2025.2.7 Update: Pandemic Saves, Rehostable Co-op, Rebuild Proof
[h2]Developer Update This Week[/h2][p]This week was about momentum and payoff.[/p][p]Coming straight off the Doctrines release, we were able to get a workable first pass of Pandemic saves running within about a week. That speed is a direct result of the rebuild work done throughout 2025. The foundation now allows us to ship meaningful systems quickly, efficiently, and without destabilizing the game.[/p][p]Pandemic saves are built around a unified authoritative world state. That is what allows:[/p]![]()
New Operator Skin for Honzo Lee called Urban[/p][h2]Patch Notes[/h2]
- [p]Starting a run solo and continuing it later with friends[/p]
- [p]Starting a run with friends and continuing it solo[/p]
- [p]Finalizing transient object save support[/p]
- [p]Hunting down any remaining edge cases[/p]
- [p]Polishing the user facing flow before making this fully accessible[/p]
- [p]Added an initial console command based Pandemic save and load system[/p]
- [p]This is a functional first pass so you can start saving runs immediately. A full UI based save system, similar to Legacy, is in progress and will replace this over the next few days going into early next week.[/p]
- [p]Commands (single word): [c]savegame[/c] and [c]loadgame[/c][/p]
- [p]Examples:[/p]
- [p]Save: [c]savegame Test1[/c][/p]
- [p]Load: [c]loadgame Test1[/c][/p]
- [p]Examples:[/p]
- [p]Host only rules:[/p]
- [p]Only the host can save. Clients cannot save.[/p]
- [p]Only the host can load. Clients cannot load.[/p]
- [p]Where loading works:[/p]
- [p]Co-op: the host must return to the hub first, then run [c]loadgame[/c] from the hub. If you try to load while still in a map with other players connected, nothing will happen. This is not a bug.[/p]
- [p]Offline: you can load a save at any time from any map.[/p]
- [p]The save system also makes it easier to resume sessions and rehost lobbies later, including kicking players, changing passwords, and maintaining more control over your sessions.[/p]
- [p]Mortars: rounds in flight and pending impacts[/p]
- [p]Airstrikes: active strike projectiles and queued strike events[/p]
- [p]Grenades: thrown explosives mid air or mid fuse[/p]
- [p]Flares: active flares and deployed effects[/p]
- [p]Material fix for generic glass translucent one sided and two sided instances on the hub[/p]
- [p]Fixed TOW missile overshoot. If it loses target or overshoots, it now steers into the ground and explodes.[/p]
- [p]TI Road navigation adjustments in the police station so they are less likely to use it for cross level transits [/p]
- [p]Reduced intensity of AOE markers in Nightvision so its not as blinding[/p]
- [p]HCAR LMG added to the Operator[/p]
- [p]Clamped Gunsmith viewer input to reduce rotation flipping with fast mouse movement.[/p]
- [p]HCAR added for the Operator. Tuned weapon XP for all live weapons.[/p]
- [p]Shawnee nerf and Sparrow nerf, but buffed rocket pod damage.[/p]
- [p]A10 gun run blast radius tweaked to better match AOE.[/p]
- [p]Set RAM damage type so it barely damages Chelsey[/p]
- [p]Nerfed C4 damage against CERC buildings.[/p]
- [p]Updated TI marsh and park water to a static mesh setup instead of water components. to resolve the issue where it disappears sometimes[/p]
- [p]Updated main menu to do and news ticker to latest to do's[/p]
- [p]Changed networking settings to use Steam Sockets backend instead of the legacy method.[/p]
- [p]Fixed achievements not working in the rebuild[/p]
- [p]Lowered the gas tower growth rate by 1/3[/p]
- [p]Fixed LOD issues on Honzo [/p]
- [p]Moved pilot mesh glowstick location on Operator skin[/p]
- [p]Reduced money on kill for certain infected types[/p]
- [p]Added Patrol and Attack Move support to vehicles.[/p]
- [p]Fixed a bug where units sometimes did not stop properly in Patrol or Attack Move when they saw an enemy.[/p]
- [p]Fixed a case where BaseFilter GetCopy could crash on certain formation orders.[/p]
- [p]Fixed Guard tower and per zone limits breaking on low quality internet connections or after you crashed and tried to reconnect[/p]
- [p]Fixed up some issues with gates reporting the wrong state color when built in zones with no power.[/p]
- [p]Fixed a client bug where sometimes you could buy items for free[/p]
- [p]Fixed a client bug where you couldn't open the doctrines window[/p]
- [p]Network traffic optimizations for all units[/p]
- [p]Ironed out camera zooming to be more graceful and less janky.[/p]
- [p]Made zooming in at high camera heights faster.[/p]
- [p]Added in a major change to how vehicle AI operate for medium to long move orders where they no longer destroy objects and are only allowed to use roads/dirt. If they knock something over its completely on accident now. Example[/p]
- [p]Fixed units fixating on units in vision range but not weapon range. This caused sometimes units to malfunction and stop shooting[/p]
- [p]Construction sites on HMB and TI have been revamped to improve pathing so infected can reach them and vice versa.[/p]
- [p]Half Moon bay horde rush now properly blocks helicopters from going out of bounds[/p]
- [p]Fixed HMB issue where units sometimes caused multiple fences to go flying[/p]
- [p]Fixed crash on Base Character UpdateThreatLevel.[/p]
- [p]Fixed achievement bug for cache failing to resolve to Steam backend.[/p]
- [p]Finalizing remaining Pandemic save support, specifically transient gameplay objects[/p]
- [p]Cleaning up any remaining edge cases surfaced by live usage[/p]
- [p]Locking down save stability so it becomes a dependable baseline going forward[/p]
- [p]Pathfinding improvements and fixes[/p]
- [p]Bug fixing across Pandemic and core systems[/p]
- [p]Small quality of life changes that improve flow and usability[/p]
đď¸ Next CERC HQ â Livestream Details
[p]đ When: Weekly Saturdays â 3 PM EST (New Time!)[/p][p]đş Where to Watch:[/p]- [p]YouTube Livestream[/p]
- [p]Discord Server[/p]
- [p]Steam Page[/p]
- [p]Co-op Progress[/p]
- [p]Total Revamp based on Community Feedback[/p]
- [p]Level Design Updates[/p]
- [p]YouTube VOD Playlist[/p]
- [p]Spotify Podcast Archive (VODs may take 24 hours to appear)[/p]