • Players no longer can take resources from a Lost and Found chests from a player who is still online
  • Game starts on Day 1


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The Time to Morp Demo is now live as part of Steam Next Fest!

[h3]We are excited to be back with another chance for players to get their hands on Time to Morp! But this time something is a little different. With our Experimental Multiplayer build you will be able to experience the full content of the demo with up to 3 friends for the first time![/h3]



Time to Morp is a colony sim game in which you take care of playful creatures - Morps. Use their skills to gather resources, build pipe networks, automate everything and explore the world to find new species and rare materials.

And if your chance to play Time to Morp with your friends was not enough we will also have the Yogscast Broadcast going live at 9PM BST / 4PM EST on the Steam store page!

We really hope you enjoy the demo and would consider wishlisting the game as this helps us out a lot! And join us on our Discord HERE to take part in our upcoming playtests!

Biggest Update! (v0.9)



We added so much, but in the end, it doesn't even stop us from adding even more! And we did exactly that! More tech, more decor, more mechanics, just ... more!

[h2]How to join?[/h2]
Find "Join the Time to Morp Playtest" on the main page of the game, and press "Request Access" (you will get it immediately).



[h3]Where to send feedback?[/h3]
Start a discussion here on Steam, or join our Discord Server to discuss your experience directly with us in #playtest channel. We will be waiting!

[h3]For how long the Playtest will last?[/h3]
We will close the playtest on Aug 11th to go through your feedback and then shift our focus back to development.



[h2]Patch Notes (v0.9)[/h2]
Idea behind this patch is to simplify the early game, giving simple and understandable tools at first, and then replacing them with more advanced technology later in the game.
Another goal is to go more in the direction of “building a town”, adding more NPCs, Housing mechanics and fully reworking how Decor looks and works.


NOTE: Old save files (from v0.8) won't work with the new patch (v0.9)!

[h3]New Features:[/h3]


  • New Mechanic: Reputation
    (Players can complete Quests to increase reputation with Morps and the Crew to get rewards)
  • New Mechanic: Cooking
    (Players can cook complex dishes to feed Morps and the Crew)
  • New Mechanic: Housing
    (Crew members now require a House to stay at. This mechanic will be expanded in future patches)
  • New Mechanic: Player Emotes
    (Players can now use emotes and even Play with Morps!)
  • New Mechanic: Bowls
    (Simple version to move specific items between Areas without dealing with Conditions)
  • New Progression: All early technology is simplified
    (Added simpler versions for all buildings to ensure a smoother learning curve)
  • New Research Tree: +50% more nodes to unlock
    (bloat, bloat, BLOAT)
  • New Decor: around 40 new items to decorate with
    (Decor mechanic was simplified, allowing easier access and building)
  • New NPCs: Meet 3 new Crew members!
    (they're useless right now, but they're there!)

[h3]Improvements:[/h3]
  • New Building: Roads (increases Player movement speed)
  • New Quests (to teach new mechanics)
  • New Building: Well (fast and easy access to water)
  • Some Morps are simplified (to prevent unnecessary morphing)
  • Updated Map (More verticality)
  • Updated Plant (more visible, animated)
  • Updated Ground (better colors, smoother edges, more noticeable levels)
  • Optimization (how ground and biomes are drawn)
  • Bug Fixes / UX Improvements

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Playtest now live! with our largest update To celebrate the Tiny Teams Festival!

Hello Morpers!

We are excited to announce our next playtest in celebration of the The Tiny Teams Festival, which will be running from now through to August 10th which will feature a whole host of other games made by Tiny Teams, there will be demos, sales live streams and a whole lot for from now until August 10th!

Check out the Tiny Teams page here - https://store.steampowered.com/news/group/423471/view/3721707060686792810



This is our biggest update yet, and we have a lot of excited things to announce! You can expect to see a lot of great new content and many improvements in this update! You can expect all this and more from this latest update!

  • Many new mechanics including cooking and housing and Reputation!
  • New NPCs with 3 new crew members to meet!
  • New progression and Research tree!
  • New Quests!
  • New Buildings including Roads and Wells
  • This is just the tip of the iceberg, there are many other amazing features in this update!


You can check out the patch notes for a full list of all the changes!



If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Time to Morp, simply head over to our store page and hit the request access button to gain access.

https://store.steampowered.com/app/977510/Time_to_Morp/

We would love to hear your feedback so feel free to head over to the Steam forums and let us know what you think!