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Quaver 0.29.0 Update Patch Notes - General Improvements & Bug Fixes



Quaver 0.29.0 Update Patch Notes


A new Quaver client update has been released!

This update contains a few general improvements and bug fixes as well as some website additions.

Please read below for all information regarding this update.

[h2]Additions[/h2]


  • The AutoMod feature in the editor now detects issues with your audio file format.

  • The AutoMod feature in the editor now detects when a map does not have a preview point.

  • The "Back" button in song select now has the same behavior as pressing the escape key.

  • Disabled the menu navigation buttons when you are already on that specific screen.

  • Removed the "Retry" button in the results screen when accessing the screen through a replay.

  • Improved the robustness of mapset importing.

  • Disabled the fullscreen hotkey (Alt + Enter) during gameplay.

  • Added a crash logging system (the next update will contain lots of stability improvements).

  • Added a map selection/download IPC Handler (quaver://map/{id} in the browser).

  • Added a mapset selection/download IPC handler (quaver://mapset/{id} in the browser).

[h2]Bug Fixes[/h2]


  • Fixed a crash involving notifications.

  • Fixed a crash when having a corrupted config file.

  • Fixed a crash when quickly exiting the map download screen.

  • Fixed a crash in the editor when a mapset contains an invalid map from another game.

  • Fixed a "background thread" error popping up during score submission.

  • Fixed the "Go To Objects" panel not working with extra spaces at the end of the input.

  • Fixed the game window being off-screen when not using 100% window scaling on Windows.

  • Improved the text quality on smaller resolutions on Windows.

[h2]Ranking Queue Discord Notifications[/h2]

A few weeks ago, we added a feature on our Discord Server where you can receive notifications when actions are placed on your mapsets in the Ranking Queue. This can be useful for being notified if your maps require updates in order to be ranked.

To enable this, go to the settings page on our website, and link your Discord account. Then check the box to start receiving notifications.

[h2]OAuth 2.0 Implementation[/h2]

If you are a developer and you would like to integrate Quaver account authentication in your applications, you can now do so using OAuth2. To learn more, you can view our documentation.

Thanks For Reading!
- The Quaver Team 💙

Quaver 0.28.0 Update Patch Notes - Ranking Queue Reopened, Editor AutoMod + More



Quaver 0.28.0 Update Patch Notes


A new Quaver client update has been released!

For this update, we've opened back up the ranking queue, added a new AutoMod feature to the editor, and much more!

Please read below for all information regarding this update.

[h2]Ranking Queue Reopened & Ranking Process Changes[/h2]



After a few months of the ranking queue being closed, we've finally opened it back up for submissions. Throughout that time, new tools and systems have been developed to make the ranking process flow smoother and be less overloaded.

[h3]Submitting Mapsets For Rank[/h3]

Previously, to submit mapsets to the ranking queue, you needed to go on the website and submit it there. This has moved to in-game via the editor's "File -> Submit For Rank." option.

This change was made because the game now runs the AutoMod (see below) on all of your maps to make sure they fit the ranking criteria. If there are errors in your maps, it will be able to detect and require you to fix them before they are allowed to be submitted.

[h3]Ranking Process Changes[/h3]

A couple of changes have been made to ranking queue submission in an effort to keep the queue less overloaded.

  • When getting a mapset denied for rank, you will now need to wait two weeks before being able to submit it again. This does not prevent you from submitting other mapsets - only the one that was denied.

  • The ranking queue now has a slot system depending on how many ranked mapsets you have. This is an effort to make users to choose more wisely about which maps they submit to the queue, as well as reduce some of the queue's backlog.
    Ranked Mapsets
    Allowed Slots
    0
    1
    2
    2
    5
    3
[h2]Editor AutoMod[/h2]



A new "AutoMod" feature has been added to the editor. This is a tool that will allow you to view any errors and warnings that your maps have.

The AutoMod checks for things such as:
  • Overlapping Notes

  • Metadata Errors

  • External File Errors (background, audio, etc)

  • Errors With Timing Points Or Scroll Velocities

  • Miscellaneous Ranking Queue Errors

  • & Much More!

As mentioned above, this same tool is also used when submitting mapsets for rank. If any errors are detected, then it will prevent submission.

To access this tool, you can use the "Edit -> Enable AutoMod" option in the editor.

[h2]Results Screen Performance Rating & Health Graphs[/h2]



In the last update, a graph was added to the results screen to display accuracy throughout plays. In this update, two new graphs have been added to display your performance rating and health as well.

[h2]Other Additions[/h2]

  • Added "mods.txt" and "mapid.txt" files to the "/temp/Now Playing/" folder for use with live streaming.

  • Editor plugin descriptions now display in the file menu bar when hovering over them.

  • Gameplay now takes custom timing signatures into account when rendering timing lines.

  • Added Ctrl+Shift+V to paste without re-snapping in the editor.

  • Added links to the Ranking Criteria and Ranking Process to the editor's help menu.

[h2]Bug Fixes[/h2]

  • Fixed the difficulty seek bar in the editor scaling incorrectly with playback speeds.

