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Quaver 0.24.0 Update - Difficulty Calculator Update & Leaderboard Recalculation



Quaver Update 0.24.0 Patch Notes


A new Quaver client update has been released!

For this update, we've made an update to our difficulty calculation system. This means that your scores and leaderboard ranks may have changed.

Please read below for all information regarding this change.

[h2]Short Long Note Difficulty Nerf[/h2]



Over the past week, we've worked on developing the necessary tools to be able to recalculate all scores efficiently as well as making the first ever change we've made to our difficulty calculation system.

This means that your scores and leaderboard ranks will most likely change. For some players, you may be affected more than others depending on the maps you have played.

Keep in mind that the difficulty calculator is an on-going development process, and no changes are final. However, we now have the correct tools to be able to iterate on it as much as we would like to in the future.

[h3]The Change[/h3]

One of the biggest flaws in the difficulty calculator was that short long notes heavily inflated the difficulty rating of maps.

The change we've made is relatively simple - as you can see by the image above, long notes that are too short to the point where they could be tapped as normal notes are now treated as normal notes by the difficulty calculator.

This change effectively nerfs the difficulty rating of maps that heavily use short long notes.

This nerf has only been applied to 4K and not 7K.

Furthermore, we are very well aware that there may be flaws with this change. As we push out updates to this system, it makes it easier for us as a community to identify issues that are present, so we can address them accordingly.

[h3]Leaderboard Rank & Score Changes[/h3]

All scores and leaderboard ranks have been recalculated. You are now able to view the changes on both the leaderboard and on your profile pages on the website.

We understand that some players may be affected more than others by this change, and it won't make every single person satisfied. However, we now have the proper tools to be able to iterate on the calculator and improve it over time.

[h3]Client-side Difficulty Recalculations[/h3]

After updating to the latest client version, the game client will automatically recalculate your maps to the newest difficulty calculator version. This happens in the background while you are in the menu screens. Keep in mind that performance may be lower while this process is running.

Furthermore, any local scores that you have made will be recalculated as well.

[h2]Other Additions & Bug Fixes[/h2]
  • Bug fixes & performance improvements have been made to timing lines during gameplay.

Quaver 0.23.0 Update - Skinning Improvements & Editor Shortcuts



Quaver Update 0.23.0 Patch Notes


A new Quaver client update has been released!

For this update, we worked on improving skinning, the editor, and much more!

[h2]Skinning Improvements[/h2]



Skin Source

Improving the process of creating skins is an on-going development process, and with this update we've worked on the first batch of improvements.

Keep in mind that there may be breaking changes during the beta while we work to improve skinning. We will try our best to avoid breaking changes, but sometimes it is inevitable.

Here's what we've added and changed.
  • Replaced the skin.ini config values "HitLightingWidth" and "HitLightingHeight" with "HitLightingScale" and "HoldLightingScale." You can now control the sizes of the hit and hold lighting textures individually, and changing the sizes of them is now consistent with other elements.

  • Added "HitLightingColumnRotation" and "HoldLightingColumnRotation" skin.ini config values to be able to rotate the hit/hold lighting based on the column it is in.

  • Added a "DefaultSkin" skin.ini config value to be able to explicitly set the default skin your custom skin will use. If none is specified, it will use the default skin the player has set in the options menu.

  • Removed "UseAndRotateHitObjectSheet" and separated it into two settings. Added "UseHitObjectSheet" to use a spritesheet for skins that use different note textures per beat snap and "RotateHitObjectsByColumn" to rotate the notes depending on the column that they're in. This allows you to create bar skins which use beat snap colors much easier.

  • Added a "JudgementHitBurstFps" skin.ini config value to explicitly set the animation frame rate of judgement hit burst textures.

  • Added a "WidthForNoteHeightScale" skin.ini config value to be able to customize the height of the objects without having to resize all of your images manually.

If you need a full breakdown of everything skin config related, check out our wiki!

[h2]More Editor Shortcuts[/h2]



A few new keyboard shortcuts have been added to the editor. Here's what we've added:
  • You can now place normal notes using the number row keys. However, you cannot currently place long notes with them just yet!

  • Pressing Ctrl + I will place a scroll velocity point at the current time.

  • Pressing Ctrl + Shift + I will place a timing point at the current time.

  • Pressing Shift + Up/Down will now switch the active layer.

  • Pressing Home/End will skip to the beginning/end of the map respectively.

  • Pressing Shift + H will show/hide the current layer.

You can check out the full list of editor shortcuts here.

[h2]Other Additions & Bug Fixes[/h2]
  • The "BPM Affects SV" option in the editor now works properly and is toggle-able.

  • The left and right audio channels of the editor's waveform have been swapped. Previously they were displayed incorrectly.

