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Quaver 0.32.0 Update Patch Notes - AutoHost Multiplayer, No Miss Mod & More!



Quaver 0.32.0 Update Patch Notes


A new Quaver client update has been released!

This update contains a ton of new features, improvements, and bug fixes!

Please read below for all information regarding this update.

[h2]AutoHost Multiplayer Games[/h2]



We have added a new feature to multiplayer - AutoHost. These are multiplayer games that are hosted automatically and select ranked maps at random in a given difficulty range.

These lobbies are useful if you want to discover new maps from the community while playing with others. It is also possible to play by yourself while waiting for other players to join.

To use this feature, just head over to the multiplayer section of the game, and you'll find 16 lobbies with varying skill ranges and game modes.

[h2]No Miss Modifier[/h2]

A No Miss modifier has been added to the game. When activated, this modifier will automatically fail and restart your gameplay session when you break combo.

If you combine this modifier with a custom combo break judgement, you can quite easily create an "Absolutely Marvelous" or "Perfectionist" modifier.

This modifier is ranked and can be used to submit scores.

[h2]Other Additions[/h2]

  • Added the ability to import playlists from the website. However, currently it does not download new mapsets. It only syncs maps you already have downloaded. Downloading will most likely come in a future update.

  • Added the ability to set your audio output device in the options menu.

  • Disabled the windows key during gameplay.

  • You can now press F10 to play test from the start in the editor.

  • Old map backgrounds are now deleted when adding a new one in the editor as long as it is not in use by another map in the set. This is to reduce the file size of the mapset folder.

  • The BPM Affects SV option in the editor is now defaulted to off.

  • The Miss and Okay windows for the default judgement presets no longer scale.

  • Added a small delay when play testing from the start in the editor.

  • Added the ability to change a map's local offset in the multiplayer game lobby.

  • Improved the performance of playlist loading. This should improve game load and import times if you have a lot of playlists and maps.

  • Screens now refresh when reloading your skin (main menu & song select). This should make the process of designing menu skins easier.

  • The location of the modifier display in song select has changed. This change was made due to modifiers not appearing if the song difficulty name was too long.

[h2]Bug Fixes[/h2]

  • The applause sound effect now stops when exiting the results screen.

  • Layers for reference difficulties in the editor no longer hide even if they are set to.

  • Fixed a positioning issue when using the WidthForNoteHeightScale skin.ini config option.

  • Fixed profile pictures not displaying in local scores.

  • Fixed scores not submitting if you paused prior to the map starting.

  • Pressing ALT + Enter in song select no longer starts the map.

  • Autoplay no longer gets toggled when pressing tab if the chat is open.

  • Fixed an issue where a song would keep playing when entering the map downloader screen.

  • The online user count now displays "OFFLINE" if you are disconnected from the server rather than "USERS ONLINE."

  • Map ranked statuses now update when refreshing your maps with the F5 function.

[h2]Minor Update Patch Notes[/h2]

We've released 4 other minor updates from 0.31.0-0.32.0. You may have missed the changelog if you are not in our Discord server. Below are the changes that were made.

  • Fixed the NSV modifier not displaying correctly in the tournament viewer/theater mode.

  • Fixed the results screen not working properly with Autoplay/Spectator.

  • Fixed the lane cover not scaling properly on different screen resolutions.

  • Fixed the editor's waveform not being fully loaded for longer songs.

  • Map metadata is now trimmed when modifying it in the editor (prevents multiple spaces).

  • Fixed a crash in the tournament viewer + added more logging to diagnose multi-spectator crashes.

  • Fixed the applause sound not playing in the results screen after gameplay.

  • Fixed a crash in multiplayer song select.

  • Fixed the friends list loading infinitely on login.

  • Fixed text truncation issues for song select maps.

  • Fixed the broken Discord invite URL in the main menu.

  • The skinnable avatar mask in the results screen now has full alpha support

Thanks for reading!
- The Quaver Team 💙

Quaver 0.31.0 Update Patch Notes - Difficulty Calculator Update & More!



Quaver 0.31.0 Update Patch Notes


A new Quaver client update has been released!

This update contains a ton of new features, improvements, and bug fixes!

Please read below for all information regarding this update.

[h2]Tournament Registrations[/h2]



In case you missed it, registrations for the second official Quaver 4K Tournament are now open. Please refer to our last news post for more information on how to sign up.

[h2]Difficulty Calculator Update[/h2]

In this update, we've deployed an update to our difficulty calculation system. All scores, ranks, and leaderboards have been recalculated to reflect these changes. All of your maps will recalculate to the new difficulty calculator version while in the menu screens.

  • Improved and fixed a bug with long note calculations.

  • Fixed a bug with jack pattern detection.

  • Fixed an issue with long jack pattern detection.

  • There is no longer a cap/maximum value on strain calculations.

  • A new difficulty bar has been added to song select to better reflect difficulty level thresholds.

You can view a more in-depth explanation of the changes on GitHub.