  • Fixed the recently played sorting option in song select not working properly.

  • Fixed subsequent skins not exporting when attempting to export the default skin first.

  • Fixed objects being unsnapped when pasting in the editor.

  • Fixed online offset using the incorrect sign.

  • Fixed Ctrl+Backspace functionality in textboxes.

  • Fixed Drag/Input/SliderInt2/3/4 editor plugin functions to take an array.

Thanks For Reading!
- The Quaver Team 💙

Quaver 0.27.0 Update Patch Notes - Main Menu Skinning, Rank Updates + More



Quaver Update 0.27.0 Patch Notes


A new Quaver client update has been released!

For this update, we've added difficulty calculation updates, main menu skinning, editor improvements, bug fixes, & much more!

Please read below for all information regarding this update.

[h2]Difficulty Calculator & Leaderboard Updates[/h2]



A few changes have been made to our difficulty calculation system. It may take up to a day at the time of writing for leaderboards to fully update.

Upon launching the game, your maps and local scores will automatically recalculate as long as you are in the menu screens.

Here are the following changes:
  • Beginner and Easy Difficulties are scaled by density to provide a more accurate result.

  • Improved the quality of the short long note nerf from a previous update.

  • Hard Maps with easy sections that were previously underrated have been buffed.

  • Short maps below 60 seconds that were previously overrated have been nerfed.

For a more detailed explanation with graphics, you can read the following notes.

[h2]Main Menu Skinning[/h2]



We have added the ability to customize the main menu screen.

You can learn how to skin the main menu on our wiki.

Menu skinning will be an incremental and iterative process - building out one screen at a time. Try it out, and provide feedback on GitHub with things that are missing or things you would like changed.

[h2]Editor Quality Of Life Improvements[/h2]



Further quality of life improvements & bug fixes have also been made to the editor.
  • When using the "Apply Offset To Map" feature, the preview point will also be moved.

  • Implemented EditorActionBatch for plugins to group actions into a single batch.

  • When adding notes with the number keys, it will now add it to the currently selected layer.

  • Toggling layer visibility no longer adds to the "Undo stack" in the editor.

  • Time signatures are now taken into account when rendering the editor playfield lines.

  • The metronome now takes into account the current timing point's time signature.

  • Added the ability to explicitly hide timing lines in the timing point editor.

  • Added a file menu bar option that contains information on how to add a background image.

  • Added a file menu bar option & shortcut to force update the .qua file cache (for manual changes).

  • Added manual .qua file change detection.

  • Added the ability to add a new difficulty to a mapset from a .qua file.

  • Added a copyright notice on the upload confirmation dialog.

  • The number keys now change the composition tool when the "Place Objects With Top Row Numbers" option is disabled.

[h2]Results Screen Improvements[/h2]



Updates have been made to the results screen such as the new addition of the "Accuracy" graph and improvements to the "Deviance" graph.
  • The deviance graph in the results screen is now scaled to the full map length - meaning if you fail, it displays the total progress made in the map.

  • The judgement window number labels on the deviance graph are now correct.

  • Added red lines to display misses on the deviance graph.

  • Added an accuracy graph in the results screen (use the "Graph" dropdown to access it).

  • Added the ability to use the retry key in the results screen.

[h2]Other Additions[/h2]
  • You can now drag folders into the game window to import any maps inside of them.

  • Chat message times now display in local time.

  • Improved bulk song import speed.

  • Improved the load speed and look of the difficulty seek bar in song select/editor/multiplayer.

  • Implemented online offset & added a button to update all online offsets in the misc section of the options menu. We're currently working on adding online offsets for all existing maps.

  • Added support for "Edit" difficulty when loading maps from an external game.

[h2]Bug Fixes[/h2]
  • Fixed long notes rendering past the receptors if hit late.

  • Fixed an issue where the config file would not be written.

  • Fixed songs from an external game not loading with a custom "BeatmapDirectory."

  • Fixed the client hanging on startup if the config file is corrupted.

  • Fixed banners not exporting to .qp files.

  • Fixed borderless window issues when starting the game.

  • Fixed banners not importing when loading .sm files.

Thanks For Reading!
- The Quaver Team 💙

Quaver 0.26.0 Update Patch Notes - Tournament Viewer Additions & Bug Fixes



[h2]Quaver 0.26.0 Update Patch Notes[/h2]

A new Quaver client update has been released!

This update is fairly small and mostly contains additions & fixes pertaining to the tournament viewer in preparation for the upcoming Quaver tournament.

[h3]Tournament Viewer Additions[/h3]
  • Added a "MaxWidth" property to the various tournament overlay text displays.

  • Added a setting to color the map's difficulty name in its associated difficulty rating's color in the tournament overlay.

  • Replaced "DimWhenLosing" with "ColorWhenLosing" in the various tournament overlay scoring text displays.

  • The progress bar will now draw on top of the tournament overlay.

  • Added the ability to set the Player 2 skin in the tournament viewer/co-op/theater mode.

  • Added player modifier display settings to the tournament overlay.

  • Added current winner display settings to the tournament overlay.

