Haxity ReCharged
We are a little more than 2 weeks past our Early Access release. And we now have our first major patch for Haxity. With a lot of feedback from the community we are now addressing some of the issues that have been highlighted. This is an ongoing process and as we have said we are developing this game with the community for the community, so if you have any sort of input feel free to join our DISCORD COMMUNITY

One of the earliest feedback we got after releasing in Early Access was about the new-player experience. Haxity has a lot of complexity, tons of cards and mods, and is also doing something new to the genre that even experienced card players might be puzzled with. With that in mind we are now expanding our new-player experience with a tutorial to teach the player the basics that is needed to understand the game. This is a first version of the tutorial where we teach the players the basics of fighting in Haxity.
In addition to the tutorial we have done several UX/UI improvements to make it easier to understand what is going on in a certain turn and convey more of the relevant information to the player with better visual communcation.

We asked Game Director Thomas Sørensen for some sagely words on the matter, and he made some words for what the changes means, and how you as a player will be positively affected.
[h2]Vision[/h2]
Banshee is an assassin on rollerblades! She has high burst damage, lots of tricks and very little tools in terms of mitigating damage.
Why a revamp?
What are the moves we have made for this update?
This is the first big patch of Haxity, but not the last. We are still working on improving this game, every step of the way throughout the Early access and beyond. We have a lot of plans going forward which you can see in the Roadmap

The next few weeks is holiday season here in Norway, and we will have fewer people in the office actively working on Haxity, but we are still preparing more content for you. The next patch will not be as big as this one, but will contain the following:
In August we are also looking at hosting more PvP related events for all the players that are roaming the streets looking for a worthy opponent.
Thank you all for playing and enjoying Haxity, we in Megapop are thrilled to bring you more content in the months going forward. If you want to be apart of the discussions regarding the direction of the game, please join our Discord Community

Tutorial Run: New-player Experience
One of the earliest feedback we got after releasing in Early Access was about the new-player experience. Haxity has a lot of complexity, tons of cards and mods, and is also doing something new to the genre that even experienced card players might be puzzled with. With that in mind we are now expanding our new-player experience with a tutorial to teach the player the basics that is needed to understand the game. This is a first version of the tutorial where we teach the players the basics of fighting in Haxity.
In addition to the tutorial we have done several UX/UI improvements to make it easier to understand what is going on in a certain turn and convey more of the relevant information to the player with better visual communcation.

Banshee Rework
We asked Game Director Thomas Sørensen for some sagely words on the matter, and he made some words for what the changes means, and how you as a player will be positively affected.
[h2]Vision[/h2]
Banshee is an assassin on rollerblades! She has high burst damage, lots of tricks and very little tools in terms of mitigating damage.
Why a revamp?
- First of all, to give Banshee a stronger overall identity.
- This will make it easier for new players to start playing banshee, by having simpler common cards)
- We want to allow players to not be locked into a specific character when they start playing the game. Banshee had too many, situational and/or complicated cards which didn’t provide a good starting experience for (in particular) new players.
- We wanted to revitalize the Banshee hack archetype (Hackshee)
- After many rounds of card adjustments, and conflicting ideas, we felt that the archetype had lost its way, of sorts. It got so complicated it lost some of the the funnest combo/control playstyles she used to have.
- Re-purpose unused or underused cards.
- Banshee had multiple cards that were considered unplayable for most players.
- We were not happy with the way the Charged mechanic worked, and we have received feedback from multiple people that it was confusing.
- We also wanted to enable more card-specific strategies
What are the moves we have made for this update?
- We have simplified the Charged mechanic since the mechanic was too convoluted. Also added more cards that supported the "charged matters" archetype.
- Charged is completely removed when card fails to execute.
- The keywords Recharge and Uncharged have been removed.
- Gave the hack archetype more tools and a stronger direction
- More ways to gain temporary energy
- Cost reduction on hacks created during a fight
- Removed or repurposed cards that were confusing or underplayed.
- Strength matters and expend are no longer considered “themes” or fully supported builds for Banshee anymore.
- Enabled more card-specific strategies and cards that change your strategy
- We felt some of the rares were either too weak, or didn’t provide any interesting play-patterns. We have added new rares, or adjusted some of the rares we had to hopefully provide more interesting rare picks.
This is the first big patch of Haxity, but not the last. We are still working on improving this game, every step of the way throughout the Early access and beyond. We have a lot of plans going forward which you can see in the Roadmap

The next few weeks is holiday season here in Norway, and we will have fewer people in the office actively working on Haxity, but we are still preparing more content for you. The next patch will not be as big as this one, but will contain the following:
- More Campaign events
- More UX changes - for better gameplay communication
- More MODs - character and campaign specific.
In August we are also looking at hosting more PvP related events for all the players that are roaming the streets looking for a worthy opponent.
Thank you all for playing and enjoying Haxity, we in Megapop are thrilled to bring you more content in the months going forward. If you want to be apart of the discussions regarding the direction of the game, please join our Discord Community