[h2]Other Additions[/h2]

  • Added controller support for gameplay inputs.

  • Added Steam Rich Presence. Players on your Steam friends list can now see what you are currently up to in-game.

  • Scores with the No Scroll Velocities (NSV) modifier can now be submitted to the server. These scores are are unranked and can be accessed via the Mods or All scoreboards in-game.

  • Added low/high pass filter settings to the waveform in the editor.

  • Added color and alpha settings to the waveform in the editor.

  • Added an audio direction setting to the waveform in the editor.

  • Improved the quality and loading speed of the waveform in the editor.

  • The results screen can now be skinned.

  • The note visualizer on the main menu can now be skinned.

  • Added a hover skinning element for the main menu navigation buttons.

  • Added a hover skinning element to the song select mapset buttons.

[h2]Bug Fixes[/h2]

  • Fixed the song select scroll bar handling at incorrect heights.

  • Fixed a small typo in the editor.

  • Fixed overlapping chat messages.

  • Fixed multiplayer mapset uploads not working if the folder contains rejected file types from the server.

  • Fixed the game's config file not saving for displaying notifications from bottom to top.

  • Fix SV normalization with 2+ timing points & scroll velocities.

  • HitObjects are now deselected when they are removed via plugins or live-mapping in the editor.

  • The song time and time left indicators in editor are now rounded to the nearest millisecond.

Thanks for reading!
- The Quaver Team 💙

Quaver Official 4K Tournament #2 - Registrations Now Open!



[h2]Register For The 2nd Quaver Official 4K Tournament![/h2]

If you are a player looking to show off your skills, compete with other players, and win cool prizes, and wasn't here last year? Well, we have news for you. The second edition of our 4K tournament is now live!

This tournament is for players of all skill levels. If you are new to the game or an experienced player, be sure to sign up and participate!

Please read below for more information on rules, dates, prizes, how to sign up, and more!

[h2]Quick Links[/h2]
Prize Pool
  • 🥇 1st Place - $150 USD, 3 Months Donator, & Profile Badge
  • 🥈 2nd Place - $100 USD, 2 Months Donator, & Profile Badge
  • 🥉 3rd Place - $50 USD, 1 Month Donator, & Profile Badge

[h2]Tournament Schedule[/h2]

Below is a table of the tournament schedule for each round. Please read below, and make sure you will be able to attend to play your matches if you are participating.



Date

Round

Best of



February 5th - February 6th

Qualifiers

N/A



February 12th - February 13th

Round of 128

9



February 19th - February 20t

Round of 64

9



February 26th - February 27th

Round of 32

9



March 5th - March 6th

Round of 16

9



March 12th - March 13th

Quarterfinals

11



March 19th - March 20th

Semifinals

13



March 26th - March 27th

Finals

13



April 2nd - April 3rd

Grand Finals

13



Qualifiers are played for seeding purposes. There are four maps you must play in a multiplayer lobby with others. You play each set of maps twice, with a 5 minute break in between. This will determine whether or not you qualify for the tournament. Only the top 128 players will advance.

[h2]Tournament Rules and Format[/h2]

  • Double Elimination - This means there is a loser's bracket.
  • Each player is allowed to ban one map from the map pool per match.
  • Each player may choose one warm-up map to play before the match. The warm-up must not exceed 4 minutes in length, and it must be uploaded on Quaver's website.
  • Free rate will be turned off (you must use the rate specified for each map)
  • If you are thinking of rescheduling your match, please do it up to 24 hours before your match time. We will give you more information on how to reschedule in the coming days.
  • if a disconnect happens up to 30 seconds into a match, it will be restarted.
  • The tie-breaker map will only be played in the case of a tie (both players being one away from the point limit)

[h2]Staff Registrations[/h2]

We are looking for extra people to help out on our tournament's staff team! If you are interested in any of the following roles, please sign up here. Prior experience is not mandatory, but it is a plus. If you are interested in commentating, please make sure your microphone is clear.

  • Referee - You oversee each match and tally up the scores - confirming a winner in the end.
  • Streamer - You livestream the match for others to view on Twitch. It is important to create a fun viewing experience for others.
  • Commentator - You speak on the stream for the match - providing an entertaining and informative experience. Streamers can also be commentators.

[h2]Want To Participate? Register Here![/h2]

You can sign up for the tournament here! If you choose to sign up for the tournament, please make sure you are able to make it to every match. If you are not able to make a match, either reschedule, or let us know ahead of time!

[h2]Map Pool Suggestions[/h2]

We're also looking for more maps for future map pools. Please submit maps using this form.

Quaver 0.30.0 Update Patch Notes - Leaderboard Additions, Steam Workshop + More!



Quaver 0.30.0 Update Patch Notes


A new Quaver client update has been released!

This update contains a ton of new features, improvements, and bug fixes!

Please read below for all information regarding this update.

[h2]In-Game Leaderboard Additions[/h2]



  • Scores that are played with the No Long Notes, Full Long Notes, and Inverse modifiers now submit to the server. These scores are unranked and do not count towards your overall rating.

  • You can now view No Long Notes, Full Long Notes, and Inverse scores on the "Mods" leaderboard.

  • Added a new "All" leaderboard for Donators. This displays both unranked and ranked scores on one leaderboard.

  • Donators can now view 100 scores on the leaderboard instead of the usual 50.

  • Local scores with the No Long Notes, Full Long Notes, and Inverse modifiers now display the correct performance rating (only applies to new scores). This also applies to multiplayer and gameplay UI.

[h2]Steam Workshop Editor Plugins[/h2]



Editor plugins are one of the many great features of Quaver. They allow you to extend the functionality of the editor in virtually any way you choose!

Previously, sharing editor plugins was not directly supported in-game and was a hassle to do. You can now upload plugins for others to use in the editor with only a few clicks.

Downloading plugins for the editor is now available on the Steam Workshop. It follows the same process as installing a skin - just click subscribe!

If you are a developer, and you would like to learn more about creating editor plugins, check out our wiki.

[h2]Other Additions[/h2]


  • You can now customize which judgement causes combo breaks in the judgement window modifier dialog.

  • Holding down Page Up/Down now zooms the playfield in the editor.

  • A right click option to add/remove friends was added to the song select's leaderboard.

  • The hitlighting animation now plays when releasing long notes.

  • Added a keybind (F4) to test play maps in the editor.

  • Added a keybind (Shift+F2) to undo random song selection in the song select screen.

  • Players in a multiplayer lobby now change color depending on their status (Gold = Host, Blue = Not Ready, Green = Ready, Red = No Map).

  • Pausing before the song starts no longer unranks your score. It will now only unrank it after the first note has past.

[h2]Bug Fixes[/h2]


  • Fixed the "Unknown Server Error" issue when attempting to log into the server.

  • Fixed an issue when uploading mapsets to the server with slow upload speeds.

  • Fixed the incorrect song length displaying for maps in the download map screen.

  • Fixed a textbox issue in song select when the map preview's autoplay is turned off.

  • Fixed the LeaderboardScoreColor skin.ini value being flipped.

  • The editor now requires a timing point in order to test play.

  • Fixed a crash when a textbox's character length is too long.

  • Fixed the judgement texture height not being scaled correctly in the judgement window modifier dialog.

  • Fixed the "Download In-Game" button on the website not working for some maps.

  • Fixed various dropdown menu issues in the options menu.

  • Fixed a crash when a judgement window's preset name is the same as a default preset.

  • Fixed an issue where the game resizes itself on a loop on secondary monitors.

  • Fixed an issue where you cannot select duplicate scroll velocities or timing points in the editor.

  • Disabled the retry hotkey in the multiplayer and spectator results screen.

  • Fixed the scroll wheel audio seeking not working on the map preview in multiplayer.

  • Fixed a typo in the upload mapset dialog.

Thanks for reading!
- The Quaver Team 💙

Chat Moderator & Ranking Supervisor Applications



After almost a year, we are opening back up applications to join our chat moderator and ranking supervisor teams!

This means that we are looking for active players and community members who are skilled in either chat moderation or reviewing maps to further expand our team and improve the quality of the game in these areas.

If you are interested in either (or both) positions, read below for more information on how to apply. Furthermore, if you've already applied in the past and did not receive a response, please apply again!

[h2]💬 Chat Moderator Application[/h2]

Chat Moderators are important members of the Quaver Team. They are responsible for handling mutes and keeping the in-game and Discord chats clean and free of spam. Moderators are also involved in helping players with issues and answering questions about the game.

We are looking for active individuals who are knowledgeable about Quaver and experienced in chat moderation that are interested in joining our team.

Before applying, make sure you meet the following requirements:
  • You are an active player and community member.
  • You are in the Quaver Discord.
  • You are very knowledgeable about our Discord and in-game rules.
  • You must speak fluent English.
  • The ability to speak another language other than English is a plus (but not required)!
📝 Apply to be a Chat Moderator here!

[h2]🎵 Ranking Supervisor Application[/h2]

Ranking Supervisors are important members of the Quaver Team. They are responsible for reviewing mapsets in the ranking queue and nominating them to be officially ranked. Ranking Supervisors are also heavily involved in having in-depth discussions with each other and the developers about how to improve both the ranking process and criteria.

We are looking for active individuals who are experienced in both map creation and reviewing (modding). Applicants must also be great at communicating with other supervisors and community members.

Before applying, make sure you meet the following requirements:
  • You are an active player and community member.
  • You are in the Quaver Discord.
  • You must be able to identify issues within maps.
  • You are familiar with our current ranking process.
  • You are familiar with our current ranking criteria.
📝Apply to be a Ranking Supervisor here!

Thank you to all of those who are interested joining our team and helping our game grow!
- The Quaver Team 💙