[h3]Other Additions[/h3]
  • Added an option to toggle the displaying of notifications during gameplay.

  • Added a "Plugin" menu option to the Help section of the editor.

  • The ResnapNotes() function is now available to use in editor plugins.

[h3]Bug Fixes[/h3]
  • Fixed a freeze when another player spectates in the middle of gameplay.

  • Fixed the tournament viewer getting stuck at the end of the match.

  • Fixed player usernames and avatars being incorrect in the results screen of the tournament viewer.

Official Quaver 4K Tournament Registrations & 0.25.0 Update Patch Notes



[h2]Official 4 Keys Tournament Registrations Open![/h2]

If you are a player looking to show off your skills, compete with other players, and win cool prizes, we have a very special announcement for you. That's right! We're finally ready to host our first official 4 Key tournament!

This tournament is for players of all skill levels. If you are new to the game or an experienced player, be sure to sign up and participate!

Please read below for more information on rules, dates, prizes, how to sign up, and more!

[h3]Quick Links[/h3]

[h3]Prize Pool[/h3]
  • 🥇 1st Place -$60 USD, 3 Months Donator, & Profile Badge
  • 🥈 2nd Place -$30 USD, 2 Months Donator, & Profile Badge
  • 🥉 3rd Place -$10 USD, 1 Month Donator, & Profile Badge

[h3]Tournament Schedule[/h3]

Below is a table of the tournament schedule for each round. Please read below, and make sure you will be able to attend to play your matches if you are participating.
Date
Round
Best of
October 24th-25th
Qualifiers
N/A
October 31st-November 1st
Round of 64
7
November 7th-8th
Round of 32
7
November 14th-15th
Round of 16
9
November 21st-22nd
Quarter Finals
11
November 28th-29th
Semi Finals
11
December 5th-6th
Finals
13
December 12th-13th
Grand Finals
13
Qualifiers are played for seeding purposes. There are four maps you must play in a multiplayer lobby with others. You play each set of maps twice, with a 5 minute break in between. This will determine whether or not you qualify for the tournament. Only the top 64 players will advance.

[h3]Tournament Rules and Format[/h3]
  • Double Elimination - This means there is a loser's bracket.

  • Each player is allowed to ban two maps from the map pool per match. You can only ban one map per category. Each category is based on map type, and you will be able to view the possible categories on the map pool spreadsheet in the future.

  • Each player may choose one warm-up map to play before the match. The warm-up must not exceed 4 minutes in length, and it must be uploaded on Quaver's website.

  • Free rate will be turned off (you must use the rate specified for each map)

  • If you are thinking of rescheduling your match, please do it up to 24 hours before your match time. We will give you more information on how to reschedule in the coming days.

  • If a disconnect happens up to 30 seconds into a match, it will be restarted.

  • The tie-breaker map will only be played in the case of a tie (both players being one away from the point limit)

[h3]Staff Registrations[/h3]

We are looking for extra people to help out on our tournament's staff team! If you are interested in any of the following roles, please sign up here. Prior experience is not mandatory, but it is a plus. If you are interested in commentating, please make sure your microphone is clear.
  • Referee - You oversee each match and tally up the scores - confirming a winner in the end.

  • Streamer - You livestream the match for others to view on Twitch. It is important to create a fun viewing experience for others.

  • Commentator - You speak on the stream for the match - providing an entertaining and informative experience. Streamers can also be commentators.

  • Map Pool Selector - You select, possibly chart, and assure quality of the maps selected for the participants to play.

[h3]Want To Participate? Register Here![/h3]

You can sign up for the tournament here! If you choose to sign up for the tournament, please make sure you are able to make it to every match. If you are not able to make a match, either reschedule, or let us know ahead of time!

Check out the player spreadsheet here for all the information you need!

[h3]Map Pool Suggestions[/h3]

We're also looking for more maps for future map pools. Please submit maps using this google form.



[h2]Quaver 0.25.0 Update Patch Notes[/h2]

A new Quaver client update has been released!

[h3]Additions & Bug Fixes[/h3]
  • Changed the administrator chat color to red.
  • Added various editor plugin additions.
  • Added editor plugin functionality for layer manipulation.
  • Added a menu item in the editor to resnap objects in the map.
  • Added a menu item in the editor to toggle "live mapping" (placing objects with number keys) on/off.
  • Removed access to BrowserHelper.OpenUrl() from editor plugins.
  • Fixed a crash in the editor when quick exiting during test play.
  • Fixed the cursor disappearing in the editor when trying to test play with no objects at that point.
  • Fixed the gameplay preview in multiplayer sending unnecessary packets.
  • Fixed a random crash during multiplayer gameplay.
  • Fixed a bug where the game would run at 2 FPS in the multiplayer game lobby.
  • Fixed a crash when spamming rate changes in multiplayer.
  • Fixed notifications spamming when no longer spectating multiplayer matches.
  • Fixed the tournament viewer ending matches prematurely.
  • Fixed the tournament viewer not displaying all players in the results screen.

Thanks for reading!
- The Quaver Team 💙