Patch Notes - 0.7.104 Maintenance Update + Gas Tower changes on Experimental
[h2]Experimental Build[/h2]
Last week we talked about Early to Middle game improvements and how our team can learn from games like Prototype and how they handled the simulation of a viral outbreak. You guys wanted the virus to be a bit more alive, deadly and wanted improvements to Chelsey across the board.
As an early showcase of the new system we now have put up an Experimental build for all to play and give their input. In some cases you might have to restart steam to see it but everyone can now opt into a new branch to try out the new direction and give their feedback. Again it will have TONS of performance issues and we are aware of them and working towards a tech solution to fix them as we speak.
As a reminder only talk about the Experimental build in #experimental-build-feedback or it will be buried in the day to day chats.
Recap of what im talking about :
Discord Post
[h2]Patch notes to all builds [/h2]
- Chelsey talking dialogue tweaked to only play when you are nearby her
- Adjusted Horde logic to not have a 'dormant mode' when near the end of the attack (since 'dormant mode' seems to be less performant in Horde Mode)
- Added Flare noise generation
- Updated the 'gate upgrade' buttons to be on a different row on the Command Widget when upgrading walls
- Fixed an issue w/ multi-selected walls not obeying an upgrade command (only one would upgrade)
- Fixed a minor issue with the Field Turret
- Fixed up some pricing issues (such as for the Mortar)
[h2]Patch notes to Experimental[/h2]
- Temporary Red marker added to show players Chelseys "hunting zone" (This will not be staying in the build and will only be live in the experimental for helping people that playtest the game balance where she is allowed to go early game)Marks the zone's widget as red with a skull on it to indicate this as well
- Updated Chelsey System's Chelsey with behavior for "I'm outside of my zone, heading back" logic to prevent her from being too distracted, or from chasing too far
- Fixed up Infection Gas Towers not infecting things around them
- Restored Infection Gas Towers in the Chelsey System impairing vision on units who do not have gas masks/are not infected
Result: On the experimental build, pods now require infected to build them. You should be able to genuinely stop the infected expansion if you keep them from running around..
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization