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Dev Diaries: Map Gen



[h2]Patch 0.14 in April[/h2]
Hey, Interns, it's been a while! That's why we thought we'd chat a bit more about what's coming for the next patch (which will be available by the end of April), why we're tossing in those changes, and what's on the horizon after that. Today's focus: "Maps" and all things related. Let's dive in!

[h2]The World[/h2]
Exploration is a key part of the game! Whether you're sprinting around just for giggles or dash between bases, it should be a blast, with activities along the way and fresh scenery around every bend. That's why in the upcoming patch, we're doubling down on all fronts, aiming to spice up the map with more variety and interactions!



[h2]Biomes[/h2]
In the current patch (0.13), all three biomes have the same grass patterns and cliffs, making the map kinda blend together and doesn't really add anything fresh for exploration. So, in the upcoming patch (0.14), we're improving biomes by giving each of them its own unique style plus we are adding bunch of new models to keep things exciting and different!



New Lakes!



More cacti to really nail vibes of desert!



Get ready to stumble upon some new rocks and mountains, dive into pristine lakes, and find new shiny power crystals to build around!



We're also throwing in some new Tech that you can build only in specific biomes, that would result in intriguing decisions on where to expand your base!



These tweaks are coming with patch 0.14, promising a whole new vibe and gameplay experience in each biome. But we're not stopping there! We're committed to keep every spot in the game feeling distinct and captivating!

[h2]Map Events[/h2]
As you run from one spot to another, you might stumble upon a flower to pluck, an Alty Morp to catch, or a rare resource to collect. But it still feels like there's not quite enough action during your exploration. That's why for patch 0.14, we're preparing a fresh mechanic — Map Events! Or Side Activities? Or Mini Games...



Map Events will pop up randomly while you're out exploring, throwing puzzles, resource-fetching, or platforming challenges your way! Once you've nailed the mini-game, you'll get sweet resources as a reward. This should entertain Interns on their long adventures between bases with some extra gameplay!

[h2]Behind the Scenes[/h2]
Here's a little secret: the maps are actually hand-drawn and then pieced together to one big map. This lets us craft unique locations, lakes, cliffs, and puzzles, while also ensuring a fresh experience each time you play. We mix and rotate all of the parts to create something totally new and exciting for each playthrough!



We've got specific tools for Map Editing, and if anyone's keen on giving map-making a shot, just let us know! We can streamline the tools, package them up nicely, and add them into the game. You'll be able to create new maps for your friends or community to try out. Picture this: a map dotted with islands, or a sprawling stretch of land where you can only build in one direction... you know what? That's a pretty solid idea. We might just whip up a few for ourselves!



[h2]Coming Soon[/h2]
We'll keep working on enhancing the map experience, and here are a few upcoming changes you can expect after patch 0.14:

Cliffs have always seemed a bit empty, so let's spruce them up with some decorations!


Or how about adding a new landmarks?


How about some fishing, waterfalls, customizable map sizes, or even some environmental puzzles to solve? The possibilities for the map improvements are endless, and we're totally open to your ideas too! Let us know what you'd like to see in Time to Morp!

[h2]See you in April[/h2]
These aren't the only changes on the horizon for 0.14: we've got new Morp, new Resources, new Recipes, and so much more! Make sure to swing by when patch goes live and give us your feedback! We can't wait to see you in the game! That's all for now.

[h2]Morp like you mean it![/h2]


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[0.13.14] Tiny Patch!



[h2]Hello Morpers![/h2]

It's been a while! Thanks to Interns on a mission, we've managed to fix crucial issues and put in some temporary improvements. But you know how it goes, a few pesky issues were still lurking around. We've tracked them down and sorted them out too. Here's what we've fixed:

  • Morps and Ripe Flowers should continue to spawn on maps after long play time.
  • Connecting to co-op through Steam with long play time should be more stable.
  • Fixed "Max out relationships with all morp types (Respected level)" achievement.
  • Removing Pipe on a Client no longer breaks Pump connected to a Bowl.

Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We remind you that currently we are working on a new big patch v0.14, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


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[0.13.13] Middle of the week patch!



[h2]Hello Morpers![/h2]

Third patch in a row aimed at improving the Morpin experience for our fantastic interns. Thanks to your precise feedback, we've managed to identify and fix the following:

  • Connecting to a game through Steam that's been around for over 200 days should be more stable.
  • New video setting: Night Darkness.
  • Respawning no longer throws errors.
  • It's no longer possible to build a Bowl in wrong places.
  • Client can't unlock researches in a Research Tree without having the necessary resources.
  • Visual Effects of gliding on a Zipline for Client should be displayed properly.
  • Terraforming Gadget no longer show errors after throwing it on empty spots.
  • If Tech or a Gadget is throwing an entity - it will be properly displayed for Client (including Cloning Gadget).

Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on a new big patch v0.14 now, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


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[0.13.12] Co-op fixes and more!



[h2]Hello Morpers![/h2]

For the second day straight, we're dropping a patch to make things smoother for our fellow Interns. Take a peek at the full rundown of changes:

  • Added one more Metal Deposit to Blue Biome containing lots of Protons (temporary solution).
  • Removing Pump next to Elevator Pipe no longer throws an error.
  • Pressing E to access Morp Info no longer throws error when opened on a Client.
  • Lasers are updated properly on a Client now.
  • Morps should display more Visual Effects on a Client.
  • Now possible to gather Polluted Deposit for a Client.
  • Heater displays Visual Effects on Client when activated.


Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


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[0.13.11] Starting new week with a Patch!



[h2]Hello Morpers![/h2]

Starting off the new week with even more fixes is the best! Our Interns are gonna love morpin in Time to Morp even more! Thanks to reports and feedback of our community, we've came up with the following fixes:

  • Now showing the day of your world in main menu under Continue button.
  • Added Cancel button to a Loading popup for better navigation.
  • NPCs should no longer look in a wrong direction after loading the game.
  • In Morp Wiki, you can now see which resources each Morp produces (fix on a Client).
  • Morphing to a max level Morps should no longer throw errors or prevent save files from loading.
  • Sand Pile no longer stays on the map if you move too far from it.
  • Added a description to Morp Wiki, explaining that White Fruit makes White Morp.
  • Doubled amount of Digging Sticks that can be gathered from Ripe Flowers.
  • Social Quests to feed a Morp should be updated on a Client.
  • Max level Extractor is loading smoothly now for Clients, and there shouldn't be any errors.
  • Science Morps got their animated faces back.
  • Brought back CODE connection option for times when Client can't connect using Steam connection!

Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


Discord Server | Twitter | Facebook | Website | Instagram