  • "CreateTimingPoint()" for editor plugins is now able to take float values for its parameters.

  • Added wiki links to the "Help" section of the editor's file menu bar.

  • In song select/multiplayer, using the "CTRL + +" keybind at 1.95x rate will now increase the speed to 2.0x.

  • The "Rate" leaderboards for .05x speeds above 1.0x are now working.

  • The "Ratio" value in the results screen now displays "0" if no marvelous judgements have been hit and infinity (∞) if marvelous judgements have been hit but no perfects were hit.

  • Added an "actions.SetHitObjectSelection()" function for editor plugins.

  • Fixed timing points & scroll velocities in the editor not pasting to the correct location.

  • Added CTRL/Shift + Click functionality for the select button for the timing point/scroll velocity panels in the editor.

  • Disabled the hitlighting and judgement hit burst animations scaling with the playback rate of the song.

  • Fixed the judgement hit burst animation disappearing and it having the incorrect sizing.

  • Fixed a crash when the game is unable to read the skin.ini file.
Discord Donator Role




If you're a donator, you are now able to get an exclusive role on our Discord server! Setting this up is super simple:
  1. Join our Discord Server.

  2. Connect your Discord account on the Donator Settings page.

  3. You should now have a green "Donator" role on the Discord server which lasts throughout the duration of your subscription.
Thank you to all of the generous people who have decided to support our project!

Quaver 0.22.0 Update - Quality Of Life & Performance Improvements



[h2]Quaver Update 0.22.0 Patch Notes[/h2]

A new Quaver client update has been released!

For this week's update, we've introduced a few quality of life updates, performance improvements, and bug fixes.

[h3]Download Screen Audio Previews Are Back![/h3]
[previewyoutube][/previewyoutube]
The audio previews in the download screen have returned! You can now listen to songs before you commit to downloading them in-game.

Because of the high influx of users upon launch, the audio previews were using a very large amount of bandwidth. This caused us to have to temporarily disable them while we work out a solution.

You should see no difference compared to how it was on launch.

Also, if you haven't noticed already, you can now listen to audio previews on our website as well!

[h3]Toggle Gameplay Overlay[/h3]
[previewyoutube][/previewyoutube]
By pressing Shift+F6 during gameplay, you can now show/hide all of the UI during gameplay.

This is another feature that many of you have asked for and is very useful if you find the UI distracting during gameplay.

You can also change this setting in the options menu.

[h3]Update Ranked Statuses & Open Game Folder Buttons[/h3]


In the Miscellaneous section of the options menu, you will now find two new buttons.

The first button is self-explanatory. It will open up your file explorer and take you directly to the game's folder. This is useful if you want to fiddle around with your configuration or find files quickly.

The second button is a quality of life feature that many of you have asked for - a way to update all of your maps' ranked statuses. If you click this button, the game will find any maps of your's that do not have the Ranked icon in song select and update it. This currently does not work for unranked and is only limited to ranked.

[h3]Gameplay Startup Speed & Loading Screen[/h3]

For some players, the speed at which the game launched was fairly slow. We have added a loading screen that the game goes to at launch which makes the window display faster. This should provide you with some feedback that the game has launched and is loading.

We are still investigating an issue that makes the game take abnormally long to launch for some players. During our investigation, it seems that it has to do with player hardware (Integrated Intel GPU). We will keep you updated as we find out more. If you have any information or have found ways to fix this, please reach out, so we can make other players aware and/or implement a fix.

[h3]Song Select Search Filter Additions[/h3]
  • You can now use != when filtering your search by ranked status and original game (status!=ranked, game!=quaver)
  • A "short name alias" has been added for the ranked status filter. You can now use s=r which is equivalent to status=ranked and s=u which is equivalent to status=unranked.

[h3]Other Additions & Bug Fixes[/h3]
  • Added a setting in the options menu to toggle the game's process priority from normal to high (can help with performance/stuttering)
  • We have fixed a bug where the map would never end while spectating a user.
  • The game no longer soft locks when importing while spectating a user.
  • The built-in audio offset calibrator's map offset has been corrected.

We hope you enjoy this update!
- The Quaver Team 💙

Quaver Update 0.21.0 - Editor Waveform & Dev Updates



[h2]Quaver Update 0.21.0 Patch Notes[/h2]

A new Quaver client update has been released!

In this update, we've made a few improvements to our editor, squashed a couple bugs, and have made several changes to our back-end.

[h3]Editor Waveform[/h3]



This is a feature that many of you guys have requested for a long time. In the editor, you are now able to display an audio waveform. This tool should help you identify sounds more clearly in the song you're editing as well as make the process of timing your maps easier.

