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  3. New Featured Levels, New Editor Decorations, and More!

New Featured Levels, New Editor Decorations, and More!



[h2]Version 2.6.0[/h2]

[h3]New Team Members:[/h3]
We've added a few new members to the 7th Beat Games team!

Hyonsu and Paring are two programmers who have come aboard to help us with all sorts of ADOFAI features, especially for the level editor. They work fast and have been incredibly helpful members of the team for the past few months.

Rikri and rKizCora have also joined us! rKizCora is helping us with Featured Level selection and Rikri is helping us with licensing and communication with level creators. Having them assist us is crucial to us being able to add more Featured Levels, so we super appreciate it. It's a lot of things to manage at once while developing a game!

On a related note, our team member Nichipe has stepped away from an active role in helping us with Featured Levels, due to a busy schedule. Rikri and rKizCora have joined to help us in Nichipe's absence, so please don't send Nichipe any questions or messages regarding Featured Levels!

[h3]New Featured Levels:[/h3]

Fog sees it
"Fog sees it is a great example of a level where everything is made by the same creator, which is something you don't usually see nowadays and is highly commendable for doing so!"

We've actually included two different versions of the level. Those are…

Plant Guy - Fog sees it
Level by: Plant Guy
"This level features a gameplay gimmick to keep your eyes peeled for, as the only thing that will guide you in this journey are the sign tiles. Follow the directions, and never lose your sight!"

Plant Guy - Fog sees it (Metal Powered)
Level by; Plant Guy
"This is the "metal-powered" version of Fog sees it. Unlike its original, this level features faster speeds and intense visuals. Use the sign tiles as your advantage to visualize the challenging hidden pathways, but act fast or one small trip can send you to the void!"
(Note: It is highly recommended to play the regular "Fog sees it" first.)

Othinus - Fragor Magnus
Level by: Hawkyrious and TeoC
"Recall the wonderful voyage you've gone through in this equally wonderful level made by Hawkyrious with rock-n-roll tunes by Othinus! It uses the concept of remixing all of ADOFAI Worlds 1-12 into one memorable level. This level has been given a visual remake by TeoC and a song rearrangement by Erichey to give the level a more refined sound and look.
(Cutscene music courtesy of 0mni)
(Portal image courtesy of Plant Guy)

Kubbi & Jonas Dam - Up In My Jam (All Of A Sudden)
Level by: Kin
"This level won 1st place in Rhythm Doctor Lounge's ADOFAI Community Competition 1: Steampunk! With great chiptune + rock music made by Kubbi & Jonas Dam and brilliant decorations and storytelling done by Kin, this level feels like a crossover of a cartoon show! It perfectly gives you the experience of taking a tour around a place you've never been before, filling you with excitement and curiosity while you gaze at peculiar but glamorous works of art."

Inverted Silence - Vista
Level by: Econ and Yeetyote
Vista is the end product of mixing Econ's great taste in charting, YeetYote's beautifully explosive VFX, and Inverted Silence's head-banging glitch-hop sounds! Wild rumors say that during this journey, your vision may be distracted and the sense of time may be frozen, but once you reach the top, your eyes will surely be fed well with a beautiful view!

(Some assets courtesy of kernby)
(Note: This track may be flagged by fingerprint systems such as YouTube Content ID.)

Jade Kim - Love Letters (KOTDARI Remix)
Level by: FluffyYoshi, yhld120, pixelo3o
"This level won 2nd place for the "Best Relaxing Level Award" in LOTY 2022! Also known as "4-EX" and hosted by Team Vega, it took a different perspective of what World 4-X would look like if the theme was something else. FluffyYoshi, yhld120, pixelo3o, and KOTDARI thought it would be a cool idea to turn World 4-X into a modernistic-designed level with chill but energetic glitch-hop music. Turns out, that was a perfect match!"

[h3]Level Editor[/h3]
Object Decoration: A new type of decoration! You can now add "fake" floor tiles and "fake" planets to your level.

New Level Setting: "Speed Trial Aim", now you can set a goal speed for players playing a Speed Trial of your custom level!

New "Level Editor Preferences" menu within the Editor.

Zooming is centered for mouse position. You can revert to the old behavior using the Level Editor Preferences menu.

Enabled Level Editor in Steam Deck!

You can move your camera freely without dragging any decorations or tiles by dragging when mouse middle button is held

Locked decorations will not be selected anymore.

Changed ToggleBool to Bool. This means previously "Enabled" and "Disabled" text in .adofai file will be now saved as true and false

Improved Repeat Event
Example video:
https://youtu.be/ynl21Fmp8DY

Decoration Hitbox Event Tag Trigger
Example video:
https://www.youtube.com/watch?v=h6b9lya8tps

New Setting for Move Decorations Event: Relative to Last Position

[h3]Mobile: Cloud Saves[/h3]
This feature saves your progress automatically in the cloud, so you can keep your progress between different devices or upon reinstalling the game. It requires an internet connection, and is only able to sync on the same platform (from iOS device to iOS device, or from Android device to Android device).

[h3]Mobile: Achievements[/h3]
We've brought the same achievements from the Steam version of the game over to the mobile versions. On iOS, this uses Game Center. On Android, this uses Play Game Services.

[h3]Mobile: Keyboard Support[/h3]
On iOS, you can now use a wired or wireless keyboard as a controller. This was already available on Android devices.

Thanks so much for playing!

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