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Cepheus Protocol News

Patch Notes - June 9 (version 0.7.29) New Intro Tutorial HUD Improvements!

[h2]June 9 Patch Notes (version 0.7.29)[/h2]


Note: Windows 7 support is still broken while we wait for remedy from Epic Games. For now use the few days old branch named Windows 7 on the beta tab to hop in and play!

Note: We are aware of the Wall building bug and expect a permanent fix sometime tonight/tomorrow morning. Basically building walls sometimes fails to auto continue making some placement harder and more tedious for wall segments.


- HUD brought up to the standards of the Road-map over the next day or so we'll disband Defense teams and auto assign them to Bravo,Charlie and/or Delta should you have full defense teams already in a previous save file. Then the Vehicles and special emblems will be implemented to replace the Away/Defense team buttons.
-Fixes for when the Engineer going flying when you build certain structures this should no longer occur
-Data Disclaimer removed and replaced with a general greeting we are revamping this as the current system isnt working as intended. Yes that means theres no data collection going on for game stats for the time being
-Improvements for Engineer AI they can reach their build location more accurately
- Body placements across the map adjusted for cleanup clipping and other oddities
- Construction Site further optimized by as much as 60% to improve loading times and screen jitter around that zone
-Wall should properly snap and allow placement from previous segments regardless of elevation
-Focal points for engineer building adjusted
-Mouse Accuracy for Repairing and Building improved
-Better looking Weld FX added
-Weapon market updated with new graphic layout
-Various Memory and Loading optimizations across the board


ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 8 (version 0.7.28) Engineer Refinements!

[h2]June 8 Patch Notes (version 0.7.28)[/h2]


Note: Windows 7 support is still broken while we wait for remedy from Epic Games. For now use the few days old branch named Windows 7 on the beta tab to hop in and play!

-Updated the buildings to say 'finished construction' instead of 'has landed,' if they're helicopter-type.
-Swapped Ensure function in the Building_Base to get the GameStateRef from the PC (instead of saving individual pointers per building: to save memory)
--Added several bits of logic to smooth out mouse-cursor and right-click-to-issue-construction-order logic for walls (and also to not issue a superfluous move order on top of said right-click-to-construct-order)
(Short version: mouse cursor should be much more accurate when hovering over not-fully-completed walls when engineers are selected)
-Fixed little bird,Blackhawk and Skycrane anim rate so recordings/live streams can see movement (Framerate)
-Grid3 Area markers updated.
-Repair logic added to the engineer for them to better maintain structures (All types)
-Repair wall removed from Wall Command Window (Engineers repair them manually now)
-Ripped out the old ad-hoc healthbar logic on the Command Post Click Truck and replaced it with Full Damage Character logic (for easier application of the repair logic, later)
-Also added logic to be able to change the healthbar position of the Full Damage Character, in order to align it better with the truck
-Engineers when repairing,building or call in structures now have special animations for all actions
-Dead Body optimizations and build size reductions
-Massive Optimizations to VRAM consumption, RAM and CPU spike times we are still doing more to bring this even lower. But on ultra it should peak at 3 GB RAM now and 3-5 GB of VRAM. GPU Render thread should also be a lot lower and not max out anymore
- HLODS regenerated for new dead body placements (Load times and overall performance should be better)
-Minimap enlarge bug fix that would cause it to malfunction and permanently break



ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 5 (version 0.7.27) Ultra Wide Screen Support and more!

[h2]June 4 Patch Notes (version 0.7.27) [Critical Hot Fix][/h2]

-HUD Scaling options added for UHD resolutions! Give it a try tell us your thoughts here or on Discord!
-Flattened out two 'problem hills' that were bothering navigation in Grid 9/10
-Fixed the freelook issue on the wallbuilder: middle mouse/Left ALT to free look while wallbuilding now works again!

ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 4 (version 0.7.26.3) [Critical Hot Fix]

[h2]June 4 Patch Notes (version 0.7.26.3) [Critical Hot Fix][/h2]

-Chelsey AI bug fix that was causing her to malfunction.
-Fixed weapons not saving and resetting when players loaded a saved game.
-Fixed Away and Defense teams disappearing when players loaded a saved game.

Tonight we'll be having a team meeting and we'll be discussing units disappearing into buildings when players are looking away. Potential fix will be out Friday!


ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 4 (version 0.7.26.2)

[h2]June 4 Patch Notes (version 0.7.26.2)[/h2]

Some quick hot fixes going out on Jr. Friday!

-Increased combination radius range for DNA to 1500 (from 640), to reduce the amount of DNA widgets in the scene.
-Added a 'scale up' logic to the DNA based on its stack size (so a single pickup that contains multiple will appear bigger). Also extended this to affect their widget, too!
-Made pickups have a 'pickup root' scene component, to prevent collision scaling based on pickup size.
-Improved the construction manager 'combination' logic to ignore attempting to get managers that the engine has marked for deletion (this was causing some construction orders to 'stall').
-Imported newer Engineer icons (more zoomed in).
-Imported new Medic portraits (more zoomed in).
-Fixed the field turrets being constructible when there's not enough cash to place.
-Updated the diagnose disabled logic to properly show their price if you don't have enough to build one.
-Fixed a 'moonlight null' access issue in the NightDay BP.
-Fixed an 'owner null' issue in the DNA widget.
-Cleaned out SafeDestroy calls in the Pickup_Base (to stop widget malfunctions from DNA drops).
-Cleaned out a SafeDestroyPointer call that was messing up widgets not disappearing.
-Low level checks to fix crashes relating to the Thermal.

ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!