If you'd like to enable or disable the waveform, you can do so by going to "View -> Show Waveform."

[h3]Timing Point & Scroll Velocity Editor Improvements[/h3]



A few improvements have been made to both the timing point & scroll velocity tools in the editor.

They now include the following features:
  • Both panels are now vertically resizeable.
  • You can now select a range with Shift + Click.
  • Added a "Select Current..." button to jump to the current point and select it.
  • You can now deselect all points with CTRL + D.
  • The "Multiplier" and "BPM" fields are now automatically focused when creating a new point.

[h3]Other Additions[/h3]
  • Migrated to cdn.quavergame.com for fetching mapset banners.
  • Removed the "Smooth Accuracy Changes" setting from the options menu.
  • Removed the "Audio Device Period" and "Audio Device Buffer Length" settings from the options menu.
  • Added support for loading "AdditionalSongFolders" when importing .sm charts.

[h2]Image Host (CDN) Migration[/h2]

We've mentioned this in a brief update on our Discord server, but if you are a developer that has a project that used our old domain (http://quaver.blob.core.windows.net/) for fetching images, you will need to update it to our new domain.

Our old domain will no longer be available to fetch images from.

Base URL: https://cdn.quavergame.com/
  • Mapset Banners - https://cdn.quavergame.com/mapsets/:id.jpg
  • Playlist Covers - https://cdn.quavergame.com/playlists/:id.jpg
  • Profile Covers - https://cdn.quavergame.com/profile-covers/:id.jpg
  • Profile Badges - https://cdn.quavergame.com/badges/:id.png

We hope you enjoy this update!
- The Quaver Team 💙

Support Quaver Development & 0.20.0 Update Patch Notes

[h2]25,000+ Players & 700,000+ Scores. Thank You![/h2]

This past week has been very successful for Quaver! With in only a week since launch, we've gained over 25,000 players and over 700,000 submitted scores! Thank you to all of the players who have decided to give Quaver a try. We're growing at a very fast rate, and we hope you're enjoying the game so far! We have a ton of plans and updates coming to the game, so be sure to stay tuned.

[h2]Support Quaver Development - Donator Perks[/h2]



Since even before launch, many of you guys have been asking us how to support Quaver's development financially, and now we finally have a way!

If you're feeling generous, you can now go to https://quavergame.com/donate, and donate for some extra perks in-game and on the website.

By donating, you'll get a few extra features that are meant to make the game a bit more enjoyable.

Here's what you get:
  • The ability to view and compete on leaderboards for any map (including unranked and unsubmitted)
  • The ability to customize your website profile banner and add an "about me" section
  • Access to country & friend leaderboards in-game
  • Username changes once per month
  • The ability to right click a multiplayer match to spectate it
  • A website profile badge
  • An in-game chat color
  • An Increase in map upload slots (12 instead of 10)
  • Real-time scoreboards for online leaderboards (ghost scores)
  • The ability to upload unsubmitted maps in multiplayer for others to download
  • & much more in the future!
We offer 4 different options to purchase a donator subscription which include:
  • 1 Month - $4.99
  • 3 Months - $13.99
  • 6 Months - $26.99
  • 12 Months - $49.99

Keep in mind that donating is never required to play Quaver! We want to provide a system where if you're feeling generous, you get extra features that make the game more enjoyable without making it impact usability.

If you're thinking of donating, thank you in advance!

[h2]0.20.0 Update Patch Notes[/h2]

For this week's update, we've wanted to focus on not only fixing more bugs and issues that people were having, but also to focus on beginner players that are getting into these types of games for the first time.

[h3]Difficulty Recommendations[/h3]



One of the most common pieces of feedback among beginners is that it is hard to find easier maps to play. To temporarily combat this, we've added a "Recommend Difficulty" feature to the map downloader screen.

Although it's not perfect, it should allow you to find maps within your skill level a bit easier. We plan to expand upon this recommendation system in the future.

Remember that you can always filter by difficulty rating as well! This is a feature that not many know about but is still very useful to find what you're looking for.

[h3]Keybind Display[/h3]



Another concern that beginners had was that they had no idea which keys to press. We've added in a display which shows the keys you have to press prior to the song starting.

[h3]Other Additions[/h3]
  • Temporarily disabled the song preview in the download screen (it will return soon!).
  • Added a "Donate" button to the top navigation bar.
  • Changed the default skip keybind to [Space].
  • Added a setting to display ranked accuracy while using custom judgement windows.

[h3]Bug Fixes[/h3]
  • Fixed the game locking up sometimes when accepting the privacy policy.
  • Fixed a login failure when unable to load news posts.
  • Fixed the game setting its process priority to high upon game launch.

We hope you've enjoyed this update!
- The Quaver Team 💙